let meshs work indenpendently of mesh_sculpted_prim config option
parent
5141f4075f
commit
60cebe9a5b
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@ -1675,41 +1675,43 @@ namespace OpenSim.Region.Physics.OdePlugin
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/// <returns></returns>
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/// <returns></returns>
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public bool needsMeshing(PrimitiveBaseShape pbs)
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public bool needsMeshing(PrimitiveBaseShape pbs)
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{
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{
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// most of this is redundant now as the mesher will return null if it cant mesh a prim
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// but we still need to check for sculptie meshing being enabled so this is the most
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// convenient place to do it for now...
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// //if (pbs.PathCurve == (byte)Primitive.PathCurve.Circle && pbs.ProfileCurve == (byte)Primitive.ProfileCurve.Circle && pbs.PathScaleY <= 0.75f)
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// //m_log.Debug("needsMeshing: " + " pathCurve: " + pbs.PathCurve.ToString() + " profileCurve: " + pbs.ProfileCurve.ToString() + " pathScaleY: " + Primitive.UnpackPathScale(pbs.PathScaleY).ToString());
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int iPropertiesNotSupportedDefault = 0;
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// check sculpts or meshs
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if (pbs.SculptEntry)
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if (pbs.SculptEntry)
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{
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{
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if(!meshSculptedPrim)
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if (pbs.SculptType == (byte)SculptType.Mesh) // always do meshs
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return true;
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if (!meshSculptedPrim)
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return false;
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return false;
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else
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return true;
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}
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}
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int iPropertiesNotSupportedDefault = 0;
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if (forceSimplePrimMeshing)
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return true;
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// if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim
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// if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim
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if (!forceSimplePrimMeshing && !pbs.SculptEntry)
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{
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if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight)
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if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight)
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|| (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1
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|| (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1
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&& pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z))
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&& pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z))
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{
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{
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if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0
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if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0
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&& pbs.ProfileHollow == 0
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&& pbs.ProfileHollow == 0
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&& pbs.PathTwist == 0 && pbs.PathTwistBegin == 0
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&& pbs.PathTwist == 0 && pbs.PathTwistBegin == 0
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&& pbs.PathBegin == 0 && pbs.PathEnd == 0
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&& pbs.PathBegin == 0 && pbs.PathEnd == 0
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&& pbs.PathTaperX == 0 && pbs.PathTaperY == 0
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&& pbs.PathTaperX == 0 && pbs.PathTaperY == 0
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&& pbs.PathScaleX == 100 && pbs.PathScaleY == 100
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&& pbs.PathScaleX == 100 && pbs.PathScaleY == 100
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&& pbs.PathShearX == 0 && pbs.PathShearY == 0)
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&& pbs.PathShearX == 0 && pbs.PathShearY == 0)
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{
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{
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#if SPAM
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#if SPAM
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m_log.Warn("NonMesh");
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m_log.Warn("NonMesh");
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#endif
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#endif
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return false;
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return false;
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}
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}
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}
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}
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}
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@ -1717,9 +1719,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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// and it's odd.. so for now just return true if asked to force meshs
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// and it's odd.. so for now just return true if asked to force meshs
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// hopefully mesher will fail if doesn't suport so things still get basic boxes
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// hopefully mesher will fail if doesn't suport so things still get basic boxes
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if (forceSimplePrimMeshing)
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return true;
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if (pbs.ProfileHollow != 0)
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if (pbs.ProfileHollow != 0)
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iPropertiesNotSupportedDefault++;
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iPropertiesNotSupportedDefault++;
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@ -1787,9 +1786,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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}
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}
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}
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if (pbs.SculptEntry && meshSculptedPrim)
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iPropertiesNotSupportedDefault++;
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if (iPropertiesNotSupportedDefault == 0)
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if (iPropertiesNotSupportedDefault == 0)
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{
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{
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#if SPAM
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#if SPAM
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