Created a generic RESTClient component, which simplifies querying for resources from REST based web-services.
Currently it supports a barebones scheme for specifying the path of the resource and querying asynchroneously. POST method is still wacky and a good solid scheme for handling timeout still remain.afrisby
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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namespace OpenSim.Framework.RestClient
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{
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internal class SimpleAsyncResult : IAsyncResult
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{
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private readonly AsyncCallback m_callback;
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/// <summary>
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/// Is process completed?
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/// </summary>
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/// <remarks>Should really be boolean, but VolatileRead has no boolean method</remarks>
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private byte m_completed;
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/// <summary>
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/// Did process complete synchroneously?
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/// </summary>
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/// <remarks>I have a hard time imagining a scenario where this is the case, again, same issue about
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/// booleans and VolatileRead as m_completed
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/// </remarks>
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private byte m_completedSynchronously;
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private readonly object m_asyncState;
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private ManualResetEvent m_waitHandle;
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private Exception m_exception;
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internal SimpleAsyncResult(AsyncCallback cb, object state)
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{
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m_callback = cb;
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m_asyncState = state;
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m_completed = 0;
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m_completedSynchronously = 1;
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}
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#region IAsyncResult Members
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public object AsyncState
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{
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get { return m_asyncState; }
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}
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public WaitHandle AsyncWaitHandle
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{
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get
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{
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if (m_waitHandle == null)
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{
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bool done = IsCompleted;
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ManualResetEvent mre = new ManualResetEvent(done);
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if (Interlocked.CompareExchange(ref m_waitHandle, mre, null) != null)
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{
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mre.Close();
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}
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else
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{
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if (!done && IsCompleted)
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{
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m_waitHandle.Set();
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}
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}
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}
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return m_waitHandle;
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}
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}
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public bool CompletedSynchronously
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{
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get { return Thread.VolatileRead(ref m_completedSynchronously) == 1; }
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}
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public bool IsCompleted
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{
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get { return Thread.VolatileRead(ref m_completed) == 1; }
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}
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#endregion
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#region class Methods
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internal void SetAsCompleted(bool completedSynchronously)
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{
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m_completed = 1;
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if(completedSynchronously)
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m_completedSynchronously = 1;
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else
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m_completedSynchronously = 0;
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SignalCompletion();
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}
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internal void HandleException(Exception e, bool completedSynchronously)
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{
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m_completed = 1;
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if (completedSynchronously)
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m_completedSynchronously = 1;
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else
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m_completedSynchronously = 0;
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m_exception = e;
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SignalCompletion();
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}
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private void SignalCompletion()
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{
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if(m_waitHandle != null) m_waitHandle.Set();
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if(m_callback != null) m_callback(this);
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}
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public void EndInvoke()
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{
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// This method assumes that only 1 thread calls EndInvoke
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if (!IsCompleted)
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{
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// If the operation isn't done, wait for it
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AsyncWaitHandle.WaitOne();
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AsyncWaitHandle.Close();
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m_waitHandle = null; // Allow early GC
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}
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// Operation is done: if an exception occured, throw it
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if (m_exception != null) throw m_exception;
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}
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#endregion
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}
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internal class AsyncResult<T> : SimpleAsyncResult
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{
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private T m_result = default(T);
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public AsyncResult(AsyncCallback asyncCallback, Object state) :
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base(asyncCallback, state) { }
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public void SetAsCompleted(T result, bool completedSynchronously)
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{
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// Save the asynchronous operation's result
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m_result = result;
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// Tell the base class that the operation completed
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// sucessfully (no exception)
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base.SetAsCompleted(completedSynchronously);
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}
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new public T EndInvoke()
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{
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base.EndInvoke();
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return m_result;
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}
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}
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}
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@ -0,0 +1,328 @@
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using System;
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using System.IO;
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using System.Net;
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using System.Web;
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using System.Text;
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using System.Collections.Generic;
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using System.Threading;
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namespace OpenSim.Framework.RestClient
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{
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/// <summary>
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/// Implementation of a generic REST client
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/// </summary>
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/// <remarks>
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/// This class is a generic implementation of a REST (Representational State Transfer) web service. This
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/// class is designed to execute both synchroneously and asynchroneously.
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///
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/// Internally the implementation works as a two stage asynchroneous web-client.
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/// When the request is initiated, RestClient will query asynchroneously for for a web-response,
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/// sleeping until the initial response is returned by the server. Once the initial response is retrieved
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/// the second stage of asynchroneous requests will be triggered, in an attempt to read of the response
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/// object into a memorystream as a sequence of asynchroneous reads.
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///
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/// The asynchronisity of RestClient is designed to move as much processing into the back-ground, allowing
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/// other threads to execute, while it waits for a response from the web-service. RestClient it self, can be
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/// invoked by the caller in either synchroneous mode or asynchroneous mode.
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/// </remarks>
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public class RestClient
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{
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/// <summary>
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/// The base Uri of the web-service e.g. http://www.google.com
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/// </summary>
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private string _url;
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/// <summary>
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/// Path elements of the query
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/// </summary>
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private List<string> _pathElements = new List<string>();
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/// <summary>
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/// Parameter elements of the query, e.g. min=34
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/// </summary>
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private Dictionary<string, string> _parameterElements = new Dictionary<string, string>();
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/// <summary>
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/// Request method. E.g. GET, POST, PUT or DELETE
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/// </summary>
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private string _method;
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/// <summary>
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/// Temporary buffer used to store bytes temporarily as they come in from the server
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/// </summary>
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private byte[] _readbuf;
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/// <summary>
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/// MemoryStream representing the resultiong resource
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/// </summary>
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MemoryStream _resource;
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/// <summary>
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/// WebRequest object, held as a member variable
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/// </summary>
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private HttpWebRequest _request;
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/// <summary>
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/// WebResponse object, held as a member variable, so we can close it
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/// </summary>
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private HttpWebResponse _response;
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/// <summary>
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/// This flag will help block the main synchroneous method, in case we run in synchroneous mode
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/// </summary>
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public static ManualResetEvent _allDone = new ManualResetEvent(false);
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/// <summary>
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/// Default time out period
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/// </summary>
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const int DefaultTimeout = 10 * 1000; // 10 seconds timeout
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/// <summary>
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/// Default Buffer size of a block requested from the web-server
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/// </summary>
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const int BufferSize = 4096; // Read blocks of 4 KB.
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/// <summary>
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/// if an exception occours during async processing, we need to save it, so it can be
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/// rethrown on the primary thread;
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/// </summary>
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private Exception _asyncException;
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/// <summary>
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/// Instantiate a new RestClient
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/// </summary>
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/// <param name="url">Web-service to query, e.g. http://osgrid.org:8003</param>
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public RestClient(string url)
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{
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_url = url;
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_readbuf = new byte[BufferSize];
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_resource = new MemoryStream();
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_request = null;
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_response = null;
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}
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/// <summary>
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/// Add a path element to the query, e.g. assets
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/// </summary>
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/// <param name="element">path entry</param>
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public void AddResourcePath(string element)
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{
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if(isSlashed(element))
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_pathElements.Add(element.Substring(0, element.Length-1));
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else
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_pathElements.Add(element);
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}
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/// <summary>
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/// Add a query parameter to the Url
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/// </summary>
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/// <param name="name">Name of the parameter, e.g. min</param>
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/// <param name="value">Value of the parameter, e.g. 42</param>
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public void AddQueryParameter(string name, string value)
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{
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_parameterElements.Add(HttpUtility.UrlEncode(name), HttpUtility.UrlEncode(value));
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}
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/// <summary>
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/// Web-Request method, e.g. GET, PUT, POST, DELETE
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/// </summary>
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public string RequestMethod
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{
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get { return _method; }
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set { _method = value; }
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}
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/// <summary>
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/// True if string contains a trailing slash '/'
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/// </summary>
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/// <param name="s">string to be examined</param>
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/// <returns>true if slash is present</returns>
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private bool isSlashed(string s)
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{
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return s.Substring(s.Length - 1, 1) == "/";
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}
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/// <summary>
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/// return a slash or blank. A slash will be returned if the string does not contain one
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/// </summary>
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/// <param name="s">stromg to be examined</param>
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/// <returns>slash '/' if not already present</returns>
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private string slash(string s)
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{
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return isSlashed(s) ? "" : "/";
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}
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/// <summary>
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/// Build a Uri based on the intial Url, path elements and parameters
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/// </summary>
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/// <returns>fully constructed Uri</returns>
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Uri buildUri()
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{
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StringBuilder sb = new StringBuilder();
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sb.Append(_url);
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foreach (string e in _pathElements)
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{
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sb.Append("/");
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sb.Append(e);
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}
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bool firstElement = true;
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foreach (KeyValuePair<string, string> kv in _parameterElements)
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{
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if (firstElement)
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{
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sb.Append("?");
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firstElement = false;
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} else
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sb.Append("&");
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sb.Append(kv.Key);
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if (kv.Value != null && kv.Value.Length != 0)
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{
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sb.Append("=");
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sb.Append(kv.Value);
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}
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}
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return new Uri(sb.ToString());
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}
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/// <summary>
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/// Async method, invoked when a block of data has been received from the service
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/// </summary>
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/// <param name="ar"></param>
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private void StreamIsReadyDelegate(IAsyncResult ar)
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{
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try
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{
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Stream s = (Stream)ar.AsyncState;
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int read = s.EndRead(ar);
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// Read the HTML page and then print it to the console.
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if (read > 0)
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{
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_resource.Write(_readbuf, 0, read);
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IAsyncResult asynchronousResult = s.BeginRead(_readbuf, 0, BufferSize, new AsyncCallback(StreamIsReadyDelegate), s);
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// TODO! Implement timeout, without killing the server
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//ThreadPool.RegisterWaitForSingleObject(asynchronousResult.AsyncWaitHandle, new WaitOrTimerCallback(TimeoutCallback), _request, DefaultTimeout, true);
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return;
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}
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else
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{
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s.Close();
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_allDone.Set();
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}
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}
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catch (Exception e)
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{
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_allDone.Set();
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_asyncException = e;
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}
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}
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/// <summary>
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/// Async method, invoked when the intial response if received from the server
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/// </summary>
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/// <param name="ar"></param>
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private void ResponseIsReadyDelegate(IAsyncResult ar)
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{
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try
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{
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// grab response
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WebRequest wr = (WebRequest)ar.AsyncState;
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_response = (HttpWebResponse)wr.EndGetResponse(ar);
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// get response stream, and setup async reading
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Stream s = _response.GetResponseStream();
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IAsyncResult asynchronousResult = s.BeginRead(_readbuf, 0, BufferSize, new AsyncCallback(StreamIsReadyDelegate), s);
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// TODO! Implement timeout, without killing the server
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// wait until completed, or we timed out
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// ThreadPool.RegisterWaitForSingleObject(asynchronousResult.AsyncWaitHandle, new WaitOrTimerCallback(TimeoutCallback), _request, DefaultTimeout, true);
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}
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catch (Exception e)
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{
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_allDone.Set();
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_asyncException = e;
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}
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}
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// Abort the request if the timer fires.
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private static void TimeoutCallback(object state, bool timedOut)
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{
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if (timedOut)
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{
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HttpWebRequest request = state as HttpWebRequest;
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if (request != null)
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{
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request.Abort();
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}
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}
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}
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/// <summary>
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/// Perform synchroneous request
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/// </summary>
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public Stream Request()
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{
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_request = (HttpWebRequest)WebRequest.Create(buildUri());
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_request.KeepAlive = false;
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_request.ContentType = "text/html";
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_request.Timeout = 200;
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_asyncException = null;
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IAsyncResult responseAsyncResult = _request.BeginGetResponse(new AsyncCallback(ResponseIsReadyDelegate), _request);
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// TODO! Implement timeout, without killing the server
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// this line implements the timeout, if there is a timeout, the callback fires and the request becomes aborted
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//ThreadPool.RegisterWaitForSingleObject(responseAsyncResult.AsyncWaitHandle, new WaitOrTimerCallback(TimeoutCallback), _request, DefaultTimeout, true);
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_allDone.WaitOne();
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if(_response != null)
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_response.Close();
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if (_asyncException != null)
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throw _asyncException;
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return _resource;
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}
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#region Async Invocation
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public IAsyncResult BeginRequest(AsyncCallback callback, object state)
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{
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/// <summary>
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/// In case, we are invoked asynchroneously this object will keep track of the state
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/// </summary>
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AsyncResult<Stream> ar = new AsyncResult<Stream>(callback, state);
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ThreadPool.QueueUserWorkItem(RequestHelper, ar);
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return ar;
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}
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public Stream EndRequest(IAsyncResult asyncResult)
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{
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AsyncResult<Stream> ar = (AsyncResult<Stream>)asyncResult;
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// Wait for operation to complete, then return result or
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// throw exception
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return ar.EndInvoke();
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}
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private void RequestHelper(Object asyncResult)
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{
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// We know that it's really an AsyncResult<DateTime> object
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AsyncResult<Stream> ar = (AsyncResult<Stream>)asyncResult;
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try
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{
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// Perform the operation; if sucessful set the result
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Stream s = Request();
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ar.SetAsCompleted(s, false);
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}
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catch (Exception e)
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{
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// If operation fails, set the exception
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ar.HandleException(e, false);
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}
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}
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#endregion Async Invocation
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}
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}
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@ -376,6 +376,7 @@
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<ReferencePath>../../../bin/</ReferencePath>
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<Reference name="System"/>
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<Reference name="System.Xml"/>
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<Reference name="System.Web"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Data" />
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<Reference name="OpenSim.Framework.Servers"/>
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Reference in New Issue