Put some CapabilitiesModule null checks in Scene
Stop tests setting up a capabilities module by default0.7.1-dev
parent
8249d77991
commit
60fe3d48ee
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@ -181,7 +181,6 @@ namespace OpenSim.Framework.Capabilities
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RegisterRegionServiceHandlers(capsBase);
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RegisterRegionServiceHandlers(capsBase);
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RegisterInventoryServiceHandlers(capsBase);
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RegisterInventoryServiceHandlers(capsBase);
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}
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}
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public void RegisterRegionServiceHandlers(string capsBase)
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public void RegisterRegionServiceHandlers(string capsBase)
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@ -3010,7 +3010,9 @@ namespace OpenSim.Region.Framework.Scenes
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(childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName);
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(childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName);
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m_sceneGraph.removeUserCount(!childagentYN);
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m_sceneGraph.removeUserCount(!childagentYN);
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CapsModule.RemoveCapsHandler(agentID);
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if (CapsModule != null)
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CapsModule.RemoveCapsHandler(agentID);
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// REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever
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// REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever
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// this method is doing is HORRIBLE!!!
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// this method is doing is HORRIBLE!!!
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@ -3265,8 +3267,11 @@ namespace OpenSim.Region.Framework.Scenes
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RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
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RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
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agent.AgentID, agent.circuitcode);
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agent.AgentID, agent.circuitcode);
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CapsModule.NewUserConnection(agent);
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if (CapsModule != null)
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CapsModule.AddCapsHandler(agent.AgentID);
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{
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CapsModule.NewUserConnection(agent);
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CapsModule.AddCapsHandler(agent.AgentID);
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}
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}
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}
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else
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else
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{
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{
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@ -3281,7 +3286,9 @@ namespace OpenSim.Region.Framework.Scenes
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agent.AgentID, RegionInfo.RegionName);
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agent.AgentID, RegionInfo.RegionName);
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sp.AdjustKnownSeeds();
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sp.AdjustKnownSeeds();
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CapsModule.NewUserConnection(agent);
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if (CapsModule != null)
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CapsModule.NewUserConnection(agent);
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}
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}
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}
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}
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@ -560,8 +560,11 @@ namespace OpenSim.Tests.Common.Mock
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agentData.lastname = m_lastName;
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agentData.lastname = m_lastName;
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ICapabilitiesModule capsModule = m_scene.RequestModuleInterface<ICapabilitiesModule>();
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ICapabilitiesModule capsModule = m_scene.RequestModuleInterface<ICapabilitiesModule>();
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agentData.CapsPath = capsModule.GetCapsPath(m_agentId);
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if (capsModule != null)
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agentData.ChildrenCapSeeds = new Dictionary<ulong, string>(capsModule.GetChildrenSeeds(m_agentId));
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{
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agentData.CapsPath = capsModule.GetCapsPath(m_agentId);
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agentData.ChildrenCapSeeds = new Dictionary<ulong, string>(capsModule.GetChildrenSeeds(m_agentId));
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}
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return agentData;
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return agentData;
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}
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}
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@ -164,10 +164,10 @@ namespace OpenSim.Tests.Common.Setup
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TestScene testScene = new TestScene(
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TestScene testScene = new TestScene(
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regInfo, acm, scs, simDataService, estateDataService, null, false, false, false, configSource, null);
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regInfo, acm, scs, simDataService, estateDataService, null, false, false, false, configSource, null);
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INonSharedRegionModule capsModule = new CapabilitiesModule();
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// INonSharedRegionModule capsModule = new CapabilitiesModule();
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capsModule.Initialise(new IniConfigSource());
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// capsModule.Initialise(new IniConfigSource());
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testScene.AddRegionModule(capsModule.Name, capsModule);
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// testScene.AddRegionModule(capsModule.Name, capsModule);
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capsModule.AddRegion(testScene);
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// capsModule.AddRegion(testScene);
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IRegionModule godsModule = new GodsModule();
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IRegionModule godsModule = new GodsModule();
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godsModule.Initialise(testScene, new IniConfigSource());
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godsModule.Initialise(testScene, new IniConfigSource());
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