diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index fc8f8b9479..95d06fec99 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1863,7 +1863,7 @@ namespace OpenSim.Region.Framework.Scenes // Fudge factor. It appears that if one clicks "go here" on a piece of ground, the go here request is // always slightly higher than the actual terrain height. - // FIXME: This constrains NOC movements as well, so should be somewhere else. + // FIXME: This constrains NPC movements as well, so should be somewhere else. if (pos.Z - terrainHeight < 0.2) pos.Z = terrainHeight; @@ -1879,6 +1879,21 @@ namespace OpenSim.Region.Framework.Scenes MovingToTarget = true; MoveToPositionTarget = pos; + // Rotate presence around the z-axis to point in same direction as movement. + // Ignore z component of vector + Vector3 localVectorToTarget3D = pos - AbsolutePosition; + Vector3 localVectorToTarget2D = new Vector3((float)(localVectorToTarget3D.X), (float)(localVectorToTarget3D.Y), 0f); + +// m_log.DebugFormat("[SCENE PRESENCE]: Local vector to target is {0}", localVectorToTarget2D); + + // Calculate the yaw. + Vector3 angle = new Vector3(0, 0, (float)(Math.Atan2(localVectorToTarget2D.Y, localVectorToTarget2D.X))); + +// m_log.DebugFormat("[SCENE PRESENCE]: Angle is {0}", angle); + + Rotation = Quaternion.CreateFromEulers(angle); +// m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, Rotation); + Vector3 agent_control_v3 = new Vector3(); HandleMoveToTargetUpdate(ref agent_control_v3); AddNewMovement(agent_control_v3); diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index 246bc34219..1a0d0c742d 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs @@ -182,18 +182,21 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests scene.Update(); Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); - Vector3 targetPos = startPos + new Vector3(0, 0, 10); + Vector3 targetPos = startPos + new Vector3(0, 10, 0); npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false); Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); + //Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f))); + Assert.That( + npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0.7071068f, 0.7071068f), 0.000001)); scene.Update(); // We should really check the exact figure. Assert.That(npc.AbsolutePosition.X, Is.EqualTo(startPos.X)); - Assert.That(npc.AbsolutePosition.Y, Is.EqualTo(startPos.Y)); - Assert.That(npc.AbsolutePosition.Z, Is.GreaterThan(startPos.Z)); - Assert.That(npc.AbsolutePosition.Z, Is.LessThan(targetPos.Z)); + Assert.That(npc.AbsolutePosition.Y, Is.GreaterThan(startPos.Y)); + Assert.That(npc.AbsolutePosition.Z, Is.EqualTo(startPos.Z)); + Assert.That(npc.AbsolutePosition.Z, Is.LessThan(targetPos.X)); for (int i = 0; i < 10; i++) scene.Update(); @@ -208,6 +211,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests targetPos = startPos + new Vector3(10, 0, 0); npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false); + Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); +// Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1))); + Assert.That( + npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0, 1), 0.000001)); + scene.Update(); // We should really check the exact figure. diff --git a/OpenSim/Tests/Common/QuaternionToleranceConstraint.cs b/OpenSim/Tests/Common/QuaternionToleranceConstraint.cs new file mode 100644 index 0000000000..b38c382f53 --- /dev/null +++ b/OpenSim/Tests/Common/QuaternionToleranceConstraint.cs @@ -0,0 +1,82 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using OpenMetaverse; +using NUnit.Framework; +using NUnit.Framework.Constraints; + +namespace OpenSim.Tests.Common +{ + public class QuaternionToleranceConstraint : ANumericalToleranceConstraint + { + private Quaternion _baseValue; + private Quaternion _valueToBeTested; + + public QuaternionToleranceConstraint(Quaternion baseValue, double tolerance) : base(tolerance) + { + _baseValue = baseValue; + } + + /// + /// Test whether the constraint is satisfied by a given value + /// + /// The value to be tested + /// + /// True for success, false for failure + /// + public override bool Matches(object valueToBeTested) + { + if (valueToBeTested == null) + { + throw new ArgumentException("Constraint cannot be used upon null values."); + } + if (valueToBeTested.GetType() != typeof (Quaternion)) + { + throw new ArgumentException("Constraint cannot be used upon non quaternion values."); + } + + _valueToBeTested = (Quaternion)valueToBeTested; + + return (IsWithinDoubleConstraint(_valueToBeTested.X, _baseValue.X) && + IsWithinDoubleConstraint(_valueToBeTested.Y, _baseValue.Y) && + IsWithinDoubleConstraint(_valueToBeTested.Z, _baseValue.Z) && + IsWithinDoubleConstraint(_valueToBeTested.W, _baseValue.W)); + } + + public override void WriteDescriptionTo(MessageWriter writer) + { + writer.WriteExpectedValue( + string.Format("A value {0} within tolerance of plus or minus {1}", _baseValue, _tolerance)); + } + + public override void WriteActualValueTo(MessageWriter writer) + { + writer.WriteActualValue(_valueToBeTested); + } + } +} \ No newline at end of file