* Added null exception handler where we couldn't locate a user data record in the cache for the user
* More OGP tweaks to make it play nice in an error condition. * Still Experimental.0.6.0-stable
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			@ -312,7 +312,7 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
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            //int RegionPort = (int)reg.HttpPort;
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            UUID RemoteAgentID = requestMap["agent_id"].AsUUID();
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            // will be used in the future.  The client always connects with the aditi agentid currently
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            UUID LocalAgentID = RemoteAgentID;
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			@ -342,6 +342,15 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
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            UpdateOGPState(LocalAgentID, userState);
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            LLSDMap responseMap = new LLSDMap();
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            if (RemoteAgentID == UUID.Zero)
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            {
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                responseMap["connect"] = LLSD.FromBoolean(false);
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                responseMap["message"] = LLSD.FromString("No agent ID was specified in rez_avatar/request");
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                m_log.Error("[OGP]: rez_avatar/request failed because no avatar UUID was provided in the request body");
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                return responseMap;
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            }
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            responseMap["sim_host"] = LLSD.FromString(reg.ExternalHostName);
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            // DEPRECIATED
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			@ -2620,7 +2620,14 @@ namespace OpenSim.Region.Environment.Scenes
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                m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
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                // rewrite session_id
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                CachedUserInfo userinfo = CommsManager.UserProfileCacheService.GetUserDetails(agent.AgentID);
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                userinfo.SessionID = agent.SessionID;
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                if (userinfo != null)
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                {
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                    userinfo.SessionID = agent.SessionID;
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                }
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                else
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                {
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                    m_log.WarnFormat("[USERINFO CACHE]: We couldn't find a User Info record for {0}.  This is usually an indication that the UUID we're looking up is invalid", agent.AgentID);
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                }
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            }
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            else
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            {
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