Added lock around World.Update to prevent multiple updates occuring simultaneously (it happened!)
parent
869b39c451
commit
6103e06a34
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@ -41,6 +41,7 @@ namespace OpenSim.world
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private string m_regionName;
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private string m_regionName;
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private InventoryCache _inventoryCache;
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private InventoryCache _inventoryCache;
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private AssetCache _assetCache;
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private AssetCache _assetCache;
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private int updateLock;
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/// <summary>
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/// <summary>
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/// Creates a new World class, and a region to go with it.
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/// Creates a new World class, and a region to go with it.
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@ -52,6 +53,7 @@ namespace OpenSim.world
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{
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{
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try
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try
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{
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{
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updateLock = 0;
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m_clientThreads = clientThreads;
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m_clientThreads = clientThreads;
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m_regionHandle = regionHandle;
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m_regionHandle = regionHandle;
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m_regionName = regionName;
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m_regionName = regionName;
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@ -182,6 +184,8 @@ namespace OpenSim.world
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/// Performs per-frame updates on the world, this should be the central world loop
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/// Performs per-frame updates on the world, this should be the central world loop
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/// </summary>
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/// </summary>
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public void Update()
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public void Update()
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{
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lock (updateLock)
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{
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{
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try
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try
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{
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{
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@ -227,6 +231,7 @@ namespace OpenSim.world
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Update() - Failed with exception " + e.ToString());
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Update() - Failed with exception " + e.ToString());
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}
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Loads a new storage subsystem from a named library
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/// Loads a new storage subsystem from a named library
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