diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index 4595a29c66..657df15017 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs @@ -158,7 +158,7 @@ namespace OpenSim.Region.Framework.Scenes private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) { - uint pqueue = ComputeDistancePriority(client,entity,true); + uint pqueue = ComputeDistancePriority(client,entity,false); ScenePresence presence = m_scene.GetScenePresence(client.AgentId); if (presence != null) @@ -228,7 +228,7 @@ namespace OpenSim.Region.Framework.Scenes for (int i = 0; i < queues - 1; i++) { - if (distance < 10 * Math.Pow(2.0,i)) + if (distance < 30 * Math.Pow(2.0,i)) break; pqueue++; }