Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.csavinationmerge
commit
6126b6da72
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@ -29,6 +29,7 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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using OpenMetaverse;
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using System.Runtime.Serialization;
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namespace OpenSim.Framework
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{
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@ -71,6 +72,32 @@ namespace OpenSim.Framework
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return pos + offset;
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}
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/// <summary>
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/// Returns a string representation of this SpawnPoint.
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/// </summary>
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/// <returns></returns>
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public override string ToString()
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{
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return string.Format("{0},{1},{2}", Yaw, Pitch, Distance);
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}
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/// <summary>
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/// Generate a SpawnPoint from a string
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/// </summary>
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/// <param name="str"></param>
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public static SpawnPoint Parse(string str)
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{
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string[] parts = str.Split(',');
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if (parts.Length != 3)
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throw new ArgumentException("Invalid string: " + str);
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SpawnPoint sp = new SpawnPoint();
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sp.Yaw = float.Parse(parts[0]);
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sp.Pitch = float.Parse(parts[1]);
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sp.Distance = float.Parse(parts[2]);
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return sp;
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}
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}
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public class RegionSettings
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@ -478,7 +505,7 @@ namespace OpenSim.Framework
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}
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// Connected Telehub object
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private UUID m_TelehubObject;
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private UUID m_TelehubObject = UUID.Zero;
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public UUID TelehubObject
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{
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get
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|
|
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@ -30,6 +30,8 @@ using System.Text;
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using System.Xml;
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using OpenMetaverse;
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using OpenSim.Framework;
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using log4net;
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using System.Reflection;
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namespace OpenSim.Framework.Serialization.External
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{
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@ -187,7 +189,29 @@ namespace OpenSim.Framework.Serialization.External
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break;
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}
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}
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xtr.ReadEndElement();
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if (xtr.IsStartElement("Telehub"))
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{
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xtr.ReadStartElement("Telehub");
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while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
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{
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switch (xtr.Name)
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{
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case "TelehubObject":
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settings.TelehubObject = UUID.Parse(xtr.ReadElementContentAsString());
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break;
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case "SpawnPoint":
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string str = xtr.ReadElementContentAsString();
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SpawnPoint sp = SpawnPoint.Parse(str);
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settings.AddSpawnPoint(sp);
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break;
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}
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}
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}
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xtr.Close();
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sr.Close();
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@ -243,7 +267,16 @@ namespace OpenSim.Framework.Serialization.External
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xtw.WriteElementString("SunPosition", settings.SunPosition.ToString());
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// Note: 'SunVector' isn't saved because this value is owned by the Sun Module, which
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// calculates it automatically according to the date and other factors.
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xtw.WriteEndElement();
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xtw.WriteEndElement();
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xtw.WriteStartElement("Telehub");
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if (settings.TelehubObject != UUID.Zero)
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{
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xtw.WriteElementString("TelehubObject", settings.TelehubObject.ToString());
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foreach (SpawnPoint sp in settings.SpawnPoints())
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xtw.WriteElementString("SpawnPoint", sp.ToString());
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}
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xtw.WriteEndElement();
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xtw.WriteEndElement();
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|
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@ -78,6 +78,10 @@ namespace OpenSim.Framework.Serialization.Tests
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<FixedSun>true</FixedSun>
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<SunPosition>12</SunPosition>
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</Terrain>
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<Telehub>
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<TelehubObject>00000000-0000-0000-0000-111111111111</TelehubObject>
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<SpawnPoint>1,-2,0.33</SpawnPoint>
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</Telehub>
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</RegionSettings>";
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private RegionSettings m_rs;
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@ -116,6 +120,8 @@ namespace OpenSim.Framework.Serialization.Tests
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m_rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080");
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m_rs.UseEstateSun = true;
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m_rs.WaterHeight = 23;
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m_rs.TelehubObject = UUID.Parse("00000000-0000-0000-0000-111111111111");
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m_rs.AddSpawnPoint(SpawnPoint.Parse("1,-2,0.33"));
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}
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[Test]
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@ -129,6 +135,8 @@ namespace OpenSim.Framework.Serialization.Tests
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Assert.That(deserRs.TerrainTexture2, Is.EqualTo(m_rs.TerrainTexture2));
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Assert.That(deserRs.DisablePhysics, Is.EqualTo(m_rs.DisablePhysics));
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Assert.That(deserRs.TerrainLowerLimit, Is.EqualTo(m_rs.TerrainLowerLimit));
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Assert.That(deserRs.TelehubObject, Is.EqualTo(m_rs.TelehubObject));
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Assert.That(deserRs.SpawnPoints()[0].ToString(), Is.EqualTo(m_rs.SpawnPoints()[0].ToString()));
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}
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}
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}
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|
|
|
@ -371,11 +371,21 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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if (missingTexturesOnly)
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{
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if (m_scene.AssetService.Get(face.TextureID.ToString()) != null)
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{
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continue;
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}
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else
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{
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// On inter-simulator teleports, this occurs if baked textures are not being stored by the
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// grid asset service (which means that they are not available to the new region and so have
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// to be re-requested from the client).
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//
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// The only available core OpenSimulator behaviour right now
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// is not to store these textures, temporarily or otherwise.
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m_log.DebugFormat(
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"[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
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face.TextureID, idx, sp.Name);
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}
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}
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else
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{
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|
|
|
@ -53,7 +53,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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public const int DefaultMaxTransferDistance = 4095;
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public const bool EnableWaitForCallbackFromTeleportDestDefault = true;
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/// <summary>
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/// The maximum distance, in standard region units (256m) that an agent is allowed to transfer.
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/// </summary>
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@ -211,6 +210,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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sp.Name, sp.AbsolutePosition, sp.Scene.RegionInfo.RegionName, position, destinationRegionName,
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e.Message, e.StackTrace);
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// Make sure that we clear the in-transit flag so that future teleport attempts don't always fail.
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ResetFromTransit(sp.UUID);
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sp.ControllingClient.SendTeleportFailed("Internal error");
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}
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}
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@ -386,7 +388,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return;
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}
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if (IsInTransit(sp.UUID)) // Avie is already on the way. Caller shouldn't do this.
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if (!SetInTransit(sp.UUID)) // Avie is already on the way. Caller shouldn't do this.
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{
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2} ({3}) {4}/{5} - agent is already in transit.",
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@ -434,8 +436,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason))
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{
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sp.ControllingClient.SendTeleportFailed("Teleport failed: " + reason);
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ResetFromTransit(sp.UUID);
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return;
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}
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m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Destination is running version {0}", version);
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sp.ControllingClient.SendTeleportStart(teleportFlags);
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@ -475,13 +480,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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bool logout = false;
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if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout))
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{
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sp.ControllingClient.SendTeleportFailed(String.Format("Teleport refused: {0}",
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reason));
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sp.ControllingClient.SendTeleportFailed(
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String.Format("Teleport refused: {0}", reason));
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ResetFromTransit(sp.UUID);
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return;
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}
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// OK, it got this agent. Let's close some child agents
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sp.CloseChildAgents(newRegionX, newRegionY);
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IClientIPEndpoint ipepClient;
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if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
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{
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@ -518,8 +526,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
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}
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SetInTransit(sp.UUID);
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// Let's send a full update of the agent. This is a synchronous call.
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AgentData agent = new AgentData();
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sp.CopyTo(agent);
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@ -532,8 +538,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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{
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// Region doesn't take it
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m_log.WarnFormat(
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"[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1}. Returning avatar to source region.",
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sp.Name, finalDestination.RegionName);
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"[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1} from {2}. Returning avatar to source region.",
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sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName);
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Fail(sp, finalDestination, logout);
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return;
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|
@ -565,8 +571,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (EnableWaitForCallbackFromTeleportDest && !WaitForCallback(sp.UUID))
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{
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m_log.WarnFormat(
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"[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} failed due to no callback from destination region. Returning avatar to source region.",
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sp.Name, finalDestination.RegionName);
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"[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} from {2} failed due to no callback from destination region. Returning avatar to source region.",
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sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName);
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Fail(sp, finalDestination, logout);
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return;
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|
@ -662,8 +668,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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protected virtual void SetCallbackURL(AgentData agent, RegionInfo region)
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{
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agent.CallbackURI = region.ServerURI + "agent/" + agent.AgentID.ToString() + "/" + region.RegionID.ToString() + "/release/";
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m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Set callback URL to {0}", agent.CallbackURI);
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: Set release callback URL to {0} in {1}",
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agent.CallbackURI, region.RegionName);
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}
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protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout)
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|
@ -1921,25 +1929,43 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return count > 0;
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}
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|
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protected void SetInTransit(UUID id)
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/// <summary>
|
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/// Set that an agent is in the process of being teleported.
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/// </summary>
|
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/// <param name='id'>The ID of the agent being teleported</param>
|
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/// <returns>true if the agent was not already in transit, false if it was</returns>
|
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protected bool SetInTransit(UUID id)
|
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{
|
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lock (m_agentsInTransit)
|
||||
{
|
||||
if (!m_agentsInTransit.Contains(id))
|
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{
|
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m_agentsInTransit.Add(id);
|
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}
|
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}
|
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|
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protected bool IsInTransit(UUID id)
|
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{
|
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lock (m_agentsInTransit)
|
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{
|
||||
if (m_agentsInTransit.Contains(id))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Show whether the given agent is being teleported.
|
||||
/// </summary>
|
||||
/// <returns>true if the agent is in the process of being teleported, false otherwise.</returns>
|
||||
/// <param name='id'>The agent ID</para></param>
|
||||
protected bool IsInTransit(UUID id)
|
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{
|
||||
lock (m_agentsInTransit)
|
||||
return m_agentsInTransit.Contains(id);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set that an agent is no longer being teleported.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
/// <param name='id'>
|
||||
/// true if the agent was flagged as being teleported when this method was called, false otherwise
|
||||
/// </param>
|
||||
protected bool ResetFromTransit(UUID id)
|
||||
{
|
||||
lock (m_agentsInTransit)
|
||||
|
@ -1950,6 +1976,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -1980,4 +2007,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -64,6 +64,8 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
|
|||
private TimeSpan m_QueueTimeout = new TimeSpan(2, 0, 0); // 2 hours without llGetNextEmail drops the queue
|
||||
private string m_InterObjectHostname = "lsl.opensim.local";
|
||||
|
||||
private int m_MaxEmailSize = 4096; // largest email allowed by default, as per lsl docs.
|
||||
|
||||
// Scenes by Region Handle
|
||||
private Dictionary<ulong, Scene> m_Scenes =
|
||||
new Dictionary<ulong, Scene>();
|
||||
|
@ -127,6 +129,7 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
|
|||
SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT);
|
||||
SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN);
|
||||
SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD);
|
||||
m_MaxEmailSize = SMTPConfig.GetInt("email_max_size", m_MaxEmailSize);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -176,18 +179,6 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
|
|||
get { return true; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delay function using thread in seconds
|
||||
/// </summary>
|
||||
/// <param name="seconds"></param>
|
||||
private void DelayInSeconds(int delay)
|
||||
{
|
||||
delay = (int)((float)delay * 1000);
|
||||
if (delay == 0)
|
||||
return;
|
||||
System.Threading.Thread.Sleep(delay);
|
||||
}
|
||||
|
||||
private bool IsLocal(UUID objectID)
|
||||
{
|
||||
string unused;
|
||||
|
@ -267,10 +258,9 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
|
|||
m_log.Error("[EMAIL] REGEX Problem in EMail Address: "+address);
|
||||
return;
|
||||
}
|
||||
//FIXME:Check if subject + body = 4096 Byte
|
||||
if ((subject.Length + body.Length) > 1024)
|
||||
if ((subject.Length + body.Length) > m_MaxEmailSize)
|
||||
{
|
||||
m_log.Error("[EMAIL] subject + body > 1024 Byte");
|
||||
m_log.Error("[EMAIL] subject + body larger than limit of " + m_MaxEmailSize + " bytes");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -345,10 +335,6 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
|
|||
// TODO FIX
|
||||
}
|
||||
}
|
||||
|
||||
//DONE: Message as Second Life style
|
||||
//20 second delay - AntiSpam System - for now only 10 seconds
|
||||
DelayInSeconds(10);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -245,6 +245,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
// Reload serialized prims
|
||||
m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
|
||||
|
||||
UUID oldTelehubUUID = m_scene.RegionInfo.RegionSettings.TelehubObject;
|
||||
|
||||
IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface<IRegionSerialiserModule>();
|
||||
int sceneObjectsLoadedCount = 0;
|
||||
|
||||
|
@ -266,11 +268,21 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
|
||||
SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject);
|
||||
|
||||
bool isTelehub = (sceneObject.UUID == oldTelehubUUID);
|
||||
|
||||
// For now, give all incoming scene objects new uuids. This will allow scenes to be cloned
|
||||
// on the same region server and multiple examples a single object archive to be imported
|
||||
// to the same scene (when this is possible).
|
||||
sceneObject.ResetIDs();
|
||||
|
||||
if (isTelehub)
|
||||
{
|
||||
// Change the Telehub Object to the new UUID
|
||||
m_scene.RegionInfo.RegionSettings.TelehubObject = sceneObject.UUID;
|
||||
m_scene.RegionInfo.RegionSettings.Save();
|
||||
oldTelehubUUID = UUID.Zero;
|
||||
}
|
||||
|
||||
// Try to retain the original creator/owner/lastowner if their uuid is present on this grid
|
||||
// or creator data is present. Otherwise, use the estate owner instead.
|
||||
foreach (SceneObjectPart part in sceneObject.Parts)
|
||||
|
@ -347,7 +359,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
int ignoredObjects = serialisedSceneObjects.Count - sceneObjectsLoadedCount;
|
||||
|
||||
if (ignoredObjects > 0)
|
||||
m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
|
||||
m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
|
||||
|
||||
if (oldTelehubUUID != UUID.Zero)
|
||||
{
|
||||
m_log.WarnFormat("Telehub object not found: {0}", oldTelehubUUID);
|
||||
m_scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero;
|
||||
m_scene.RegionInfo.RegionSettings.ClearSpawnPoints();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -523,6 +542,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4;
|
||||
currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun;
|
||||
currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight;
|
||||
currentRegionSettings.TelehubObject = loadedRegionSettings.TelehubObject;
|
||||
currentRegionSettings.ClearSpawnPoints();
|
||||
foreach (SpawnPoint sp in loadedRegionSettings.SpawnPoints())
|
||||
currentRegionSettings.AddSpawnPoint(sp);
|
||||
|
||||
currentRegionSettings.Save();
|
||||
|
||||
|
|
|
@ -328,7 +328,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
/// <returns></returns>
|
||||
public string CreateControlFile(Dictionary<string, object> options)
|
||||
{
|
||||
int majorVersion = MAX_MAJOR_VERSION, minorVersion = 7;
|
||||
int majorVersion = MAX_MAJOR_VERSION, minorVersion = 8;
|
||||
//
|
||||
// if (options.ContainsKey("version"))
|
||||
// {
|
||||
|
|
|
@ -534,6 +534,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
|||
rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080");
|
||||
rs.UseEstateSun = true;
|
||||
rs.WaterHeight = 23;
|
||||
rs.TelehubObject = UUID.Parse("00000000-0000-0000-0000-111111111111");
|
||||
rs.AddSpawnPoint(SpawnPoint.Parse("1,-2,0.33"));
|
||||
|
||||
tar.WriteFile(ArchiveConstants.SETTINGS_PATH + "region1.xml", RegionSettingsSerializer.Serialize(rs));
|
||||
|
||||
|
@ -580,6 +582,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
|||
Assert.That(loadedRs.TerrainTexture4, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000080")));
|
||||
Assert.That(loadedRs.UseEstateSun, Is.True);
|
||||
Assert.That(loadedRs.WaterHeight, Is.EqualTo(23));
|
||||
Assert.AreEqual(UUID.Zero, loadedRs.TelehubObject); // because no object was found with the original UUID
|
||||
Assert.AreEqual(0, loadedRs.SpawnPoints().Count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -591,6 +591,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
get { return m_sceneGraph.Entities; }
|
||||
}
|
||||
|
||||
// can be closest/random/sequence
|
||||
private string m_SpawnPointRouting = "closest";
|
||||
// used in sequence see: SpawnPoint()
|
||||
private int m_SpawnPoint;
|
||||
public string SpawnPointRouting
|
||||
{
|
||||
get { return m_SpawnPointRouting; }
|
||||
}
|
||||
|
||||
#endregion Properties
|
||||
|
||||
#region Constructors
|
||||
|
@ -608,7 +617,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
Random random = new Random();
|
||||
|
||||
m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue/2))+(uint)(uint.MaxValue/4);
|
||||
m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue / 2)) + (uint)(uint.MaxValue / 4);
|
||||
m_moduleLoader = moduleLoader;
|
||||
m_authenticateHandler = authen;
|
||||
m_sceneGridService = sceneGridService;
|
||||
|
@ -728,6 +737,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_maxPhys = RegionInfo.PhysPrimMax;
|
||||
}
|
||||
|
||||
m_SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest");
|
||||
|
||||
// Here, if clamping is requested in either global or
|
||||
// local config, it will be used
|
||||
//
|
||||
|
@ -2684,10 +2695,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
SceneObjectGroup grp = sceneObject;
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.FromItemID, grp.UUID);
|
||||
m_log.DebugFormat(
|
||||
"[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
|
||||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.FromItemID, grp.UUID);
|
||||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
|
||||
|
||||
RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
|
||||
|
||||
|
@ -3554,7 +3565,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason, bool requirePresenceLookup)
|
||||
{
|
||||
bool vialogin = ((teleportFlags & (uint)TPFlags.ViaLogin) != 0 ||
|
||||
(teleportFlags & (uint)TPFlags.ViaHGLogin) != 0);
|
||||
(teleportFlags & (uint)TPFlags.ViaHGLogin) != 0);
|
||||
bool viahome = ((teleportFlags & (uint)TPFlags.ViaHome) != 0);
|
||||
bool godlike = ((teleportFlags & (uint)TPFlags.Godlike) != 0);
|
||||
|
||||
|
@ -3570,8 +3581,17 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// Don't disable this log message - it's too helpful
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags ({8}), position {9})",
|
||||
RegionInfo.RegionName, (agent.child ? "child" : "root"),agent.firstname, agent.lastname,
|
||||
agent.AgentID, agent.circuitcode, agent.IPAddress, agent.Viewer, ((TPFlags)teleportFlags).ToString(), agent.startpos);
|
||||
RegionInfo.RegionName,
|
||||
(agent.child ? "child" : "root"),
|
||||
agent.firstname,
|
||||
agent.lastname,
|
||||
agent.AgentID,
|
||||
agent.circuitcode,
|
||||
agent.IPAddress,
|
||||
agent.Viewer,
|
||||
((TPFlags)teleportFlags).ToString(),
|
||||
agent.startpos
|
||||
);
|
||||
|
||||
if (LoginsDisabled)
|
||||
{
|
||||
|
@ -3586,7 +3606,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// We have a zombie from a crashed session.
|
||||
// Or the same user is trying to be root twice here, won't work.
|
||||
// Kill it.
|
||||
m_log.DebugFormat("[SCENE]: Zombie scene presence detected for {0} in {1}", agent.AgentID, RegionInfo.RegionName);
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Zombie scene presence detected for {0} in {1}",
|
||||
agent.AgentID,
|
||||
RegionInfo.RegionName
|
||||
);
|
||||
sp.ControllingClient.Close();
|
||||
sp = null;
|
||||
}
|
||||
|
@ -3613,8 +3637,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (!VerifyUserPresence(agent, out reason))
|
||||
return false;
|
||||
}
|
||||
catch (Exception e)
|
||||
} catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace);
|
||||
|
@ -3649,8 +3672,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
CapsModule.SetAgentCapsSeeds(agent);
|
||||
CapsModule.CreateCaps(agent.AgentID);
|
||||
}
|
||||
}
|
||||
else
|
||||
} else
|
||||
{
|
||||
// Let the SP know how we got here. This has a lot of interesting
|
||||
// uses down the line.
|
||||
|
@ -3673,7 +3695,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
agent.teleportFlags = teleportFlags;
|
||||
m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
|
||||
|
||||
if (vialogin)
|
||||
if (vialogin)
|
||||
{
|
||||
// CleanDroppedAttachments();
|
||||
|
||||
|
@ -3714,8 +3736,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
agent.startpos.Z = 720;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
} else
|
||||
{
|
||||
if (agent.startpos.X > EastBorders[0].BorderLine.Z)
|
||||
{
|
||||
|
@ -3741,10 +3762,19 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject);
|
||||
// Can have multiple SpawnPoints
|
||||
List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints();
|
||||
if ( spawnpoints.Count > 1)
|
||||
if (spawnpoints.Count > 1)
|
||||
{
|
||||
// We have multiple SpawnPoints, Route the agent to a random one
|
||||
agent.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count)].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
|
||||
// We have multiple SpawnPoints, Route the agent to a random or sequential one
|
||||
if (SpawnPointRouting == "random")
|
||||
agent.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation(
|
||||
telehub.AbsolutePosition,
|
||||
telehub.GroupRotation
|
||||
);
|
||||
else
|
||||
agent.startpos = spawnpoints[SpawnPoint()].GetLocation(
|
||||
telehub.AbsolutePosition,
|
||||
telehub.GroupRotation
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -5640,5 +5670,19 @@ Environment.Exit(1);
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
// manage and select spawn points in sequence
|
||||
public int SpawnPoint()
|
||||
{
|
||||
int spawnpoints = RegionInfo.RegionSettings.SpawnPoints().Count;
|
||||
|
||||
if (spawnpoints == 0)
|
||||
return 0;
|
||||
|
||||
m_SpawnPoint++;
|
||||
if (m_SpawnPoint > spawnpoints)
|
||||
m_SpawnPoint = 1;
|
||||
return m_SpawnPoint - 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4134,28 +4134,93 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (spawnPoints.Length == 0)
|
||||
return;
|
||||
|
||||
float distance = 9999;
|
||||
int closest = -1;
|
||||
int index;
|
||||
bool selected = false;
|
||||
|
||||
for (int i = 0 ; i < spawnPoints.Length ; i++)
|
||||
switch (m_scene.SpawnPointRouting)
|
||||
{
|
||||
Vector3 spawnPosition = spawnPoints[i].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
|
||||
Vector3 offset = spawnPosition - pos;
|
||||
float d = Vector3.Mag(offset);
|
||||
if (d >= distance)
|
||||
continue;
|
||||
ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y);
|
||||
if (land == null)
|
||||
continue;
|
||||
if (land.IsEitherBannedOrRestricted(UUID))
|
||||
continue;
|
||||
distance = d;
|
||||
closest = i;
|
||||
}
|
||||
if (closest == -1)
|
||||
return;
|
||||
case "closest":
|
||||
|
||||
pos = spawnPoints[closest].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
|
||||
float distance = 9999;
|
||||
int closest = -1;
|
||||
|
||||
for (int i = 0; i < spawnPoints.Length; i++)
|
||||
{
|
||||
Vector3 spawnPosition = spawnPoints[i].GetLocation(
|
||||
telehub.AbsolutePosition,
|
||||
telehub.GroupRotation
|
||||
);
|
||||
Vector3 offset = spawnPosition - pos;
|
||||
float d = Vector3.Mag(offset);
|
||||
if (d >= distance)
|
||||
continue;
|
||||
ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y);
|
||||
if (land == null)
|
||||
continue;
|
||||
if (land.IsEitherBannedOrRestricted(UUID))
|
||||
continue;
|
||||
distance = d;
|
||||
closest = i;
|
||||
}
|
||||
if (closest == -1)
|
||||
return;
|
||||
|
||||
pos = spawnPoints[closest].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
|
||||
return;
|
||||
|
||||
case "random":
|
||||
|
||||
do
|
||||
{
|
||||
index = Util.RandomClass.Next(spawnPoints.Length - 1);
|
||||
|
||||
Vector3 spawnPosition = spawnPoints[index].GetLocation(
|
||||
telehub.AbsolutePosition,
|
||||
telehub.GroupRotation
|
||||
);
|
||||
// SpawnPoint sp = spawnPoints[index];
|
||||
|
||||
ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y);
|
||||
if (land == null || land.IsEitherBannedOrRestricted(UUID))
|
||||
selected = false;
|
||||
else
|
||||
selected = true;
|
||||
|
||||
} while ( selected == false);
|
||||
|
||||
pos = spawnPoints[index].GetLocation(
|
||||
telehub.AbsolutePosition,
|
||||
telehub.GroupRotation
|
||||
);
|
||||
return;
|
||||
|
||||
case "sequence":
|
||||
|
||||
do
|
||||
{
|
||||
index = m_scene.SpawnPoint();
|
||||
|
||||
Vector3 spawnPosition = spawnPoints[index].GetLocation(
|
||||
telehub.AbsolutePosition,
|
||||
telehub.GroupRotation
|
||||
);
|
||||
// SpawnPoint sp = spawnPoints[index];
|
||||
|
||||
ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y);
|
||||
if (land == null || land.IsEitherBannedOrRestricted(UUID))
|
||||
selected = false;
|
||||
else
|
||||
selected = true;
|
||||
|
||||
} while (selected == false);
|
||||
|
||||
pos = spawnPoints[index].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
|
||||
;
|
||||
return;
|
||||
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -111,6 +111,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
protected IUrlModule m_UrlModule = null;
|
||||
protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache =
|
||||
new Dictionary<UUID, UserInfoCacheEntry>();
|
||||
protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp.
|
||||
|
||||
protected Timer m_ShoutSayTimer;
|
||||
protected int m_SayShoutCount = 0;
|
||||
|
@ -127,6 +128,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_item = item;
|
||||
m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
|
||||
|
||||
LoadLimits(); // read script limits from config.
|
||||
|
||||
m_TransferModule =
|
||||
m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>();
|
||||
m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
|
||||
|
||||
AsyncCommands = new AsyncCommandManager(ScriptEngine);
|
||||
}
|
||||
|
||||
/* load configuration items that affect script, object and run-time behavior. */
|
||||
private void LoadLimits()
|
||||
{
|
||||
m_ScriptDelayFactor =
|
||||
m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f);
|
||||
m_ScriptDistanceFactor =
|
||||
|
@ -139,12 +152,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_ScriptEngine.Config.GetInt("NotecardLineReadCharsMax", 255);
|
||||
if (m_notecardLineReadCharsMax > 65535)
|
||||
m_notecardLineReadCharsMax = 65535;
|
||||
|
||||
m_TransferModule =
|
||||
m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>();
|
||||
m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
|
||||
|
||||
AsyncCommands = new AsyncCommandManager(ScriptEngine);
|
||||
// load limits for particular subsystems.
|
||||
IConfig SMTPConfig;
|
||||
if ((SMTPConfig = m_ScriptEngine.ConfigSource.Configs["SMTP"]) != null) {
|
||||
// there's an smtp config, so load in the snooze time.
|
||||
EMAIL_PAUSE_TIME = SMTPConfig.GetInt("email_pause_time", EMAIL_PAUSE_TIME);
|
||||
}
|
||||
}
|
||||
|
||||
public override Object InitializeLifetimeService()
|
||||
|
@ -3127,6 +3140,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
public virtual void llSleep(double sec)
|
||||
{
|
||||
// m_log.Info("llSleep snoozing " + sec + "s.");
|
||||
m_host.AddScriptLPS(1);
|
||||
Thread.Sleep((int)(sec * 1000));
|
||||
}
|
||||
|
@ -3413,7 +3427,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
|
||||
emailModule.SendEmail(m_host.UUID, address, subject, message);
|
||||
ScriptSleep(15000);
|
||||
ScriptSleep(EMAIL_PAUSE_TIME * 1000);
|
||||
}
|
||||
|
||||
public void llGetNextEmail(string address, string subject)
|
||||
|
|
|
@ -241,6 +241,14 @@
|
|||
;; server to send mail through.
|
||||
; emailmodule = DefaultEmailModule
|
||||
|
||||
;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequential} closest
|
||||
;; SpawnPointRouting adjusts the landing for incoming avatars.
|
||||
;; "closest" will place the avatar at the SpawnPoint located in the closest
|
||||
;; available spot to the destination (typically map click/landmark).
|
||||
;; "random" will place the avatar on a randomly selected spawnpoint;
|
||||
;; "sequential" will place the avatar on the next sequential SpawnPoint
|
||||
; SpawnPointRouting = closest
|
||||
|
||||
[Estates]
|
||||
; If these values are commented out then the user will be asked for estate details when required (this is the normal case).
|
||||
; If these values are uncommented then they will be used to create a default estate as necessary.
|
||||
|
@ -273,6 +281,12 @@
|
|||
;# {host_domain_header_from} {[Startup]emailmodule:DefaultEmailModule enabled:true} {From address to use in the sent email header?} {} 127.0.0.1
|
||||
; host_domain_header_from = "127.0.0.1"
|
||||
|
||||
;# {email_pause_time} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Period in seconds to delay after an email is sent.} {} 20
|
||||
; email_pause_time = 20
|
||||
|
||||
;# {email_max_size} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Maximum total size of email in bytes.} {} 4096
|
||||
; email_max_size = 4096
|
||||
|
||||
;# {SMTP_SERVER_HOSTNAME} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {} 127.0.0.1
|
||||
; SMTP_SERVER_HOSTNAME = "127.0.0.1"
|
||||
|
||||
|
@ -285,7 +299,6 @@
|
|||
;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {}
|
||||
; SMTP_SERVER_PASSWORD = ""
|
||||
|
||||
|
||||
[Network]
|
||||
;; Configure the remote console user here. This will not actually be used
|
||||
;; unless you use -console=rest at startup.
|
||||
|
@ -677,7 +690,7 @@
|
|||
;; Sets the multiplier for the scripting delays
|
||||
; ScriptDelayFactor = 1.0
|
||||
|
||||
;; The factor the 10 m distances llimits are multiplied by
|
||||
;; The factor the 10 m distances limits are multiplied by
|
||||
; ScriptDistanceLimitFactor = 1.0
|
||||
|
||||
;; Maximum length of notecard line read
|
||||
|
@ -780,7 +793,7 @@
|
|||
;; groups service if the service is using these keys
|
||||
; XmlRpcServiceReadKey = 1234
|
||||
; XmlRpcServiceWriteKey = 1234
|
||||
|
||||
|
||||
[InterestManagement]
|
||||
;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness
|
||||
;; This section controls how state updates are prioritized for each client
|
||||
|
|
Loading…
Reference in New Issue