* Normalized and pulled GetInventorySkeleton up.
parent
aab38c2cb2
commit
613201e220
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@ -201,46 +201,12 @@ namespace OpenSim.Client.Linden
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if (m_regionsConnector.RegionLoginsEnabled)
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if (m_regionsConnector.RegionLoginsEnabled)
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{
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{
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// m_log.Info("[LLStandaloneLoginModule] Informing region about user");
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return m_regionsConnector.NewUserConnection(regionInfo.RegionHandle, agent);
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return m_regionsConnector.NewUserConnection(regionInfo.RegionHandle, agent);
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}
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}
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return false;
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return false;
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}
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}
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// See LoginService
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protected override InventoryData GetInventorySkeleton(UUID userID)
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{
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List<InventoryFolderBase> folders = m_inventoryService.GetInventorySkeleton(userID);
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// If we have user auth but no inventory folders for some reason, create a new set of folders.
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if (null == folders || 0 == folders.Count)
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{
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m_inventoryService.CreateNewUserInventory(userID);
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folders = m_inventoryService.GetInventorySkeleton(userID);
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}
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UUID rootID = UUID.Zero;
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ArrayList AgentInventoryArray = new ArrayList();
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Hashtable TempHash;
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foreach (InventoryFolderBase InvFolder in folders)
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{
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if (InvFolder.ParentID == UUID.Zero)
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{
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rootID = InvFolder.ID;
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}
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TempHash = new Hashtable();
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TempHash["name"] = InvFolder.Name;
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TempHash["parent_id"] = InvFolder.ParentID.ToString();
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TempHash["version"] = (Int32)InvFolder.Version;
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TempHash["type_default"] = (Int32)InvFolder.Type;
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TempHash["folder_id"] = InvFolder.ID.ToString();
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AgentInventoryArray.Add(TempHash);
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}
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return new InventoryData(AgentInventoryArray, rootID);
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}
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public override void LogOffUser(UserProfileData theUser, string message)
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public override void LogOffUser(UserProfileData theUser, string message)
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{
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{
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RegionInfo SimInfo;
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RegionInfo SimInfo;
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@ -90,13 +90,6 @@ namespace OpenSim.Framework.Communications
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{
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{
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}
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}
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/// <summary>
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/// Get the initial login inventory skeleton (in other words, the folder structure) for the given user.
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/// </summary>
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/// <param name="userID"></param>
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/// <returns></returns>
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/// <exception cref='System.Exception'>This will be thrown if there is a problem with the inventory service</exception>
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protected abstract InventoryData GetInventorySkeleton(UUID userID);
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/// <summary>
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/// <summary>
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/// Called when we receive the client's initial XMLRPC login_to_simulator request message
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/// Called when we receive the client's initial XMLRPC login_to_simulator request message
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@ -996,14 +989,6 @@ namespace OpenSim.Framework.Communications
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return false;
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return false;
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}
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}
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// Customise the response
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//response.Home =
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// string.Format(
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// "{{'region_handle':[r{0},r{1}], 'position':[r{2},r{3},r{4}], 'look_at':[r{5},r{6},r{7}]}}",
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// (SimInfo.regionLocX * Constants.RegionSize),
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// (SimInfo.regionLocY*Constants.RegionSize),
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// theUser.HomeLocation.X, theUser.HomeLocation.Y, theUser.HomeLocation.Z,
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// theUser.HomeLookAt.X, theUser.HomeLookAt.Y, theUser.HomeLookAt.Z);
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theUser.CurrentAgent.Position = new Vector3(128, 128, 0);
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theUser.CurrentAgent.Position = new Vector3(128, 128, 0);
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response.StartLocation = "safe";
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response.StartLocation = "safe";
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@ -1041,5 +1026,68 @@ namespace OpenSim.Framework.Communications
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}
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}
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response.ActiveGestures = list;
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response.ActiveGestures = list;
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}
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}
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/// <summary>
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/// Get the initial login inventory skeleton (in other words, the folder structure) for the given user.
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/// </summary>
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/// <param name="userID"></param>
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/// <returns></returns>
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/// <exception cref='System.Exception'>This will be thrown if there is a problem with the inventory service</exception>
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protected InventoryData GetInventorySkeleton(UUID userID)
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{
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List<InventoryFolderBase> folders = m_inventoryService.GetInventorySkeleton(userID);
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// If we have user auth but no inventory folders for some reason, create a new set of folders.
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if (folders == null || folders.Count == 0)
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{
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m_log.InfoFormat(
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"[LOGIN]: A root inventory folder for user {0} was not found. Requesting creation.", userID);
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// Although the create user function creates a new agent inventory along with a new user profile, some
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// tools are creating the user profile directly in the database without creating the inventory. At
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// this time we'll accomodate them by lazily creating the user inventory now if it doesn't already
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// exist.
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if (!m_inventoryService.CreateNewUserInventory(userID))
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{
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throw new Exception(
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String.Format(
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"The inventory creation request for user {0} did not succeed."
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+ " Please contact your inventory service provider for more information.",
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userID));
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}
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m_log.InfoFormat("[LOGIN]: A new inventory skeleton was successfully created for user {0}", userID);
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folders = m_inventoryService.GetInventorySkeleton(userID);
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if (folders == null || folders.Count == 0)
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{
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throw new Exception(
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String.Format(
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"A root inventory folder for user {0} could not be retrieved from the inventory service",
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userID));
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}
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}
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UUID rootID = UUID.Zero;
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ArrayList AgentInventoryArray = new ArrayList();
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Hashtable TempHash;
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foreach (InventoryFolderBase InvFolder in folders)
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{
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if (InvFolder.ParentID == UUID.Zero)
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{
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rootID = InvFolder.ID;
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}
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TempHash = new Hashtable();
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TempHash["name"] = InvFolder.Name;
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TempHash["parent_id"] = InvFolder.ParentID.ToString();
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TempHash["version"] = (Int32)InvFolder.Version;
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TempHash["type_default"] = (Int32)InvFolder.Type;
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TempHash["folder_id"] = InvFolder.ID.ToString();
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AgentInventoryArray.Add(TempHash);
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}
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return new InventoryData(AgentInventoryArray, rootID);
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}
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}
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}
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}
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}
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@ -364,68 +364,6 @@ namespace OpenSim.Grid.UserServer.Modules
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return true;
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return true;
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}
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}
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// See LoginService
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protected override InventoryData GetInventorySkeleton(UUID userID)
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{
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m_log.DebugFormat(
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"[LOGIN]: Contacting inventory service at {0} for inventory skeleton of user {1}",
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m_config.InventoryUrl, userID);
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List<InventoryFolderBase> folders = m_inventoryService.GetInventorySkeleton(userID);
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if (null == folders || folders.Count == 0)
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{
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m_log.InfoFormat(
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"[LOGIN]: A root inventory folder for user {0} was not found. Requesting creation.", userID);
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// Although the create user function creates a new agent inventory along with a new user profile, some
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// tools are creating the user profile directly in the database without creating the inventory. At
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// this time we'll accomodate them by lazily creating the user inventory now if it doesn't already
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// exist.
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if (!m_inventoryService.CreateNewUserInventory(userID))
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{
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throw new Exception(
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String.Format(
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"The inventory creation request for user {0} did not succeed."
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+ " Please contact your inventory service provider for more information.",
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userID));
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}
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m_log.InfoFormat("[LOGIN]: A new inventory skeleton was successfully created for user {0}", userID);
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folders = m_inventoryService.GetInventorySkeleton(userID);
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}
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if (folders != null && folders.Count > 0)
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{
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UUID rootID = UUID.Zero;
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ArrayList AgentInventoryArray = new ArrayList();
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Hashtable TempHash;
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foreach (InventoryFolderBase InvFolder in folders)
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{
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// m_log.DebugFormat("[LOGIN]: Received agent inventory folder {0}", InvFolder.name);
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if (InvFolder.ParentID == UUID.Zero)
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{
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rootID = InvFolder.ID;
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}
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TempHash = new Hashtable();
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TempHash["name"] = InvFolder.Name;
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TempHash["parent_id"] = InvFolder.ParentID.ToString();
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TempHash["version"] = (Int32)InvFolder.Version;
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TempHash["type_default"] = (Int32)InvFolder.Type;
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TempHash["folder_id"] = InvFolder.ID.ToString();
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AgentInventoryArray.Add(TempHash);
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}
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return new InventoryData(AgentInventoryArray, rootID);
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}
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throw new Exception(
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String.Format(
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"A root inventory folder for user {0} could not be retrieved from the inventory service",
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userID));
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}
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public XmlRpcResponse XmlRPCSetLoginParams(XmlRpcRequest request)
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public XmlRpcResponse XmlRPCSetLoginParams(XmlRpcRequest request)
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{
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{
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XmlRpcResponse response = new XmlRpcResponse();
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XmlRpcResponse response = new XmlRpcResponse();
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