* Primitives are now loaded from Datastore during scene initialisation.
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e44c9007ec
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@ -146,6 +146,15 @@ namespace OpenSim.Region.Environment.Scenes
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Avatars = new Dictionary<LLUUID, ScenePresence>();
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Avatars = new Dictionary<LLUUID, ScenePresence>();
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Prims = new Dictionary<LLUUID, SceneObject>();
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Prims = new Dictionary<LLUUID, SceneObject>();
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MainLog.Instance.Verbose("World.cs - loading objects from datastore");
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List<SceneObject> PrimsFromDB = storageManager.DataStore.LoadObjects();
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foreach (SceneObject prim in PrimsFromDB)
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{
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Prims.Add(prim.uuid, prim);
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}
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MainLog.Instance.Verbose("World.cs - loaded " + PrimsFromDB.Count.ToString() + " object(s)");
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MainLog.Instance.Verbose("World.cs - creating LandMap");
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MainLog.Instance.Verbose("World.cs - creating LandMap");
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Terrain = new TerrainEngine();
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Terrain = new TerrainEngine();
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