guess HGEntityTransferModule jobengine does not need a permanet thread
parent
ed8526bcfb
commit
614a5266c5
|
@ -163,7 +163,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
m_incomingSceneObjectEngine
|
m_incomingSceneObjectEngine
|
||||||
= new JobEngine(
|
= new JobEngine(
|
||||||
string.Format("HG Incoming Scene Object Engine ({0})", scene.Name),
|
string.Format("HG Incoming Scene Object Engine ({0})", scene.Name),
|
||||||
"HG INCOMING SCENE OBJECT ENGINE");
|
"HG INCOMING SCENE OBJECT ENGINE", 30000);
|
||||||
|
|
||||||
StatsManager.RegisterStat(
|
StatsManager.RegisterStat(
|
||||||
new Stat(
|
new Stat(
|
||||||
|
|
Loading…
Reference in New Issue