Backup is now optional on classes

* Removed unused BackUp method on EntityBase
* Added overridable InSceneBackup property on SceneObjectGroup
* Refactored out AttachToBackup and DetachFromBackup
* Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite
afrisby
lbsa71 2007-09-13 05:25:26 +00:00
parent a5aedc0896
commit 615487a756
3 changed files with 81 additions and 71 deletions

View File

@ -108,13 +108,6 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
/// <summary>
/// Called at a set interval to inform entities that they should back themsleves up to the DB
/// </summary>
public virtual void BackUp()
{
}
/// <summary> /// <summary>
/// Copies the entity /// Copies the entity
/// </summary> /// </summary>

View File

@ -149,6 +149,15 @@ namespace OpenSim.Region.Environment.Scenes
/// saying what prim(s) that user has selected. /// saying what prim(s) that user has selected.
/// </summary> /// </summary>
protected bool m_isSelected = false; protected bool m_isSelected = false;
protected virtual bool InSceneBackup
{
get
{
return true;
}
}
public bool IsSelected public bool IsSelected
{ {
get { return m_isSelected; } get { return m_isSelected; }
@ -218,10 +227,20 @@ namespace OpenSim.Region.Environment.Scenes
this.m_rootPart.ParentID = 0; this.m_rootPart.ParentID = 0;
this.m_rootPart.RegionHandle = m_regionHandle; this.m_rootPart.RegionHandle = m_regionHandle;
this.UpdateParentIDs(); this.UpdateParentIDs();
m_scene.EventManager.OnBackup += this.ProcessBackup;
AttachToBackup();
this.ScheduleGroupForFullUpdate(); this.ScheduleGroupForFullUpdate();
} }
private void AttachToBackup()
{
if (InSceneBackup)
{
m_scene.EventManager.OnBackup += this.ProcessBackup;
}
}
/// <summary> /// <summary>
/// ///
/// </summary> /// </summary>
@ -243,7 +262,8 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectPart newPart = new SceneObjectPart(m_regionHandle, this, ownerID, localID, shape, pos, rootOffset); SceneObjectPart newPart = new SceneObjectPart(m_regionHandle, this, ownerID, localID, shape, pos, rootOffset);
this.m_parts.Add(newPart.UUID, newPart); this.m_parts.Add(newPart.UUID, newPart);
this.SetPartAsRoot(newPart); this.SetPartAsRoot(newPart);
m_scene.EventManager.OnBackup += this.ProcessBackup;
AttachToBackup();
} }
#endregion #endregion
@ -307,7 +327,8 @@ namespace OpenSim.Region.Environment.Scenes
} }
dupe.UpdateParentIDs(); dupe.UpdateParentIDs();
m_scene.EventManager.OnBackup += dupe.ProcessBackup; dupe.AttachToBackup();
return dupe; return dupe;
} }
@ -523,13 +544,19 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
m_scene.EventManager.OnBackup -= objectGroup.ProcessBackup; DetachFromBackup(objectGroup);
m_scene.DeleteEntity(objectGroup.UUID); m_scene.DeleteEntity(objectGroup.UUID);
objectGroup.DeleteParts(); objectGroup.DeleteParts();
this.ScheduleGroupForFullUpdate(); this.ScheduleGroupForFullUpdate();
} }
private void DetachFromBackup(SceneObjectGroup objectGroup)
{
m_scene.EventManager.OnBackup -= objectGroup.ProcessBackup;
}
private void LinkNonRootPart(SceneObjectPart part, Vector3 oldGroupPosition, Quaternion oldGroupRotation) private void LinkNonRootPart(SceneObjectPart part, Vector3 oldGroupPosition, Quaternion oldGroupRotation)
{ {
@ -583,7 +610,7 @@ namespace OpenSim.Region.Environment.Scenes
proper.ObjectData[0].FolderID = LLUUID.Zero; proper.ObjectData[0].FolderID = LLUUID.Zero;
proper.ObjectData[0].FromTaskID = LLUUID.Zero; proper.ObjectData[0].FromTaskID = LLUUID.Zero;
proper.ObjectData[0].GroupID = LLUUID.Zero; proper.ObjectData[0].GroupID = LLUUID.Zero;
proper.ObjectData[0].InventorySerial = (short) this.m_rootPart.InventorySerial; proper.ObjectData[0].InventorySerial = (short)this.m_rootPart.InventorySerial;
proper.ObjectData[0].LastOwnerID = this.m_rootPart.LastOwnerID; proper.ObjectData[0].LastOwnerID = this.m_rootPart.LastOwnerID;
proper.ObjectData[0].ObjectID = this.UUID; proper.ObjectData[0].ObjectID = this.UUID;
proper.ObjectData[0].OwnerID = this.m_rootPart.OwnerID; proper.ObjectData[0].OwnerID = this.m_rootPart.OwnerID;
@ -1077,7 +1104,7 @@ namespace OpenSim.Region.Environment.Scenes
public void SetScene(Scene scene) public void SetScene(Scene scene)
{ {
m_scene = scene; m_scene = scene;
m_scene.EventManager.OnBackup += this.ProcessBackup; AttachToBackup();
} }
/// <summary> /// <summary>
@ -1153,7 +1180,7 @@ namespace OpenSim.Region.Environment.Scenes
public void DeleteGroup() public void DeleteGroup()
{ {
m_scene.EventManager.OnBackup -= this.ProcessBackup; DetachFromBackup( this );
foreach (SceneObjectPart part in this.m_parts.Values) foreach (SceneObjectPart part in this.m_parts.Values)
{ {
List<ScenePresence> avatars = this.RequestSceneAvatars(); List<ScenePresence> avatars = this.RequestSceneAvatars();

View File

@ -1,25 +1,15 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Data;
using System.Xml; using libsecondlife;
using System.Xml.Serialization; using Mono.Data.SqliteClient;
using System.IO;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.LandManagement;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.Framework.Types; using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities; using OpenSim.Region.Environment.Interfaces;
using libsecondlife; using OpenSim.Region.Environment.LandManagement;
using OpenSim.Region.Environment.Scenes;
using System.Data; namespace OpenSim.DataStore.MonoSqlite
using System.Data.SqlTypes;
using Mono.Data.SqliteClient;
namespace OpenSim.DataStore.MonoSqliteStorage
{ {
public class MonoSqliteDataStore : IRegionDataStore public class MonoSqliteDataStore : IRegionDataStore
{ {