Backup is now optional on classes
* Removed unused BackUp method on EntityBase * Added overridable InSceneBackup property on SceneObjectGroup * Refactored out AttachToBackup and DetachFromBackup * Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqliteafrisby
parent
a5aedc0896
commit
615487a756
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@ -108,13 +108,6 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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/// <summary>
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/// Called at a set interval to inform entities that they should back themsleves up to the DB
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/// </summary>
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public virtual void BackUp()
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{
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}
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/// <summary>
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/// Copies the entity
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/// </summary>
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@ -149,6 +149,15 @@ namespace OpenSim.Region.Environment.Scenes
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/// saying what prim(s) that user has selected.
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/// </summary>
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protected bool m_isSelected = false;
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protected virtual bool InSceneBackup
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{
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get
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{
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return true;
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}
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}
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public bool IsSelected
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{
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get { return m_isSelected; }
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@ -218,10 +227,20 @@ namespace OpenSim.Region.Environment.Scenes
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this.m_rootPart.ParentID = 0;
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this.m_rootPart.RegionHandle = m_regionHandle;
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this.UpdateParentIDs();
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m_scene.EventManager.OnBackup += this.ProcessBackup;
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AttachToBackup();
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this.ScheduleGroupForFullUpdate();
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}
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private void AttachToBackup()
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{
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if (InSceneBackup)
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{
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m_scene.EventManager.OnBackup += this.ProcessBackup;
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}
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}
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/// <summary>
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///
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/// </summary>
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@ -243,7 +262,8 @@ namespace OpenSim.Region.Environment.Scenes
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SceneObjectPart newPart = new SceneObjectPart(m_regionHandle, this, ownerID, localID, shape, pos, rootOffset);
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this.m_parts.Add(newPart.UUID, newPart);
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this.SetPartAsRoot(newPart);
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m_scene.EventManager.OnBackup += this.ProcessBackup;
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AttachToBackup();
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}
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#endregion
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@ -307,7 +327,8 @@ namespace OpenSim.Region.Environment.Scenes
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}
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dupe.UpdateParentIDs();
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m_scene.EventManager.OnBackup += dupe.ProcessBackup;
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dupe.AttachToBackup();
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return dupe;
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}
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@ -523,13 +544,19 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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m_scene.EventManager.OnBackup -= objectGroup.ProcessBackup;
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DetachFromBackup(objectGroup);
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m_scene.DeleteEntity(objectGroup.UUID);
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objectGroup.DeleteParts();
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this.ScheduleGroupForFullUpdate();
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}
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private void DetachFromBackup(SceneObjectGroup objectGroup)
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{
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m_scene.EventManager.OnBackup -= objectGroup.ProcessBackup;
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}
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private void LinkNonRootPart(SceneObjectPart part, Vector3 oldGroupPosition, Quaternion oldGroupRotation)
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{
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@ -583,7 +610,7 @@ namespace OpenSim.Region.Environment.Scenes
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proper.ObjectData[0].FolderID = LLUUID.Zero;
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proper.ObjectData[0].FromTaskID = LLUUID.Zero;
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proper.ObjectData[0].GroupID = LLUUID.Zero;
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proper.ObjectData[0].InventorySerial = (short) this.m_rootPart.InventorySerial;
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proper.ObjectData[0].InventorySerial = (short)this.m_rootPart.InventorySerial;
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proper.ObjectData[0].LastOwnerID = this.m_rootPart.LastOwnerID;
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proper.ObjectData[0].ObjectID = this.UUID;
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proper.ObjectData[0].OwnerID = this.m_rootPart.OwnerID;
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@ -1077,7 +1104,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void SetScene(Scene scene)
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{
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m_scene = scene;
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m_scene.EventManager.OnBackup += this.ProcessBackup;
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AttachToBackup();
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}
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/// <summary>
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@ -1153,7 +1180,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void DeleteGroup()
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{
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m_scene.EventManager.OnBackup -= this.ProcessBackup;
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DetachFromBackup( this );
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foreach (SceneObjectPart part in this.m_parts.Values)
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{
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List<ScenePresence> avatars = this.RequestSceneAvatars();
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@ -1,25 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Xml;
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using System.Xml.Serialization;
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using System.IO;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.LandManagement;
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using OpenSim.Region.Environment;
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using OpenSim.Region.Environment.Interfaces;
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using System.Data;
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using libsecondlife;
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using Mono.Data.SqliteClient;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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using libsecondlife;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.LandManagement;
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using OpenSim.Region.Environment.Scenes;
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using System.Data;
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using System.Data.SqlTypes;
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using Mono.Data.SqliteClient;
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namespace OpenSim.DataStore.MonoSqliteStorage
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namespace OpenSim.DataStore.MonoSqlite
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{
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public class MonoSqliteDataStore : IRegionDataStore
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{
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