Stopped EntityBase from implementing IScriptHost, as don't think it should, multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway.
Added llGetOwner function, and tested the ll functions that I added in last commit.afrisby
parent
4c3be4e91f
commit
6181191a03
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@ -230,7 +230,7 @@ namespace OpenSim.Framework.Communications.Caches
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UsersSent.Add(sender.request.ImageInfo.FullID, 1);
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}
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if (TimesTextureSent[sender.request.RequestUser.AgentId][sender.request.ImageInfo.FullID] < 1200)
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if (TimesTextureSent[sender.request.RequestUser.AgentId][sender.request.ImageInfo.FullID] < 1000)
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{
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bool finished = sender.SendTexture();
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if (finished)
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@ -5,7 +5,7 @@ using OpenSim.Region.Environment.Scenes.Scripting;
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namespace OpenSim.Region.Environment.Scenes
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{
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public abstract class EntityBase : IScriptHost
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public abstract class EntityBase
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{
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protected List<EntityBase> m_children;
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@ -201,6 +201,11 @@ namespace OpenSim.Region.Environment.Scenes
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}
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#endregion
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public LLUUID ObjectOwner
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{
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get { return OwnerID; }
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}
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#region Constructors
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/// <summary>
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///
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@ -9,6 +9,7 @@ namespace OpenSim.Region.Environment.Scenes.Scripting
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{
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string Name { get; set;}
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LLUUID UUID { get; }
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LLUUID ObjectOwner { get;}
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LLVector3 AbsolutePosition { get; }
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void SetText(string text, Axiom.Math.Vector3 color, double alpha);
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}
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@ -20,6 +20,9 @@ namespace OpenSim.Region.Environment.Scenes.Scripting
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get { return LLUUID.Zero; }
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}
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public LLUUID ObjectOwner
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{ get { return LLUUID.Zero; } }
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public LLVector3 AbsolutePosition
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{
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get { return m_pos; }
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@ -293,7 +293,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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public void llDetachFromAvatar() { }
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public void llTakeCamera() { }
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public void llReleaseCamera() { }
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public string llGetOwner() { return ""; }
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public string llGetOwner() { return m_host.ObjectOwner.ToStringHyphenated(); }
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public void llInstantMessage(string user, string message) { }
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public void llEmail(string address, string subject, string message) { }
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public void llGetNextEmail(string address, string subject) { }
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@ -587,7 +587,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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public void llLoadURL(string avatar_id, string message, string url)
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{
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LLUUID avatarId = new LLUUID(avatar_id);
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m_ScriptEngine.World.SendUrlToUser(avatarId, m_host.Name, m_host.UUID, LLUUID.Zero, false, message, url);
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m_ScriptEngine.World.SendUrlToUser(avatarId, m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message, url);
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}
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public void llParcelMediaCommandList(List<string> commandList) { }
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public void llParcelMediaQuery() { }
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