Fire detach events even in temp attachments. They don't really need it but keeping the tests happy
parent
8f668ec888
commit
61a7566381
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@ -779,7 +779,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// on detach. It's likely a temp attachment.
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// on detach. It's likely a temp attachment.
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if (so.FromItemID != UUID.Zero)
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if (so.FromItemID != UUID.Zero)
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{
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{
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sp.RemoveAttachment(so);
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lock (sp.AttachmentsSyncLock)
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{
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bool changed = sp.Appearance.DetachAttachment(so.FromItemID);
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if (changed && m_scene.AvatarFactory != null)
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m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
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sp.RemoveAttachment(so);
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}
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m_scene.DeleteSceneObject(so, false, false);
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m_scene.DeleteSceneObject(so, false, false);
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so.RemoveScriptInstances(true);
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so.RemoveScriptInstances(true);
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so.Clear();
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so.Clear();
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