From 61ad58310beb7f56c5367e58131620e660194af4 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Sat, 12 Sep 2015 02:21:27 +0100 Subject: [PATCH] fix the typos that seem to matter so much to some :p --- OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs | 2 +- OpenSim/Region/PhysicsModules/Ode/OdeScene.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs b/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs index 80f0fcfa44..743a6f6a15 100644 --- a/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs +++ b/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs @@ -225,7 +225,7 @@ namespace OpenSim.Region.PhysicsModule.ODE /// private void RayCast(ODERayRequest req) { - // limit ray lenght or collisions will take all avaiable stack space + // limit ray length or collisions will take all avaiable stack space float len = req.length; if (len > 250f) len = 250f; diff --git a/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs b/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs index 3ea522cb52..eb5e602450 100644 --- a/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs +++ b/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs @@ -28,7 +28,7 @@ // changes for varsize regions // note that raycasts need to have limited range // (even in normal regions) -// or aplication thread stack may just blowup +// or application thread stack may just blowup // see RayCast(ODERayCastRequest req) //#define USE_DRAWSTUFF