From 61affee814b6c2a09cb33b1823f009d386f54818 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Tue, 13 Sep 2011 22:33:15 +0100 Subject: [PATCH] remove redunant itemID and agentID arguments from UpdateKnownItem(). itemID is always taken taken from the group's stored item id, and agentID is never used. --- .../Avatar/Attachments/AttachmentsModule.cs | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 03837b52cf..b9cd880c64 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -151,7 +151,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments // { grp.IsAttachment = false; grp.AbsolutePosition = grp.RootPart.AttachedPos; - UpdateKnownItem(sp.ControllingClient, grp, grp.GetFromItemID(), grp.OwnerID); + UpdateKnownItem(sp.ControllingClient, grp); grp.IsAttachment = true; // } } @@ -668,7 +668,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments group.IsAttachment = false; group.AbsolutePosition = group.RootPart.AttachedPos; - UpdateKnownItem(sp.ControllingClient, group, group.GetFromItemID(), group.OwnerID); + UpdateKnownItem(sp.ControllingClient, group); m_scene.DeleteSceneObject(group, false); return; @@ -703,9 +703,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments /// /// /// - /// - /// - private void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID) + private void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp) { if (grp.HasGroupChanged || grp.ContainsScripts()) { @@ -715,7 +713,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); - InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); + InventoryItemBase item = new InventoryItemBase(grp.GetFromItemID(), remoteClient.AgentId); item = m_scene.InventoryService.GetItem(item); if (item != null)