Change the word order of some debug lludp settings for readability

On server, scene-throttle-max becomes max-scene-throttle and likewise max-new-client-throttle
On clients, throttle-max becomes max
mb-throttle-test
Justin Clark-Casey (justincc) 2014-10-21 02:17:38 +01:00
parent 44dc58cc7f
commit 61d6bd78b3
1 changed files with 15 additions and 15 deletions

View File

@ -142,8 +142,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
"debug lludp throttles get",
"debug lludp throttles get [<avatar-first-name> <avatar-last-name>]",
"Return debug settings for throttles.",
"adaptive - true/false, controls adaptive throttle setting.\n"
+ "throttle-max - the max kbps throttle allowed for the specified existing clients. Use 'debug lludp get new-client-throttle-max' to see the setting for new clients.\n",
"adaptive - true/false, controls adaptive throttle setting.\n"
+ "max - the max kbps throttle allowed for the specified existing clients. Use 'debug lludp get new-client-throttle-max' to see the setting for new clients.\n",
HandleThrottleGetCommand);
m_console.Commands.AddCommand(
@ -152,8 +152,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
"debug lludp throttles set",
"debug lludp throttles set <param> <value> [<avatar-first-name> <avatar-last-name>]",
"Set a throttle parameter for the given client.",
"adaptive - true/false, controls adaptive throttle setting.\n"
+ "throttle-max - the max kbps throttle allowed for the specified existing clients. Use 'debug lludp set new-client-throttle-max' to change the settings for new clients.\n",
"adaptive - true/false, controls adaptive throttle setting.\n"
+ "max - the max kbps throttle allowed for the specified existing clients. Use 'debug lludp set new-client-throttle-max' to change the settings for new clients.\n",
HandleThrottleSetCommand);
m_console.Commands.AddCommand(
@ -162,8 +162,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
"debug lludp get",
"debug lludp get",
"Get debug parameters for the server.",
"scene-throttle-max - the current max cumulative kbps provided for this scene to clients.\n"
+ "new-client-throttle-max - the max kbps throttle allowed to new clients. Use 'debug lludp throttles set' to see the settings for existing clients.",
"max-scene-throttle - the current max cumulative kbps provided for this scene to clients.\n"
+ "max-new-client-throttle - the max kbps throttle allowed to new clients. Use 'debug lludp throttles get max' to see the settings for existing clients.",
HandleGetCommand);
m_console.Commands.AddCommand(
@ -172,8 +172,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
"debug lludp set",
"debug lludp set <param> <value>",
"Set a parameter for the server.",
"scene-throttle-max - the current max cumulative kbps provided for this scene to clients.\n"
+ "new-client-throttle-max - the max kbps throttle allowed to each new client. Use 'debug lludp throttles set' to set for existing clients.",
"max-scene-throttle - the current max cumulative kbps provided for this scene to clients.\n"
+ "max-new-client-throttle - the max kbps throttle allowed to each new client. Use 'debug lludp throttles set max' to set for existing clients.",
HandleSetCommand);
m_console.Commands.AddCommand(
@ -378,7 +378,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
});
}
else if (param == "throttle-max")
else if (param == "max")
{
int newValue;
if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, rawValue, out newValue))
@ -436,8 +436,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
ConsoleDisplayList cdl = new ConsoleDisplayList();
cdl.AddRow("Adaptive throttle", udpClient.FlowThrottle.AdaptiveEnabled);
cdl.AddRow("Max throttle", string.Format("{0} kbps", udpClient.FlowThrottle.MaxDripRate * 8 / 1000));
cdl.AddRow("adaptive", udpClient.FlowThrottle.AdaptiveEnabled);
cdl.AddRow("max", string.Format("{0} kbps", udpClient.FlowThrottle.MaxDripRate * 8 / 1000));
m_console.Output(cdl.ToString());
}
@ -454,12 +454,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
long maxSceneDripRate = m_udpServer.Throttle.MaxDripRate;
cdl.AddRow(
"scene-throttle-max",
"max-scene-throttle",
maxSceneDripRate != 0 ? string.Format("{0} kbps", maxSceneDripRate * 8 / 1000) : "unset");
int maxClientDripRate = m_udpServer.ThrottleRates.Total;
cdl.AddRow(
"new-client-throttle-max",
"max-new-client-throttle",
maxClientDripRate != 0 ? string.Format("{0} kbps", maxClientDripRate * 8 / 1000) : "unset");
m_console.Output(cdl.ToString());
@ -481,14 +481,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
int newValue;
if (param == "scene-throttle-max")
if (param == "max-scene-throttle")
{
if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, rawValue, out newValue))
return;
m_udpServer.Throttle.RequestedDripRate = newValue * 1000 / 8;
}
else if (param == "new-client-throttle-max")
else if (param == "max-new-client-throttle")
{
if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, rawValue, out newValue))
return;