Documentation of object-related events
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a74167bb06
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@ -238,12 +238,34 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// <summary>
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/// Fired when an object is touched/grabbed.
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/// Fired when an object is touched/grabbed.
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/// </summary>
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/// </summary>
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/// <remarks>
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/// The originalID is the local ID of the part that was actually touched. The localID itself is always that of
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/// The originalID is the local ID of the part that was actually touched. The localID itself is always that of
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/// the root part.
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/// the root part.
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/// Triggerd in response to <see cref="OpenSim.Framework.IClientAPI.OnGrabObject"/>
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/// via <see cref="TriggerObjectGrab"/>
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/// in <see cref="Scene.ProcessObjectGrab"/>
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/// </remarks>
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public event ObjectGrabDelegate OnObjectGrab;
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public event ObjectGrabDelegate OnObjectGrab;
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public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
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public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
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/// <summary>
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/// Triggered when an object is being touched/grabbed continuously.
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/// </summary>
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/// <remarks>
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/// Triggered in response to <see cref="OpenSim.Framework.IClientAPI.OnGrabUpdate"/>
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/// via <see cref="TriggerObjectGrabbing"/>
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/// in <see cref="Scene.ProcessObjectGrabUpdate"/>
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/// </remarks>
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public event ObjectGrabDelegate OnObjectGrabbing;
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public event ObjectGrabDelegate OnObjectGrabbing;
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/// <summary>
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/// Triggered when an object stops being touched/grabbed.
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/// </summary>
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/// <remarks>
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/// Triggered in response to <see cref="OpenSim.Framework.IClientAPI.OnDeGrabObject"/>
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/// via <see cref="TriggerObjectDeGrab"/>
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/// in <see cref="Scene.ProcessObjectDeGrab"/>
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/// </remarks>
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public event ObjectDeGrabDelegate OnObjectDeGrab;
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public event ObjectDeGrabDelegate OnObjectDeGrab;
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public event ScriptResetDelegate OnScriptReset;
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public event ScriptResetDelegate OnScriptReset;
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@ -453,12 +475,27 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// <summary>
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/// Triggered when an object is added to the scene.
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/// Triggered when an object is added to the scene.
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/// </summary>
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/// </summary>
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/// <remarks>
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/// Triggered by <see cref="TriggerObjectAddedToScene"/>
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/// in <see cref="Scene.AddNewSceneObject"/>,
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/// <see cref="Scene.DuplicateObject"/>,
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/// <see cref="Scene.doObjectDuplicateOnRay"/>
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/// </remarks>
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public event Action<SceneObjectGroup> OnObjectAddedToScene;
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public event Action<SceneObjectGroup> OnObjectAddedToScene;
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/// <summary>
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/// Delegate for <see cref="OnObjectBeingRemovedFromScene"/>
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/// </summary>
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/// <param name="obj">The object being removed from the scene</param>
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public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj);
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/// <summary>
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/// <summary>
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/// Triggered when an object is removed from the scene.
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/// Triggered when an object is removed from the scene.
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/// </summary>
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/// </summary>
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public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj);
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/// <remarks>
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/// Triggered by <see cref="TriggerObjectBeingRemovedFromScene"/>
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/// in <see cref="Scene.DeleteSceneObject"/>
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/// </remarks>
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public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene;
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public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene;
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public delegate void NoticeNoLandDataFromStorage();
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public delegate void NoticeNoLandDataFromStorage();
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