From 621279e4984fbea49a8bdf451fb132d68749f25e Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Fri, 6 May 2011 22:04:26 +0100 Subject: [PATCH] on asset "show digest" command, print out the asset type name (e.g. texture) as well as its number --- OpenSim/Services/AssetService/AssetService.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs index 915596e773..03b660ddc8 100644 --- a/OpenSim/Services/AssetService/AssetService.cs +++ b/OpenSim/Services/AssetService/AssetService.cs @@ -256,7 +256,7 @@ namespace OpenSim.Services.AssetService MainConsole.Instance.Output(String.Format("Name: {0}", asset.Name)); MainConsole.Instance.Output(String.Format("Description: {0}", asset.Description)); - MainConsole.Instance.Output(String.Format("Type: {0}", asset.Type)); + MainConsole.Instance.Output(String.Format("Type: {0} (type number = {1})", (AssetType)asset.Type, asset.Type)); MainConsole.Instance.Output(String.Format("Content-type: {0}", asset.Metadata.ContentType)); MainConsole.Instance.Output(String.Format("Flags: {0}", asset.Metadata.Flags.ToString()));