From 6218913345ae22ef5c95fa71ee4f36f46c7a5644 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Tue, 8 Nov 2016 11:22:08 +0000 Subject: [PATCH] add some configuration options missing in OpenSimDeafults.ini but present in OpenSim.ini.example --- bin/OpenSimDefaults.ini | 34 +++++++++++++++++++++++++++++++++- 1 file changed, 33 insertions(+), 1 deletion(-) diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index c4a01a6ef1..6b04424a87 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -306,12 +306,23 @@ DefaultScriptEngine = "XEngine" + ; Http proxy setting for llHTTPRequest and dynamic texture loading, if + ; required + ; HttpProxy = "http://proxy.com:8080" + + ; If you're using HttpProxy, then you can set HttpProxyExceptions to a + ; list of regular expressions for URLs that you don't want to go through + ; the proxy. + ; For example, servers inside your firewall. + ; Separate patterns with a ';' + ; HttpProxyExceptions = ".mydomain.com;localhost" + ; ## ; ## EMAIL MODULE ; ## ;emailmodule = DefaultEmailModule - + ; ## ; ## ANIMATIONS ; ## @@ -324,6 +335,10 @@ ; won't look right until the physics engine supports it ; (i.e delays takeoff for a moment) + ; # + ; # statistics + ; # + ; Simulator statistics are output to the console periodically at debug level INFO. ; Setting this to zero disables this output. ; LogShowStatsSeconds = 3600 @@ -362,6 +377,23 @@ ; system with reduced logging LogOverloads = True + ; # + ; # Telehubs + ; # + + ; SpawnPointRouting adjusts the landing for incoming avatars. + ; "closest" will place the avatar at the SpawnPoint located in the closest + ; available spot to the destination (typically map click/landmark). + ; "random" will place the avatar on a randomly selected spawnpoint; + ; "sequence" will place the avatar on the next sequential SpawnPoint + ; SpawnPointRouting = closest + + ; TelehubAllowLandmark allows users with landmarks to override telehub + ; routing and land at the landmark coordinates when set to true + ; default is false + ; TelehubAllowLandmark = false + + [Map] ;WorldMapModule = "WorldMap" ;MapImageModule = "MapImageModule"