Mantis #7929: objects deeded to the group were loosing some important properties. This makes the "For sale" be visible, but is not the end of the story.
							parent
							
								
									ff65248b9c
								
							
						
					
					
						commit
						623a2f859f
					
				| 
						 | 
					@ -2729,7 +2729,7 @@ namespace OpenSim.Region.Framework.Scenes
 | 
				
			||||||
                        child.TriggerScriptChangedEvent(Changed.OWNER);
 | 
					                        child.TriggerScriptChangedEvent(Changed.OWNER);
 | 
				
			||||||
                    }
 | 
					                    }
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
                else
 | 
					                else // The object was deeded to the group
 | 
				
			||||||
                {
 | 
					                {
 | 
				
			||||||
                    if (!Permissions.IsGod(remoteClient.AgentId) && sog.OwnerID != remoteClient.AgentId)
 | 
					                    if (!Permissions.IsGod(remoteClient.AgentId) && sog.OwnerID != remoteClient.AgentId)
 | 
				
			||||||
                        continue;
 | 
					                        continue;
 | 
				
			||||||
| 
						 | 
					@ -2740,17 +2740,20 @@ namespace OpenSim.Region.Framework.Scenes
 | 
				
			||||||
                    if (sog.GroupID != groupID)
 | 
					                    if (sog.GroupID != groupID)
 | 
				
			||||||
                        continue;
 | 
					                        continue;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    SceneObjectPart[] partList = sog.Parts;
 | 
					                    sog.SetOwnerId(groupID);
 | 
				
			||||||
 | 
					                    // Make the group mask be the previous owner mask
 | 
				
			||||||
 | 
					                    sog.RootPart.GroupMask = sog.RootPart.OwnerMask;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                    sog.ScheduleGroupForFullUpdate();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                    SceneObjectPart[] partList = sog.Parts;
 | 
				
			||||||
                    foreach (SceneObjectPart child in partList)
 | 
					                    foreach (SceneObjectPart child in partList)
 | 
				
			||||||
                    {
 | 
					                    {
 | 
				
			||||||
                        child.LastOwnerID = child.OwnerID;
 | 
					 | 
				
			||||||
                        child.Inventory.ChangeInventoryOwner(groupID);
 | 
					                        child.Inventory.ChangeInventoryOwner(groupID);
 | 
				
			||||||
                        child.TriggerScriptChangedEvent(Changed.OWNER);
 | 
					                        child.TriggerScriptChangedEvent(Changed.OWNER);
 | 
				
			||||||
                    }
 | 
					                    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    sog.SetOwnerId(groupID);
 | 
					
 | 
				
			||||||
                    sog.ApplyNextOwnerPermissions();
 | 
					 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -2125,7 +2125,7 @@ namespace OpenSim.Region.Framework.Scenes
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
                ForEachPart(delegate(SceneObjectPart part) 
 | 
					                ForEachPart(delegate(SceneObjectPart part) 
 | 
				
			||||||
                {
 | 
					                {
 | 
				
			||||||
                    
 | 
					                    part.LastOwnerID = part.OwnerID;
 | 
				
			||||||
                    part.OwnerID = userId;
 | 
					                    part.OwnerID = userId;
 | 
				
			||||||
                    
 | 
					                    
 | 
				
			||||||
                });
 | 
					                });
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
		Reference in New Issue