Mantis #7929: objects deeded to the group were loosing some important properties. This makes the "For sale" be visible, but is not the end of the story.
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ff65248b9c
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623a2f859f
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@ -2729,7 +2729,7 @@ namespace OpenSim.Region.Framework.Scenes
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child.TriggerScriptChangedEvent(Changed.OWNER);
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child.TriggerScriptChangedEvent(Changed.OWNER);
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}
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}
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}
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}
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else
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else // The object was deeded to the group
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{
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{
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if (!Permissions.IsGod(remoteClient.AgentId) && sog.OwnerID != remoteClient.AgentId)
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if (!Permissions.IsGod(remoteClient.AgentId) && sog.OwnerID != remoteClient.AgentId)
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continue;
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continue;
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@ -2739,18 +2739,21 @@ namespace OpenSim.Region.Framework.Scenes
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if (sog.GroupID != groupID)
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if (sog.GroupID != groupID)
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continue;
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continue;
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SceneObjectPart[] partList = sog.Parts;
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sog.SetOwnerId(groupID);
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// Make the group mask be the previous owner mask
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sog.RootPart.GroupMask = sog.RootPart.OwnerMask;
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sog.ScheduleGroupForFullUpdate();
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SceneObjectPart[] partList = sog.Parts;
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foreach (SceneObjectPart child in partList)
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foreach (SceneObjectPart child in partList)
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{
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{
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child.LastOwnerID = child.OwnerID;
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child.Inventory.ChangeInventoryOwner(groupID);
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child.Inventory.ChangeInventoryOwner(groupID);
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child.TriggerScriptChangedEvent(Changed.OWNER);
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child.TriggerScriptChangedEvent(Changed.OWNER);
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}
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}
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sog.SetOwnerId(groupID);
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sog.ApplyNextOwnerPermissions();
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}
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}
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}
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}
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@ -2125,7 +2125,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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ForEachPart(delegate(SceneObjectPart part)
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ForEachPart(delegate(SceneObjectPart part)
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{
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{
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part.LastOwnerID = part.OwnerID;
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part.OwnerID = userId;
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part.OwnerID = userId;
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});
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});
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