Updated phase 2 to have the changes originally done in phase 1 for the defaultNumberFramesStored.

Test Plan: Tested using opensim standalone on windows with json stats.

Reviewers: rlouden

Reviewed By: rlouden

Differential Revision: http://cr.irl.ucf.edu/D275
fsassets
Steven Zielinski 2015-04-30 15:45:11 -04:00
parent 2e7ace4e25
commit 625452b84b
2 changed files with 5562 additions and 5559 deletions

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@ -1,29 +1,29 @@
/* /*
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* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
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using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
@ -62,6 +62,8 @@ namespace OpenSim.Region.Framework.Scenes
private const long DEFAULT_MIN_TIME_FOR_PERSISTENCE = 60L; private const long DEFAULT_MIN_TIME_FOR_PERSISTENCE = 60L;
private const long DEFAULT_MAX_TIME_FOR_PERSISTENCE = 600L; private const long DEFAULT_MAX_TIME_FOR_PERSISTENCE = 600L;
public const int m_defaultNumberFramesStored = 10;
public delegate void SynchronizeSceneHandler(Scene scene); public delegate void SynchronizeSceneHandler(Scene scene);
#region Fields #region Fields
@ -1137,7 +1139,8 @@ namespace OpenSim.Region.Framework.Scenes
// for the frame time statistics, or 10 frames if the config // for the frame time statistics, or 10 frames if the config
// file doesn't contain a value // file doesn't contain a value
StatsReporter = new SimStatsReporter(this, StatsReporter = new SimStatsReporter(this,
statisticsConfig.GetInt("NumberOfFrames", 10)); statisticsConfig.GetInt("NumberOfFrames",
m_defaultNumberFramesStored));
} }
else else
{ {

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@ -228,7 +228,7 @@ namespace OpenSim.Region.Framework.Scenes
// the Total, Simulation, Physics, and Network Frame Time; It is set to // the Total, Simulation, Physics, and Network Frame Time; It is set to
// 10 by default but can be changed by the OpenSim.ini configuration file // 10 by default but can be changed by the OpenSim.ini configuration file
// NumberOfFrames parameter // NumberOfFrames parameter
private int m_numberFramesStored = 10; private int m_numberFramesStored = Scene.m_defaultNumberFramesStored;
// The arrays that will hold the time it took to run the past N frames, // The arrays that will hold the time it took to run the past N frames,
// where N is the num_frames_to_average given by the configuration file // where N is the num_frames_to_average given by the configuration file