Report current position instead of position at the time we sat down
parent
d520360cb8
commit
62763cc0fb
|
@ -4732,7 +4732,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
// Update sitting avatar chat position
|
// Update sitting avatar chat position
|
||||||
|
|
||||||
p.AbsolutePosition = GroupPosition;
|
p.AbsolutePosition = GroupPosition + OffsetPosition + m_sitTargetPosition;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -466,6 +466,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if ((actor != null) && (m_parentID == 0)) // KF Do NOT update m_pos here if Av is sitting!
|
if ((actor != null) && (m_parentID == 0)) // KF Do NOT update m_pos here if Av is sitting!
|
||||||
m_pos = actor.Position;
|
m_pos = actor.Position;
|
||||||
|
|
||||||
|
// If we're sitting, we need to update our position
|
||||||
|
if (m_parentID == 0)
|
||||||
|
{
|
||||||
|
SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID);
|
||||||
|
m_parentPosition = part.AbsolutePosition;
|
||||||
|
}
|
||||||
|
|
||||||
return m_parentPosition + m_pos;
|
return m_parentPosition + m_pos;
|
||||||
}
|
}
|
||||||
set
|
set
|
||||||
|
|
Loading…
Reference in New Issue