Change texture price back to 10 C$

avinationmerge
Melanie 2012-09-19 13:01:34 +02:00
parent 5317b1053f
commit 629138d4fa
1 changed files with 2 additions and 3 deletions

View File

@ -36,9 +36,8 @@ namespace OpenSim.Region.ClientStack.Linden
// this parameters scale them to basic cost ( so 1.0 translates to 10 )
public float ModelMeshCostFactor = 1.0f; // scale total cost relative to basic (excluding textures)
public float ModelTextureCostFactor = 0.25f; //(2.5c$) scale textures fee to basic.
// promote integration in a model
// since they will not show up in inventory
public float ModelTextureCostFactor = 1.00f; // keep full price because texture price
// is based on it's storage needs not on usability
public float ModelMinCostFactor = 0.5f; // minimum total model free excluding textures
// itens costs in normalized values