Change texture price back to 10 C$
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				|  | @ -36,9 +36,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
|         // this parameters scale them to basic cost ( so 1.0 translates to 10 ) | ||||
| 
 | ||||
|         public float ModelMeshCostFactor = 1.0f; // scale total cost relative to basic (excluding textures) | ||||
|         public float ModelTextureCostFactor = 0.25f; //(2.5c$) scale textures fee to basic. | ||||
|                                                      //   promote integration in a model | ||||
|                                                      // since they will not show up in inventory                                                                                                        | ||||
|         public float ModelTextureCostFactor = 1.00f; // keep full price because texture price | ||||
|                                                      // is based on it's storage needs not on usability | ||||
|         public float ModelMinCostFactor = 0.5f; // minimum total model free excluding textures | ||||
| 
 | ||||
|         // itens costs in normalized values | ||||
|  |  | |||
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	 Melanie
						Melanie