From 629eeca8365be3c54ee46ef87a0db6f6eca58cdc Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Mon, 28 May 2018 09:48:14 +0100 Subject: [PATCH] english typo, thx you know who --- .../CoreModules/World/Warp3DMap/Warp3DImageModule.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs index 69c7b57a25..2893255f29 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs @@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap private Vector3 cameraPos; private Vector3 cameraDir; private int viewWitdh = 256; - private int viewHeigth = 256; + private int viewHeigtht = 256; private float fov; private bool orto; @@ -186,7 +186,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap cameraDir = -Vector3.UnitZ; viewWitdh = (int)m_scene.RegionInfo.RegionSizeX; - viewHeigth = (int)m_scene.RegionInfo.RegionSizeY; + viewHeigtht = (int)m_scene.RegionInfo.RegionSizeY; orto = true; // fov = warp_Math.rad2deg(2f * (float)Math.Atan2(viewWitdh, 4096f)); @@ -211,7 +211,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap cameraPos = camPos; cameraDir = camDir; viewWitdh = width; - viewHeigth = height; + viewHeigtht = height; fov = pfov; orto = false; @@ -227,8 +227,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap WarpRenderer renderer = new WarpRenderer(); - if (!renderer.CreateScene(viewWitdh, viewHeigth)) - return new Bitmap(viewWitdh, viewHeigth); + if (!renderer.CreateScene(viewWitdh, viewHeigtht)) + return new Bitmap(viewWitdh, viewHeigtht); #region Camera @@ -236,7 +236,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap warp_Vector lookat = warp_Vector.add(pos, ConvertVector(cameraDir)); if (orto) - renderer.Scene.defaultCamera.setOrthographic(true, viewWitdh, viewHeigth); + renderer.Scene.defaultCamera.setOrthographic(true, viewWitdh, viewHeigtht); else renderer.Scene.defaultCamera.setFov(fov);