Also take YP/commented out JS references from script engine CodeTools.
Fixes build break from d3387d591a
0.8.0.3
parent
d3387d591a
commit
62a03a5cac
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@ -85,9 +85,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider();
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private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider();
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private static VBCodeProvider VBcodeProvider = new VBCodeProvider();
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private static VBCodeProvider VBcodeProvider = new VBCodeProvider();
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// private static JScriptCodeProvider JScodeProvider = new JScriptCodeProvider();
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private static CSharpCodeProvider YPcodeProvider = new CSharpCodeProvider(); // YP is translated into CSharp
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private static YP2CSConverter YP_Converter = new YP2CSConverter();
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// private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files
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// private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files
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private static UInt64 scriptCompileCounter = 0; // And a counter
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private static UInt64 scriptCompileCounter = 0; // And a counter
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@ -404,12 +401,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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WriteMapFile(assembly + ".map", linemap);
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WriteMapFile(assembly + ".map", linemap);
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}
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}
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if (language == enumCompileType.yp)
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{
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// Its YP, convert it to C#
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compileScript = YP_Converter.Convert(Script);
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}
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switch (language)
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switch (language)
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{
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{
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case enumCompileType.cs:
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case enumCompileType.cs:
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@ -424,13 +415,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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compileScript = CreateVBCompilerScript(
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compileScript = CreateVBCompilerScript(
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compileScript, m_scriptEngine.ScriptClassName, m_scriptEngine.ScriptBaseClassName);
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compileScript, m_scriptEngine.ScriptClassName, m_scriptEngine.ScriptBaseClassName);
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break;
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break;
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// case enumCompileType.js:
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// compileScript = CreateJSCompilerScript(compileScript, m_scriptEngine.ScriptBaseClassName);
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// break;
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case enumCompileType.yp:
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compileScript = CreateYPCompilerScript(
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compileScript, m_scriptEngine.ScriptClassName,m_scriptEngine.ScriptBaseClassName);
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break;
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}
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}
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assembly = CompileFromDotNetText(compileScript, language, asset, assembly);
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assembly = CompileFromDotNetText(compileScript, language, asset, assembly);
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@ -488,22 +472,6 @@ namespace SecondLife
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return compileScript;
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return compileScript;
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}
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}
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private static string CreateYPCompilerScript(string compileScript, string className, string baseClassName)
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{
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compileScript = String.Empty +
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"using OpenSim.Region.ScriptEngine.Shared.YieldProlog; " +
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"using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
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String.Empty + "namespace SecondLife { " +
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String.Empty + "public class " + className + " : " + baseClassName + " { \r\n" +
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//@"public Script() { } " +
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@"static OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP YP=null; " +
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@"public " + className + "() { YP= new OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP(); } " +
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compileScript +
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"} }\r\n";
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return compileScript;
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}
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private static string CreateVBCompilerScript(string compileScript, string className, string baseClassName)
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private static string CreateVBCompilerScript(string compileScript, string className, string baseClassName)
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{
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{
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compileScript = String.Empty +
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compileScript = String.Empty +
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@ -635,14 +603,6 @@ namespace SecondLife
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}
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}
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} while (!complete);
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} while (!complete);
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break;
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break;
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// case enumCompileType.js:
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// results = JScodeProvider.CompileAssemblyFromSource(
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// parameters, Script);
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// break;
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case enumCompileType.yp:
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results = YPcodeProvider.CompileAssemblyFromSource(
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parameters, Script);
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break;
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default:
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default:
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throw new Exception("Compiler is not able to recongnize " +
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throw new Exception("Compiler is not able to recongnize " +
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"language type \"" + lang.ToString() + "\"");
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"language type \"" + lang.ToString() + "\"");
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@ -1,117 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Text;
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using System.Text.RegularExpressions;
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using OpenSim.Region.ScriptEngine.Shared.YieldProlog;
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namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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{
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public class YP2CSConverter
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{
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public YP2CSConverter()
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{
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}
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public string Convert(string Script)
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{
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string CS_code = GenCode(Script);
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return CS_code;
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}
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static string GenCode(string myCode)
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{
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Variable TermList = new Variable();
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Variable FunctionCode = new Variable();
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string CS_code = "";
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int cs_pointer = myCode.IndexOf("\n//cs");
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if (cs_pointer > 0)
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{
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CS_code = myCode.Substring(cs_pointer); // CS code comes after
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myCode = myCode.Substring(0, cs_pointer);
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}
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myCode.Replace("//yp", "%YPCode");
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StringWriter myCS_SW = new StringWriter();
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StringReader myCode_SR = new StringReader(" yp_nop_header_nop. \n "+myCode + "\n");
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YP.see(myCode_SR);
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YP.tell(myCS_SW);
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//m_log.Debug("Mycode\n ===================================\n" + myCode+"\n");
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// disable warning: don't see how we can code this differently short
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// of rewriting the whole thing
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#pragma warning disable 0168, 0219
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foreach (bool l1 in Parser.parseInput(TermList))
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{
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foreach (bool l2 in YPCompiler.makeFunctionPseudoCode(TermList, FunctionCode))
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{
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// ListPair VFC = new ListPair(FunctionCode, new Variable());
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//m_log.Debug("-------------------------")
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//m_log.Debug(FunctionCode.ToString())
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//m_log.Debug("-------------------------")
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YPCompiler.convertFunctionCSharp(FunctionCode);
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//YPCompiler.convertStringCodesCSharp(VFC);
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}
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}
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#pragma warning restore 0168, 0219
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YP.seen();
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myCS_SW.Close();
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YP.told();
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StringBuilder bu = myCS_SW.GetStringBuilder();
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string finalcode = "//YPEncoded\n" + bu.ToString();
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// FIX script events (we're in the same script)
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// 'YP.script_event(Atom.a(@"sayit"),' ==> 'sayit('
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finalcode = Regex.Replace(finalcode,
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@"YP.script_event\(Atom.a\(\@\""(.*?)""\)\,",
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@"this.$1(",
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RegexOptions.Compiled | RegexOptions.Singleline);
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finalcode = Regex.Replace(finalcode,
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@"YP.script_event\(Atom.a\(\""(.*?)""\)\,",
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@"this.$1(",
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RegexOptions.Compiled | RegexOptions.Singleline);
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finalcode = Regex.Replace(finalcode,
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@" static ",
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@" ",
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RegexOptions.Compiled | RegexOptions.Singleline);
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finalcode = CS_code+"\n\r"+ finalcode;
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finalcode = Regex.Replace(finalcode,
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@"PrologCallback",
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@"public IEnumerable<bool> ",
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RegexOptions.Compiled | RegexOptions.Singleline);
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return finalcode;
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}
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}
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}
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