minor: remove redundant grp != null check from AM.UpdateKnownItem()
parent
8880aea728
commit
62b3e74bc5
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@ -707,49 +707,46 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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/// <param name="agentID"></param>
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/// <param name="agentID"></param>
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public void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID)
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public void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID)
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{
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{
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if (grp != null)
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if (grp.HasGroupChanged || grp.ContainsScripts())
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{
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{
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if (grp.HasGroupChanged || grp.ContainsScripts())
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m_log.DebugFormat(
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"[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
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grp.UUID, grp.AttachmentPoint);
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string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
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InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
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item = m_scene.InventoryService.GetItem(item);
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if (item != null)
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{
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{
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m_log.DebugFormat(
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AssetBase asset = m_scene.CreateAsset(
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"[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
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grp.GetPartName(grp.LocalId),
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grp.UUID, grp.AttachmentPoint);
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grp.GetPartDescription(grp.LocalId),
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(sbyte)AssetType.Object,
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Utils.StringToBytes(sceneObjectXml),
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remoteClient.AgentId);
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m_scene.AssetService.Store(asset);
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string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
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item.AssetID = asset.FullID;
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item.Description = asset.Description;
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item.Name = asset.Name;
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item.AssetType = asset.Type;
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item.InvType = (int)InventoryType.Object;
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InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
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m_scene.InventoryService.UpdateItem(item);
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item = m_scene.InventoryService.GetItem(item);
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if (item != null)
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// this gets called when the agent logs off!
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{
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if (remoteClient != null)
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AssetBase asset = m_scene.CreateAsset(
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remoteClient.SendInventoryItemCreateUpdate(item, 0);
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grp.GetPartName(grp.LocalId),
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grp.GetPartDescription(grp.LocalId),
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(sbyte)AssetType.Object,
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Utils.StringToBytes(sceneObjectXml),
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remoteClient.AgentId);
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m_scene.AssetService.Store(asset);
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item.AssetID = asset.FullID;
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item.Description = asset.Description;
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item.Name = asset.Name;
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item.AssetType = asset.Type;
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item.InvType = (int)InventoryType.Object;
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m_scene.InventoryService.UpdateItem(item);
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// this gets called when the agent logs off!
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if (remoteClient != null)
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remoteClient.SendInventoryItemCreateUpdate(item, 0);
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}
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}
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else
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{
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m_log.DebugFormat(
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"[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}",
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grp.UUID, grp.AttachmentPoint);
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}
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}
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}
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}
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else
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{
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m_log.DebugFormat(
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"[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}",
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grp.UUID, grp.AttachmentPoint);
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}
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}
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}
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/// <summary>
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/// <summary>
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