Numerous packet improvements.

Don't allow packets to be resent before they have actually been sent for the
first time. Switch from serializing a packet to get it's length to the LibOMV
provided Length property. Fix resend timing. Fix the use of dangling references
to Acked packets. Fix the packet handler to play nice with the packet pool.
Fix the packet pool. Add data block recycling to the packet pool. Packet pool
is now ENABLED by default. Add config option to disable packet and data block
reuse. Add ObjectUpdate and ImprovedTerseObjectUpdate to the packets being
recycled.
0.6.5-rc1
Melanie Thielker 2009-05-02 13:16:41 +00:00
parent 8c97214741
commit 62bcf0e694
7 changed files with 108 additions and 50 deletions

View File

@ -41,7 +41,8 @@ namespace OpenSim.Framework
private static readonly PacketPool instance = new PacketPool();
private bool packetPoolEnabled = false;
private bool packetPoolEnabled = true;
private bool dataBlockPoolEnabled = true;
private readonly Dictionary<PacketType, Stack<Packet>> pool = new Dictionary<PacketType, Stack<Packet>>();
@ -57,6 +58,18 @@ namespace OpenSim.Framework
get { return instance; }
}
public bool RecyclePackets
{
set { packetPoolEnabled = value; }
get { return packetPoolEnabled; }
}
public bool RecycleDataBlocks
{
set { dataBlockPoolEnabled = value; }
get { return dataBlockPoolEnabled; }
}
public Packet GetPacket(PacketType type)
{
Packet packet;
@ -140,55 +153,58 @@ namespace OpenSim.Framework
/// <param name="packet"></param>
public void ReturnPacket(Packet packet)
{
switch (packet.Type)
if (dataBlockPoolEnabled)
{
case PacketType.ObjectUpdate:
ObjectUpdatePacket oup = (ObjectUpdatePacket)packet;
switch (packet.Type)
{
case PacketType.ObjectUpdate:
ObjectUpdatePacket oup = (ObjectUpdatePacket)packet;
foreach (ObjectUpdatePacket.ObjectDataBlock oupod in
oup.ObjectData)
ReturnDataBlock<ObjectUpdatePacket.ObjectDataBlock>(oupod);
oup.ObjectData = null;
break;
foreach (ObjectUpdatePacket.ObjectDataBlock oupod in
oup.ObjectData)
ReturnDataBlock<ObjectUpdatePacket.ObjectDataBlock>(oupod);
oup.ObjectData = null;
break;
case PacketType.ImprovedTerseObjectUpdate:
ImprovedTerseObjectUpdatePacket itoup =
(ImprovedTerseObjectUpdatePacket)packet;
case PacketType.ImprovedTerseObjectUpdate:
ImprovedTerseObjectUpdatePacket itoup =
(ImprovedTerseObjectUpdatePacket)packet;
foreach (ImprovedTerseObjectUpdatePacket.ObjectDataBlock
itoupod in itoup.ObjectData)
ReturnDataBlock<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(itoupod);
itoup.ObjectData = null;
break;
foreach (ImprovedTerseObjectUpdatePacket.ObjectDataBlock
itoupod in itoup.ObjectData)
ReturnDataBlock<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(itoupod);
itoup.ObjectData = null;
break;
}
}
if (!packetPoolEnabled)
return;
switch (packet.Type)
if (packetPoolEnabled)
{
// List pooling packets here
case PacketType.PacketAck:
case PacketType.ObjectUpdate:
case PacketType.ImprovedTerseObjectUpdate:
lock (pool)
{
PacketType type = packet.Type;
switch (packet.Type)
{
// List pooling packets here
case PacketType.PacketAck:
case PacketType.ObjectUpdate:
case PacketType.ImprovedTerseObjectUpdate:
lock (pool)
{
PacketType type = packet.Type;
if (!pool.ContainsKey(type))
{
pool[type] = new Stack<Packet>();
if (!pool.ContainsKey(type))
{
pool[type] = new Stack<Packet>();
}
if ((pool[type]).Count < 50)
{
(pool[type]).Push(packet);
}
}
if ((pool[type]).Count < 50)
{
(pool[type]).Push(packet);
}
}
break;
// Other packets wont pool
default:
return;
break;
// Other packets wont pool
default:
return;
}
}
}

View File

@ -936,6 +936,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
LLQueItem item = new LLQueItem();
item.Packet = packet;
item.Sequence = packet.Header.Sequence;
m_PacketHandler.ProcessOutPacket(item);

View File

@ -253,7 +253,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
item.TickCount = Environment.TickCount;
item.Identifier = id;
item.Resends = 0;
item.Length = packet.ToBytes().Length;
item.Length = packet.Length;
item.Sequence = packet.Header.Sequence;
m_PacketQueue.Enqueue(item);
m_PacketsSent++;
@ -310,7 +311,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Packets this old get resent
//
if ((now - data.TickCount) > m_ResendTimeout)
if ((now - data.TickCount) > m_ResendTimeout && data.Sequence != 0)
{
if (resent < 20)
{
@ -325,6 +326,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
m_NeedAck.Remove(packet.Header.Sequence);
TriggerOnPacketDrop(packet, data.Identifier);
m_PacketQueue.Cancel(packet.Header.Sequence);
PacketPool.Instance.ReturnPacket(packet);
continue;
}
@ -586,11 +588,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return;
m_NeedAck.Remove(id);
// We can't return this packet, it will just have to be GC'd
// Reason for that is that the packet may still be in the
// send queue, and if it gets reused things get messy!
//
// PacketPool.Instance.ReturnPacket(data.Packet);
m_PacketQueue.Cancel(data.Sequence);
PacketPool.Instance.ReturnPacket(data.Packet);
m_UnackedBytes -= data.Length;
}
}
@ -680,7 +679,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
item.TickCount = Environment.TickCount;
item.Identifier = 0;
item.Resends = 0;
item.Length = packet.ToBytes().Length;
item.Length = packet.Length;
item.Sequence = packet.Header.Sequence;
m_NeedAck.Add(key, item);
}
@ -719,6 +719,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (data.Identifier != null && data.Identifier == id)
{
m_NeedAck.Remove(data.Packet.Header.Sequence);
m_PacketQueue.Cancel(data.Sequence);
PacketPool.Instance.ReturnPacket(data.Packet);
return;
}
@ -745,6 +746,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (packet.Header.Sequence == 0)
{
packet.Header.Sequence = NextPacketSequenceNumber();
item.Sequence = packet.Header.Sequence;
item.TickCount = Environment.TickCount;
lock (m_NeedAck)
{
@ -793,7 +796,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Dont't return in that case
//
if (!packet.Header.Reliable)
{
m_PacketQueue.Cancel(item.Sequence);
PacketPool.Instance.ReturnPacket(packet);
}
}
private void Abort()

View File

@ -83,6 +83,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
internal LLPacketThrottle TextureThrottle;
internal LLPacketThrottle TotalThrottle;
private List<uint> contents = new List<uint>();
/// <summary>
/// The number of packets in the OutgoingPacketQueue
///
@ -186,6 +188,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return;
}
if (item.Sequence != 0)
contents.Add(item.Sequence);
lock (this)
{
switch (item.throttleType & ThrottleOutPacketType.TypeMask)
@ -226,7 +231,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public LLQueItem Dequeue()
{
return SendQueue.Dequeue();
while (true)
{
LLQueItem item = SendQueue.Dequeue();
if (item == null)
return null;
if (item.Incoming)
return item;
if (item.Sequence == 0)
return item;
if (contents.Remove(item.Sequence))
return item;
}
}
public void Cancel(uint sequence)
{
while(contents.Remove(sequence))
;
}
public void Flush()
@ -286,6 +308,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
TextureOutgoingPacketQueue.Clear();
AssetOutgoingPacketQueue.Clear();
SendQueue.Clear();
contents.Clear();
}
}

View File

@ -44,5 +44,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public Object Identifier;
public int Resends;
public int Length;
public uint Sequence;
}
}

View File

@ -381,6 +381,12 @@ namespace OpenSim.Region.Framework.Scenes
m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "DotNetEngine");
m_maxPrimsPerFrame = startupConfig.GetInt("MaxPrimsPerFrame", 200);
IConfig packetConfig = m_config.Configs["PacketPool"];
if (packetConfig != null)
{
PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true);
PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true);
}
}
catch
{

View File

@ -1269,3 +1269,8 @@
; System.Net.WebException: The request was aborted: The request was canceled.
;
; XmlRpcDisableKeepAlive = false
[PacketPool]
; Enables the experimental packet pool. Yes, we've been here before.
;RecyclePackets = true;
;RecycleDataBlocks = true;