Numerous packet improvements.
Don't allow packets to be resent before they have actually been sent for the first time. Switch from serializing a packet to get it's length to the LibOMV provided Length property. Fix resend timing. Fix the use of dangling references to Acked packets. Fix the packet handler to play nice with the packet pool. Fix the packet pool. Add data block recycling to the packet pool. Packet pool is now ENABLED by default. Add config option to disable packet and data block reuse. Add ObjectUpdate and ImprovedTerseObjectUpdate to the packets being recycled.0.6.5-rc1
parent
8c97214741
commit
62bcf0e694
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@ -41,7 +41,8 @@ namespace OpenSim.Framework
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private static readonly PacketPool instance = new PacketPool();
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private bool packetPoolEnabled = false;
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private bool packetPoolEnabled = true;
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private bool dataBlockPoolEnabled = true;
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private readonly Dictionary<PacketType, Stack<Packet>> pool = new Dictionary<PacketType, Stack<Packet>>();
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@ -57,6 +58,18 @@ namespace OpenSim.Framework
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get { return instance; }
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}
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public bool RecyclePackets
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{
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set { packetPoolEnabled = value; }
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get { return packetPoolEnabled; }
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}
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public bool RecycleDataBlocks
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{
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set { dataBlockPoolEnabled = value; }
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get { return dataBlockPoolEnabled; }
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}
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public Packet GetPacket(PacketType type)
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{
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Packet packet;
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@ -140,55 +153,58 @@ namespace OpenSim.Framework
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/// <param name="packet"></param>
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public void ReturnPacket(Packet packet)
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{
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switch (packet.Type)
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if (dataBlockPoolEnabled)
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{
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case PacketType.ObjectUpdate:
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ObjectUpdatePacket oup = (ObjectUpdatePacket)packet;
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switch (packet.Type)
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{
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case PacketType.ObjectUpdate:
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ObjectUpdatePacket oup = (ObjectUpdatePacket)packet;
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foreach (ObjectUpdatePacket.ObjectDataBlock oupod in
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oup.ObjectData)
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ReturnDataBlock<ObjectUpdatePacket.ObjectDataBlock>(oupod);
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oup.ObjectData = null;
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break;
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foreach (ObjectUpdatePacket.ObjectDataBlock oupod in
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oup.ObjectData)
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ReturnDataBlock<ObjectUpdatePacket.ObjectDataBlock>(oupod);
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oup.ObjectData = null;
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break;
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case PacketType.ImprovedTerseObjectUpdate:
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ImprovedTerseObjectUpdatePacket itoup =
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(ImprovedTerseObjectUpdatePacket)packet;
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case PacketType.ImprovedTerseObjectUpdate:
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ImprovedTerseObjectUpdatePacket itoup =
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(ImprovedTerseObjectUpdatePacket)packet;
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foreach (ImprovedTerseObjectUpdatePacket.ObjectDataBlock
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itoupod in itoup.ObjectData)
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ReturnDataBlock<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(itoupod);
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itoup.ObjectData = null;
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break;
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foreach (ImprovedTerseObjectUpdatePacket.ObjectDataBlock
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itoupod in itoup.ObjectData)
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ReturnDataBlock<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(itoupod);
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itoup.ObjectData = null;
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break;
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}
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}
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if (!packetPoolEnabled)
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return;
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switch (packet.Type)
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if (packetPoolEnabled)
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{
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// List pooling packets here
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case PacketType.PacketAck:
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case PacketType.ObjectUpdate:
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case PacketType.ImprovedTerseObjectUpdate:
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lock (pool)
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{
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PacketType type = packet.Type;
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switch (packet.Type)
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{
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// List pooling packets here
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case PacketType.PacketAck:
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case PacketType.ObjectUpdate:
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case PacketType.ImprovedTerseObjectUpdate:
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lock (pool)
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{
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PacketType type = packet.Type;
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if (!pool.ContainsKey(type))
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{
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pool[type] = new Stack<Packet>();
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if (!pool.ContainsKey(type))
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{
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pool[type] = new Stack<Packet>();
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}
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if ((pool[type]).Count < 50)
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{
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(pool[type]).Push(packet);
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}
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}
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if ((pool[type]).Count < 50)
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{
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(pool[type]).Push(packet);
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}
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}
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break;
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// Other packets wont pool
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default:
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return;
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break;
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// Other packets wont pool
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default:
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return;
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}
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}
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}
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@ -936,6 +936,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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LLQueItem item = new LLQueItem();
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item.Packet = packet;
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item.Sequence = packet.Header.Sequence;
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m_PacketHandler.ProcessOutPacket(item);
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@ -253,7 +253,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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item.TickCount = Environment.TickCount;
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item.Identifier = id;
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item.Resends = 0;
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item.Length = packet.ToBytes().Length;
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item.Length = packet.Length;
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item.Sequence = packet.Header.Sequence;
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m_PacketQueue.Enqueue(item);
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m_PacketsSent++;
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@ -310,7 +311,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Packets this old get resent
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//
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if ((now - data.TickCount) > m_ResendTimeout)
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if ((now - data.TickCount) > m_ResendTimeout && data.Sequence != 0)
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{
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if (resent < 20)
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{
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@ -325,6 +326,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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m_NeedAck.Remove(packet.Header.Sequence);
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TriggerOnPacketDrop(packet, data.Identifier);
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m_PacketQueue.Cancel(packet.Header.Sequence);
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PacketPool.Instance.ReturnPacket(packet);
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continue;
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}
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@ -586,11 +588,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return;
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m_NeedAck.Remove(id);
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// We can't return this packet, it will just have to be GC'd
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// Reason for that is that the packet may still be in the
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// send queue, and if it gets reused things get messy!
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//
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// PacketPool.Instance.ReturnPacket(data.Packet);
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m_PacketQueue.Cancel(data.Sequence);
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PacketPool.Instance.ReturnPacket(data.Packet);
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m_UnackedBytes -= data.Length;
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}
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}
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@ -680,7 +679,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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item.TickCount = Environment.TickCount;
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item.Identifier = 0;
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item.Resends = 0;
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item.Length = packet.ToBytes().Length;
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item.Length = packet.Length;
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item.Sequence = packet.Header.Sequence;
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m_NeedAck.Add(key, item);
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}
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@ -719,6 +719,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (data.Identifier != null && data.Identifier == id)
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{
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m_NeedAck.Remove(data.Packet.Header.Sequence);
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m_PacketQueue.Cancel(data.Sequence);
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PacketPool.Instance.ReturnPacket(data.Packet);
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return;
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}
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@ -745,6 +746,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (packet.Header.Sequence == 0)
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{
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packet.Header.Sequence = NextPacketSequenceNumber();
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item.Sequence = packet.Header.Sequence;
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item.TickCount = Environment.TickCount;
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lock (m_NeedAck)
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{
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@ -793,7 +796,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Dont't return in that case
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//
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if (!packet.Header.Reliable)
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{
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m_PacketQueue.Cancel(item.Sequence);
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PacketPool.Instance.ReturnPacket(packet);
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}
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}
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private void Abort()
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@ -83,6 +83,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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internal LLPacketThrottle TextureThrottle;
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internal LLPacketThrottle TotalThrottle;
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private List<uint> contents = new List<uint>();
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/// <summary>
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/// The number of packets in the OutgoingPacketQueue
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///
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@ -186,6 +188,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return;
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}
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if (item.Sequence != 0)
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contents.Add(item.Sequence);
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lock (this)
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{
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switch (item.throttleType & ThrottleOutPacketType.TypeMask)
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@ -226,7 +231,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public LLQueItem Dequeue()
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{
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return SendQueue.Dequeue();
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while (true)
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{
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LLQueItem item = SendQueue.Dequeue();
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if (item == null)
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return null;
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if (item.Incoming)
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return item;
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if (item.Sequence == 0)
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return item;
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if (contents.Remove(item.Sequence))
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return item;
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}
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}
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public void Cancel(uint sequence)
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{
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while(contents.Remove(sequence))
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;
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}
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public void Flush()
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TextureOutgoingPacketQueue.Clear();
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AssetOutgoingPacketQueue.Clear();
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SendQueue.Clear();
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contents.Clear();
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}
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}
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@ -44,5 +44,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public Object Identifier;
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public int Resends;
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public int Length;
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public uint Sequence;
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}
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}
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@ -381,6 +381,12 @@ namespace OpenSim.Region.Framework.Scenes
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m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "DotNetEngine");
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m_maxPrimsPerFrame = startupConfig.GetInt("MaxPrimsPerFrame", 200);
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IConfig packetConfig = m_config.Configs["PacketPool"];
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if (packetConfig != null)
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{
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PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true);
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PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true);
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}
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}
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catch
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{
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@ -1269,3 +1269,8 @@
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; System.Net.WebException: The request was aborted: The request was canceled.
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;
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; XmlRpcDisableKeepAlive = false
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[PacketPool]
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; Enables the experimental packet pool. Yes, we've been here before.
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;RecyclePackets = true;
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;RecycleDataBlocks = true;
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