Changed "course" to "coarse" in several places
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@ -68,7 +68,7 @@ namespace OpenSim.Region.Framework.Scenes
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public ScriptControlled eventControls;
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}
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public delegate void SendCourseLocationsMethod(UUID scene, ScenePresence presence, List<Vector3> coarseLocations, List<UUID> avatarUUIDs);
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public delegate void SendCoarseLocationsMethod(UUID scene, ScenePresence presence, List<Vector3> coarseLocations, List<UUID> avatarUUIDs);
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public class ScenePresence : EntityBase, IScenePresence
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{
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@ -186,7 +186,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public bool SitGround { get; private set; }
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private SendCourseLocationsMethod m_sendCourseLocationsMethod;
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private SendCoarseLocationsMethod m_sendCoarseLocationsMethod;
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//private Vector3 m_requestedSitOffset = new Vector3();
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@ -695,7 +695,7 @@ namespace OpenSim.Region.Framework.Scenes
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AttachmentsSyncLock = new Object();
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AllowMovement = true;
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IsChildAgent = true;
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m_sendCourseLocationsMethod = SendCoarseLocationsDefault;
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m_sendCoarseLocationsMethod = SendCoarseLocationsDefault;
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Animator = new ScenePresenceAnimator(this);
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PresenceType = type;
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DrawDistance = world.DefaultDrawDistance;
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@ -2427,17 +2427,17 @@ namespace OpenSim.Region.Framework.Scenes
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public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs)
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{
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SendCourseLocationsMethod d = m_sendCourseLocationsMethod;
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SendCoarseLocationsMethod d = m_sendCoarseLocationsMethod;
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if (d != null)
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{
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d.Invoke(m_scene.RegionInfo.originRegionID, this, coarseLocations, avatarUUIDs);
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}
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}
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public void SetSendCourseLocationMethod(SendCourseLocationsMethod d)
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public void SetSendCoarseLocationMethod(SendCoarseLocationsMethod d)
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{
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if (d != null)
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m_sendCourseLocationsMethod = d;
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m_sendCoarseLocationsMethod = d;
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}
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public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p, List<Vector3> coarseLocations, List<UUID> avatarUUIDs)
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@ -2641,7 +2641,7 @@ namespace OpenSim.Region.Framework.Scenes
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#region Significant Movement Method
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/// <summary>
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/// This checks for a significant movement and sends a courselocationchange update
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/// This checks for a significant movement and sends a coarselocationchange update
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/// </summary>
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protected void CheckForSignificantMovement()
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{
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@ -722,21 +722,21 @@ namespace OpenSim.Region.RegionCombinerModule
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rootConn.ClientEventForwarder = new RegionCombinerClientEventForwarder(rootConn);
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// Sets up the CoarseLocationUpdate forwarder for this root region
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scene.EventManager.OnNewPresence += SetCourseLocationDelegate;
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scene.EventManager.OnNewPresence += SetCoarseLocationDelegate;
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// Adds this root region to a dictionary of regions that are connectable
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m_regions.Add(scene.RegionInfo.originRegionID, rootConn);
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}
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}
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private void SetCourseLocationDelegate(ScenePresence presence)
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private void SetCoarseLocationDelegate(ScenePresence presence)
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{
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presence.SetSendCourseLocationMethod(SendCourseLocationUpdates);
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presence.SetSendCoarseLocationMethod(SendCoarseLocationUpdates);
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}
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// This delegate was refactored for non-combined regions.
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// This combined region version will not use the pre-compiled lists of locations and ids
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private void SendCourseLocationUpdates(UUID sceneId, ScenePresence presence, List<Vector3> coarseLocations, List<UUID> avatarUUIDs)
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private void SendCoarseLocationUpdates(UUID sceneId, ScenePresence presence, List<Vector3> coarseLocations, List<UUID> avatarUUIDs)
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{
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RegionConnections connectiondata = null;
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lock (m_regions)
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@ -759,18 +759,18 @@ namespace OpenSim.Region.RegionCombinerModule
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}
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});
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DistributeCourseLocationUpdates(CoarseLocations, AvatarUUIDs, connectiondata, presence);
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DistributeCoarseLocationUpdates(CoarseLocations, AvatarUUIDs, connectiondata, presence);
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}
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private void DistributeCourseLocationUpdates(List<Vector3> locations, List<UUID> uuids,
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private void DistributeCoarseLocationUpdates(List<Vector3> locations, List<UUID> uuids,
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RegionConnections connectiondata, ScenePresence rootPresence)
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{
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RegionData[] rdata = connectiondata.ConnectedRegions.ToArray();
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//List<IClientAPI> clients = new List<IClientAPI>();
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Dictionary<Vector2, RegionCourseLocationStruct> updates = new Dictionary<Vector2, RegionCourseLocationStruct>();
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Dictionary<Vector2, RegionCoarseLocationStruct> updates = new Dictionary<Vector2, RegionCoarseLocationStruct>();
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// Root Region entry
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RegionCourseLocationStruct rootupdatedata = new RegionCourseLocationStruct();
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RegionCoarseLocationStruct rootupdatedata = new RegionCoarseLocationStruct();
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rootupdatedata.Locations = new List<Vector3>();
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rootupdatedata.Uuids = new List<UUID>();
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rootupdatedata.Offset = Vector2.Zero;
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@ -784,7 +784,7 @@ namespace OpenSim.Region.RegionCombinerModule
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foreach (RegionData regiondata in rdata)
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{
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Vector2 offset = new Vector2(regiondata.Offset.X, regiondata.Offset.Y);
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RegionCourseLocationStruct updatedata = new RegionCourseLocationStruct();
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RegionCoarseLocationStruct updatedata = new RegionCoarseLocationStruct();
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updatedata.Locations = new List<Vector3>();
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updatedata.Uuids = new List<UUID>();
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updatedata.Offset = offset;
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@ -810,7 +810,7 @@ namespace OpenSim.Region.RegionCombinerModule
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if (!updates.ContainsKey(offset))
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{
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// This shouldn't happen
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RegionCourseLocationStruct updatedata = new RegionCourseLocationStruct();
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RegionCoarseLocationStruct updatedata = new RegionCoarseLocationStruct();
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updatedata.Locations = new List<Vector3>();
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updatedata.Uuids = new List<UUID>();
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updatedata.Offset = offset;
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@ -33,7 +33,7 @@ using OpenSim.Framework;
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namespace OpenSim.Region.RegionCombinerModule
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{
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struct RegionCourseLocationStruct
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struct RegionCoarseLocationStruct
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{
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public List<Vector3> Locations;
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public List<UUID> Uuids;
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