remove DB4o, we're pretty sure no one uses this, and

no core developer supports it anyway.
0.6.0-stable
Sean Dague 2008-05-01 20:17:57 +00:00
parent 86d2e53d1f
commit 62c663c37b
5 changed files with 0 additions and 695 deletions

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework;
namespace OpenSim.Data.DB4o
{
/// <summary>
/// A grid server storage mechanism employing the DB4o database system
/// </summary>
internal class DB4oGridData : GridDataBase
{
/// <summary>
/// The database manager object
/// </summary>
private DB4oGridManager manager;
/// <summary>
/// Called when the plugin is first loaded (as constructors are not called)
/// </summary>
override public void Initialise()
{
manager = new DB4oGridManager("gridserver.yap");
}
/// <summary>
/// Returns a list of regions within the specified ranges
/// </summary>
/// <param name="a">minimum X coordinate</param>
/// <param name="b">minimum Y coordinate</param>
/// <param name="c">maximum X coordinate</param>
/// <param name="d">maximum Y coordinate</param>
/// <returns>An array of region profiles</returns>
override public RegionProfileData[] GetProfilesInRange(uint a, uint b, uint c, uint d)
{
return null;
}
/// <summary>
/// Returns a region located at the specified regionHandle (warning multiple regions may occupy the one spot, first found is returned)
/// </summary>
/// <param name="handle">The handle to search for</param>
/// <returns>A region profile</returns>
override public RegionProfileData GetProfileByHandle(ulong handle)
{
lock (manager.simProfiles)
{
foreach (LLUUID UUID in manager.simProfiles.Keys)
{
if (manager.simProfiles[UUID].regionHandle == handle)
{
return manager.simProfiles[UUID];
}
}
}
throw new Exception("Unable to find profile with handle (" + handle.ToString() + ")");
}
/// <summary>
/// Returns a specific region
/// </summary>
/// <param name="uuid">The region ID code</param>
/// <returns>A region profile</returns>
override public RegionProfileData GetProfileByLLUUID(LLUUID uuid)
{
lock (manager.simProfiles)
{
if (manager.simProfiles.ContainsKey(uuid))
return manager.simProfiles[uuid];
}
throw new Exception("Unable to find profile with UUID (" + uuid.ToString() +
"). Total Registered Regions: " + manager.simProfiles.Count);
}
override public RegionProfileData GetProfileByString(string regionName)
{
throw new Exception("GetProfileByString Not supported in DB4oGridData");
//return null;
}
/// <summary>
/// Adds a new specified region to the database
/// </summary>
/// <param name="profile">The profile to add</param>
/// <returns>A dataresponse enum indicating success</returns>
override public DataResponse AddProfile(RegionProfileData profile)
{
lock (manager.simProfiles)
{
if (manager.AddRow(profile))
{
return DataResponse.RESPONSE_OK;
}
else
{
return DataResponse.RESPONSE_ERROR;
}
}
}
override public DataResponse UpdateProfile(RegionProfileData profile)
{
return AddProfile(profile);
}
/// <summary>
/// Authenticates a new region using the shared secrets. NOT SECURE.
/// </summary>
/// <param name="uuid">The UUID the region is authenticating with</param>
/// <param name="handle">The location the region is logging into (unused in Db4o)</param>
/// <param name="key">The shared secret</param>
/// <returns>Authenticated?</returns>
override public bool AuthenticateSim(LLUUID uuid, ulong handle, string key)
{
if (manager.simProfiles[uuid].regionRecvKey == key)
return true;
return false;
}
/// <summary>
/// Shuts down the database
/// </summary>
override public void Close()
{
manager = null;
}
/// <summary>
/// // Returns a list of avatar and UUIDs that match the query
/// </summary>
public List<AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query)
{
//Do nothing yet
List<AvatarPickerAvatar> returnlist = new List<AvatarPickerAvatar>();
return returnlist;
}
/// <summary>
/// Returns the providers name
/// </summary>
/// <returns>The name of the storage system</returns>
override public string getName()
{
return "DB4o Grid Provider";
}
/// <summary>
/// Returns the providers version
/// </summary>
/// <returns>The version of the storage system</returns>
override public string getVersion()
{
return "0.1";
}
override public ReservationData GetReservationAtPoint(uint x, uint y)
{
return null;
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using Db4objects.Db4o;
using libsecondlife;
using OpenSim.Framework;
namespace OpenSim.Data.DB4o
{
/// <summary>
/// A Database manager for Db4o
/// </summary>
internal class DB4oGridManager
{
/// <summary>
/// A list of the current regions connected (in-memory cache)
/// </summary>
public Dictionary<LLUUID, RegionProfileData> simProfiles = new Dictionary<LLUUID, RegionProfileData>();
/// <summary>
/// Database File Name
/// </summary>
private string dbfl;
/// <summary>
/// Creates a new grid storage manager
/// </summary>
/// <param name="db4odb">Filename to the database file</param>
public DB4oGridManager(string db4odb)
{
dbfl = db4odb;
IObjectContainer database;
database = Db4oFactory.OpenFile(dbfl);
IObjectSet result = database.Get(typeof (RegionProfileData));
// Loads the file into the in-memory cache
foreach (RegionProfileData row in result)
{
simProfiles.Add(row.UUID, row);
}
database.Close();
}
/// <summary>
/// Adds a new profile to the database (Warning: Probably slow.)
/// </summary>
/// <param name="row">The profile to add</param>
/// <returns>Successful?</returns>
public bool AddRow(RegionProfileData row)
{
if (simProfiles.ContainsKey(row.UUID))
{
simProfiles[row.UUID] = row;
}
else
{
simProfiles.Add(row.UUID, row);
}
try
{
IObjectContainer database;
database = Db4oFactory.OpenFile(dbfl);
database.Set(row);
database.Close();
return true;
}
catch (Exception)
{
return false;
}
}
}
/// <summary>
/// A manager for the DB4o database (user profiles)
/// </summary>
internal class DB4oUserManager
{
/// <summary>
/// A list of the user profiles (in memory cache)
/// </summary>
public Dictionary<LLUUID, UserProfileData> userProfiles = new Dictionary<LLUUID, UserProfileData>();
/// <summary>
/// Database filename
/// </summary>
private string dbfl;
/// <summary>
/// Initialises a new DB manager
/// </summary>
/// <param name="db4odb">The filename to the database</param>
public DB4oUserManager(string db4odb)
{
dbfl = db4odb;
IObjectContainer database;
database = Db4oFactory.OpenFile(dbfl);
// Load to cache
IObjectSet result = database.Get(typeof (UserProfileData));
foreach (UserProfileData row in result)
{
if (userProfiles.ContainsKey(row.ID))
userProfiles[row.ID] = row;
else
userProfiles.Add(row.ID, row);
}
database.Close();
}
/// <summary>
/// Adds or updates a record to the user database. Do this when changes are needed
/// in the user profile that need to be persistant.
///
/// TODO: the logic here is not ACID, the local cache will be
/// updated even if the persistant data is not. This may lead
/// to unexpected results.
/// </summary>
/// <param name="record">The profile to update</param>
/// <returns>true on success, false on fail to persist to db</returns>
public bool UpdateRecord(UserProfileData record)
{
if (userProfiles.ContainsKey(record.ID))
{
userProfiles[record.ID] = record;
}
else
{
userProfiles.Add(record.ID, record);
}
try
{
IObjectContainer database;
database = Db4oFactory.OpenFile(dbfl);
database.Set(record);
database.Close();
return true;
}
catch (Exception)
{
return false;
}
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using libsecondlife;
using OpenSim.Framework;
namespace OpenSim.Data.DB4o
{
/// <summary>
/// A User storage interface for the DB4o database system
/// </summary>
public class DB4oUserData : IUserData
{
//private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// The database manager
/// </summary>
private DB4oUserManager manager;
/// <summary>
/// Artificial constructor called upon plugin load
/// </summary>
public void Initialise()
{
manager = new DB4oUserManager(Path.Combine(Util.dataDir(), "userprofiles.yap"));
}
/// <summary>
/// Loads a specified user profile from a UUID
/// </summary>
/// <param name="uuid">The users UUID</param>
/// <returns>A user profile</returns>
public UserProfileData GetUserByUUID(LLUUID uuid)
{
if (manager.userProfiles.ContainsKey(uuid))
return manager.userProfiles[uuid];
return null;
}
/// <summary>
/// Returns a user by searching for its name
/// </summary>
/// <param name="name">The users account name</param>
/// <returns>A matching users profile</returns>
public UserProfileData GetUserByName(string name)
{
return GetUserByName(name.Split(' ')[0], name.Split(' ')[1]);
}
/// <summary>
/// Returns a user by searching for its name
/// </summary>
/// <param name="fname">The first part of the users account name</param>
/// <param name="lname">The second part of the users account name</param>
/// <returns>A matching users profile</returns>
public UserProfileData GetUserByName(string fname, string lname)
{
foreach (UserProfileData profile in manager.userProfiles.Values)
{
if (profile.FirstName == fname && profile.SurName == lname)
return profile;
}
return null;
}
/// <summary>
/// Returns a user by UUID direct
/// </summary>
/// <param name="uuid">The users account ID</param>
/// <returns>A matching users profile</returns>
public UserAgentData GetAgentByUUID(LLUUID uuid)
{
try
{
return GetUserByUUID(uuid).CurrentAgent;
}
catch (Exception)
{
return null;
}
}
/// <summary>
/// Returns a session by account name
/// </summary>
/// <param name="name">The account name</param>
/// <returns>The users session agent</returns>
public UserAgentData GetAgentByName(string name)
{
return GetAgentByName(name.Split(' ')[0], name.Split(' ')[1]);
}
/// <summary>
/// Returns a session by account name
/// </summary>
/// <param name="fname">The first part of the users account name</param>
/// <param name="lname">The second part of the users account name</param>
/// <returns>A user agent</returns>
public UserAgentData GetAgentByName(string fname, string lname)
{
try
{
return GetUserByName(fname, lname).CurrentAgent;
}
catch (Exception)
{
return null;
}
}
public void StoreWebLoginKey(LLUUID AgentID, LLUUID WebLoginKey)
{
UserProfileData user = GetUserByUUID(AgentID);
user.WebLoginKey = WebLoginKey;
UpdateUserProfile(user);
}
#region User Friends List Data
public void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms)
{
//m_log.Info("[FRIEND]: Stub AddNewUserFriend called");
}
public void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend)
{
//m_log.Info("[FRIEND]: Stub RemoveUserFriend called");
}
public void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms)
{
//m_log.Info("[FRIEND]: Stub UpdateUserFriendPerms called");
}
public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner)
{
//m_log.Info("[FRIEND]: Stub GetUserFriendList called");
return new List<FriendListItem>();
}
#endregion
public void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid)
{
//m_log.Info("[USER]: Stub UpdateUserCUrrentRegion called");
}
public List<AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query)
{
//Do nothing yet
List<AvatarPickerAvatar> returnlist = new List<AvatarPickerAvatar>();
return returnlist;
}
/// <summary>
/// Creates a new user profile
/// </summary>
/// <param name="user">The profile to add to the database</param>
public void AddNewUserProfile(UserProfileData user)
{
try
{
manager.UpdateRecord(user);
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
/// <summary>
/// Creates a new user profile
/// </summary>
/// <param name="user">The profile to add to the database</param>
/// <returns>True on success, false on error</returns>
public bool UpdateUserProfile(UserProfileData user)
{
try
{
return manager.UpdateRecord(user);
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
return false;
}
}
/// <summary>
/// Creates a new user agent
/// </summary>
/// <param name="agent">The agent to add to the database</param>
public void AddNewUserAgent(UserAgentData agent)
{
// Do nothing. yet.
}
/// <summary>
/// Transfers money between two user accounts
/// </summary>
/// <param name="from">Starting account</param>
/// <param name="to">End account</param>
/// <param name="amount">The amount to move</param>
/// <returns>Success?</returns>
public bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount)
{
return true;
}
/// <summary>
/// Transfers inventory between two accounts
/// </summary>
/// <remarks>Move to inventory server</remarks>
/// <param name="from">Senders account</param>
/// <param name="to">Receivers account</param>
/// <param name="item">Inventory item</param>
/// <returns>Success?</returns>
public bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID item)
{
return true;
}
/// <summary>
/// Returns the name of the storage provider
/// </summary>
/// <returns>Storage provider name</returns>
public string getName()
{
return "DB4o Userdata";
}
/// <summary>
/// Returns the version of the storage provider
/// </summary>
/// <returns>Storage provider version</returns>
public string GetVersion()
{
return "0.1";
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly : AssemblyTitle("OpenSim.Data.DB4o")]
[assembly : AssemblyDescription("")]
[assembly : AssemblyConfiguration("")]
[assembly : AssemblyCompany("")]
[assembly : AssemblyProduct("OpenSim.Data.DB4o")]
[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2008")]
[assembly : AssemblyTrademark("")]
[assembly : AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly : ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly : Guid("57991e15-79da-41b7-aa06-2e6b49165a63")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly : AssemblyVersion("1.0.0.0")]
[assembly : AssemblyFileVersion("1.0.0.0")]

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