* Added experimental RegionHandle class to Framework.Types - see email posted to mailing list for technical details. Not actually enabled anywhere and could be helpful for ordinary RegionHandles as well.
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ProjectType>Local</ProjectType>
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@ -6,7 +6,8 @@
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@ -15,9 +16,11 @@
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@ -28,7 +31,8 @@
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<ConfigurationOverrideFile>
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<Optimize>False</Optimize>
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@ -37,7 +41,8 @@
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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@ -46,7 +51,8 @@
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@ -55,22 +61,23 @@
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<Reference Include="System">
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<Reference Include="System.Xml">
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<Reference Include="libsecondlife.dll">
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<HintPath>..\..\bin\libsecondlife.dll</HintPath>
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<Reference Include="Db4objects.Db4o.dll">
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@ -80,13 +87,13 @@
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<Name>XMLRPC</Name>
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<Project>{8E81D43C-0000-0000-0000-000000000000}</Project>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Name>OpenSim.Framework.Console</Name>
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@ -114,6 +121,7 @@
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<Compile Include="SimProfile.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\RegionHandle.cs" />
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<Compile Include="UserProfile.cs">
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<SubType>Code</SubType>
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</Compile>
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@ -212,4 +220,4 @@
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@ -0,0 +1,120 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Net;
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namespace OpenSim.Framework.Types
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{
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/// <summary>
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/// A class for manipulating RegionHandle coordinates
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/// </summary>
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class RegionHandle
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{
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private UInt64 handle;
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/// <summary>
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/// Initialises a new grid-aware RegionHandle
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/// </summary>
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/// <param name="ip">IP Address of the Grid Server for this region</param>
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/// <param name="x">Grid X Coordinate</param>
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/// <param name="y">Grid Y Coordinate</param>
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public RegionHandle(string ip, short x, short y)
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{
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IPAddress addr = IPAddress.Parse(ip);
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long baseHandle = addr.Address;
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// Split the IP address in half
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short a = (short)((baseHandle << 16) & 0xFFFF);
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short b = (short)((baseHandle << 0) & 0xFFFF);
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// Raise the bounds a little
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uint nx = (uint)x;
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uint ny = (uint)y;
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// Multiply grid coords to get region coords
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nx *= 256;
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ny *= 256;
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// Stuff the IP address in too
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nx = (uint)a << 16;
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ny = (uint)b << 16;
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handle = ((UInt64)nx << 32) | (uint)ny;
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}
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/// <summary>
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/// Initialises a new RegionHandle that is not inter-grid aware
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/// </summary>
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/// <param name="x">Grid X Coordinate</param>
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/// <param name="y">Grid Y Coordinate</param>
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public RegionHandle(uint x, uint y)
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{
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handle = ((x * 256) << 32) | (y * 256);
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}
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/// <summary>
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/// Initialises a new RegionHandle from an existing value
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/// </summary>
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/// <param name="Region">A U64 RegionHandle</param>
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public RegionHandle(UInt64 Region)
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{
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handle = Region;
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}
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/// <summary>
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/// Returns the Grid Masked RegionHandle - For use in Teleport packets and other packets where sending the grid IP address may be handy.
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/// </summary>
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/// <remarks>Do not use for SimulatorEnable packets. The client will choke.</remarks>
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/// <returns>Region Handle including IP Address encoding</returns>
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public UInt64 getTeleportHandle()
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{
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return handle;
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}
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/// <summary>
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/// Returns a RegionHandle which may be used for SimulatorEnable packets. Removes the IP address encoding and returns the lower bounds.
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/// </summary>
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/// <returns>A U64 RegionHandle for use in SimulatorEnable packets.</returns>
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public UInt64 getNeighbourHandle()
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{
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UInt64 mask = 0x0000FFFF0000FFFF;
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return handle | mask;
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}
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/// <summary>
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/// Returns the IP Address of the GridServer from a Grid-Encoded RegionHandle
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/// </summary>
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/// <returns>Grid Server IP Address</returns>
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public IPAddress getGridIP()
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{
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uint a = (uint)((handle >> 16) & 0xFFFF);
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uint b = (uint)((handle >> 48) & 0xFFFF);
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return new IPAddress((long)(a << 16) | (long)b);
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}
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/// <summary>
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/// Returns the X Coordinate from a Grid-Encoded RegionHandle
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/// </summary>
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/// <returns>X Coordinate</returns>
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public uint getGridX()
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{
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uint x = (uint)((handle >> 32) & 0xFFFF);
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return x;
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}
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/// <summary>
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/// Returns the Y Coordinate from a Grid-Encoded RegionHandle
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/// </summary>
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/// <returns>Y Coordinate</returns>
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public uint getGridY()
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{
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uint y = (uint)((handle >> 0) & 0xFFFF);
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return y;
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}
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}
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}
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