add LegacySitOffsets handling at LSL api
parent
da5aad87bf
commit
62cacff071
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@ -13483,8 +13483,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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{
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avpos = av.OffsetPosition;
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avpos = av.OffsetPosition;
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if(!av.LegacySitOffsets)
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{
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Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f);
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Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f);
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avpos -= sitOffset;
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avpos -= sitOffset;
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}
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SceneObjectPart sitRoot = av.ParentPart.ParentGroup.RootPart;
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SceneObjectPart sitRoot = av.ParentPart.ParentGroup.RootPart;
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avpos = sitRoot.GetWorldPosition() + avpos * sitRoot.GetWorldRotation();
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avpos = sitRoot.GetWorldPosition() + avpos * sitRoot.GetWorldRotation();
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}
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}
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@ -15731,9 +15735,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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LSL_Vector v;
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LSL_Vector v;
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v = rules.GetVector3Item(idx++);
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v = rules.GetVector3Item(idx++);
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if(!av.LegacySitOffsets)
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{
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LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
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LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
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v = v + 2 * sitOffset;
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v = v + 2 * sitOffset;
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}
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av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
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av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
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positionChanged = true;
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positionChanged = true;
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@ -15910,8 +15917,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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{
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pos = avatar.OffsetPosition;
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pos = avatar.OffsetPosition;
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if(!avatar.LegacySitOffsets)
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{
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Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f);
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Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f);
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pos -= sitOffset;
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pos -= sitOffset;
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}
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SceneObjectPart sitroot = sitPart.ParentGroup.RootPart;
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SceneObjectPart sitroot = sitPart.ParentGroup.RootPart;
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pos = sitroot.AbsolutePosition + pos * sitroot.GetWorldRotation();
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pos = sitroot.AbsolutePosition + pos * sitroot.GetWorldRotation();
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@ -16104,8 +16114,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case (int)ScriptBaseClass.PRIM_POS_LOCAL:
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case (int)ScriptBaseClass.PRIM_POS_LOCAL:
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Vector3 lpos = avatar.OffsetPosition;
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Vector3 lpos = avatar.OffsetPosition;
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if(!avatar.LegacySitOffsets)
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{
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Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f);
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Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f);
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lpos -= lsitOffset;
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lpos -= lsitOffset;
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}
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res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z));
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res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z));
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break;
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break;
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