* Force ClickAction persistence even if other object properties are not edited * Thanks nlin!0.6.0-stable
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2d7aca6d9d
commit
62d1eba3b2
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@ -422,6 +422,7 @@ namespace OpenSim.Framework
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event ObjectDeselect OnObjectDeselect;
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event GenericCall7 OnObjectDescription;
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event GenericCall7 OnObjectName;
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event GenericCall7 OnObjectClickAction;
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event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
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event UpdatePrimFlags OnUpdatePrimFlags;
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event UpdatePrimTexture OnUpdatePrimTexture;
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@ -170,6 +170,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private ObjectSelect handlerDeGrabObject = null; //OnDeGrabObject;
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private GenericCall7 handlerObjectDescription = null;
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private GenericCall7 handlerObjectName = null;
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private GenericCall7 handlerObjectClickAction = null;
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private ObjectPermissions handlerObjectPermissions = null;
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private RequestObjectPropertiesFamily handlerRequestObjectPropertiesFamily = null; //OnRequestObjectPropertiesFamily;
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private TextureRequest handlerTextureRequest = null;
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@ -864,6 +865,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public event ObjectDeselect OnObjectDeselect;
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public event GenericCall7 OnObjectDescription;
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public event GenericCall7 OnObjectName;
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public event GenericCall7 OnObjectClickAction;
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public event ObjectIncludeInSearch OnObjectIncludeInSearch;
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public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
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public event UpdatePrimFlags OnUpdatePrimFlags;
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@ -4774,16 +4776,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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case PacketType.ObjectClickAction:
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ObjectClickActionPacket ocpacket = (ObjectClickActionPacket)Pack;
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Scene tScene = (Scene)m_scene;
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foreach (ObjectClickActionPacket.ObjectDataBlock odata in ocpacket.ObjectData)
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handlerObjectClickAction = OnObjectClickAction;
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if(handlerObjectClickAction != null)
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{
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byte action = odata.ClickAction;
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uint localId = odata.ObjectLocalID;
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SceneObjectPart part = tScene.GetSceneObjectPart(localId);
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part.ClickAction = action;
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foreach (ObjectClickActionPacket.ObjectDataBlock odata in ocpacket.ObjectData)
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{
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byte action = odata.ClickAction;
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uint localID = odata.ObjectLocalID;
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handlerObjectClickAction(this, localID, action.ToString());
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}
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}
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break;
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#endregion
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@ -211,6 +211,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
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public event ObjectSelect OnObjectSelect;
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public event GenericCall7 OnObjectDescription;
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public event GenericCall7 OnObjectName;
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public event GenericCall7 OnObjectClickAction;
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public event UpdatePrimFlags OnUpdatePrimFlags;
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public event UpdatePrimTexture OnUpdatePrimTexture;
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public event UpdateVector OnUpdatePrimGroupPosition;
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@ -1218,6 +1218,22 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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protected internal void PrimClickAction(IClientAPI remoteClient, uint primLocalID, string clickAction)
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{
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SceneObjectGroup group = GetGroupByPrim(primLocalID);
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if (group != null)
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{
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if (m_parentScene.ExternalChecks.ExternalChecksCanEditObject(group.UUID, remoteClient.AgentId))
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{
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SceneObjectPart part = m_parentScene.GetSceneObjectPart(primLocalID);
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part.ClickAction = Convert.ToByte(clickAction);
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group.HasGroupChanged = true;
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}
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}
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}
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protected internal void UpdateExtraParam(UUID agentID, uint primLocalID, ushort type, bool inUse, byte[] data)
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{
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SceneObjectGroup group = GetGroupByPrim(primLocalID);
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@ -2144,6 +2144,7 @@ namespace OpenSim.Region.Environment.Scenes
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client.OnNameFromUUIDRequest += CommsManager.HandleUUIDNameRequest;
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client.OnObjectDescription += m_innerScene.PrimDescription;
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client.OnObjectName += m_innerScene.PrimName;
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client.OnObjectClickAction += m_innerScene.PrimClickAction;
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client.OnLinkObjects += m_innerScene.LinkObjects;
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client.OnDelinkObjects += m_innerScene.DelinkObjects;
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client.OnObjectDuplicate += m_innerScene.DuplicateObject;
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@ -106,6 +106,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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public event ObjectSelect OnObjectSelect;
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public event GenericCall7 OnObjectDescription;
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public event GenericCall7 OnObjectName;
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public event GenericCall7 OnObjectClickAction;
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public event UpdatePrimFlags OnUpdatePrimFlags;
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public event UpdatePrimTexture OnUpdatePrimTexture;
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public event UpdateVector OnUpdatePrimGroupPosition;
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