Revert progressive texture patch from r8001 until issues can be addressed
parent
a9988fa6cf
commit
630ce5b264
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@ -204,14 +204,14 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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/// <param name="e"></param>
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public void TextureRequest(Object sender, TextureRequestArgs e)
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{
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IClientAPI client = (IClientAPI) sender;
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IClientAPI client = (IClientAPI)sender;
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if (e.Priority == 1016001f) // Preview
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{
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if (client.Scene is Scene)
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{
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Scene scene = (Scene)client.Scene;
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CachedUserInfo profile = scene.CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId);
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if (profile == null) // Deny unknown user
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return;
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@ -241,52 +241,44 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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{
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ITextureSender sender = null;
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// try
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// {
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try
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{
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while (true)
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{
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try
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{
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sender = m_queueSenders.Dequeue();
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sender = m_queueSenders.Dequeue();
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if (sender.Cancel)
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if (sender.Cancel)
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{
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TextureSent(sender);
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sender.Cancel = false;
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}
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else
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{
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bool finished = sender.SendTexturePacket();
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if (finished)
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{
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TextureSent(sender);
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sender.Cancel = false;
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}
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else
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{
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bool finished = sender.SendTexturePacket();
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if (finished)
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{
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TextureSent(sender);
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}
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else
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{
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m_queueSenders.Enqueue(sender);
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}
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m_queueSenders.Enqueue(sender);
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}
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// Make sure that any sender we currently have can get garbage collected
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sender = null;
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//m_log.InfoFormat("[TEXTURE] Texture sender queue size: {0}", m_queueSenders.Count());
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}
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catch(Exception e)
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{
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m_log.ErrorFormat(
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"[TEXTURE]: Texture send thread caught exception. The texture send was aborted. Exception is {0}", e);
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}
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// Make sure that any sender we currently have can get garbage collected
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sender = null;
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//m_log.InfoFormat("[TEXTURE] Texture sender queue size: {0}", m_queueSenders.Count());
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}
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// }
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// catch (Exception e)
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// {
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// // TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened
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// m_log.ErrorFormat(
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// "[TEXTURE]: Texture send thread terminating with exception. PLEASE REBOOT YOUR SIM - TEXTURES WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}",
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// e);
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// }
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}
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catch (Exception e)
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{
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// TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened
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m_log.ErrorFormat(
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"[TEXTURE]: Texture send thread terminating with exception. PLEASE REBOOT YOUR SIM - TEXTURES WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}",
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e);
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}
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}
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/// <summary>
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@ -28,6 +28,7 @@
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using System.Reflection;
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using log4net;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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@ -38,11 +39,11 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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/// </summary>
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public class TextureNotFoundSender : ITextureSender
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{
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// private static readonly log4net.ILog m_log
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// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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// private static readonly log4net.ILog m_log
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// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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// private IClientAPI m_client;
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// private UUID m_textureId;
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// private IClientAPI m_client;
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// private UUID m_textureId;
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public TextureNotFoundSender(IClientAPI client, UUID textureID)
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{
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@ -55,13 +56,13 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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public bool Sending
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{
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get { return false; }
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set {}
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set { }
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}
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public bool Cancel
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{
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get { return false; }
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set {}
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set { }
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}
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// See ITextureSender
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@ -73,13 +74,13 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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// See ITextureSender
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public bool SendTexturePacket()
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{
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// m_log.DebugFormat(
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// "[TEXTURE NOT FOUND SENDER]: Informing the client that texture {0} cannot be found",
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// m_textureId);
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// m_log.DebugFormat(
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// "[TEXTURE NOT FOUND SENDER]: Informing the client that texture {0} cannot be found",
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// m_textureId);
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// XXX Temporarily disabling as this appears to be causing client crashes on at least
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// 1.19.0(5) of the Linden Second Life client.
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// m_client.SendImageNotFound(m_textureId);
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// m_client.SendImageNotFound(m_textureId);
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return true;
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}
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@ -56,10 +56,11 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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/// <summary>
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/// We will allow the client to request the same texture n times before dropping further requests
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///
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/// This number contains repeated requests for the same texture at different resolutions (which
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/// are handled since r7368). However, this situation should be handled in a more sophisticated way.
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/// This number includes repeated requests for the same texture at different resolutions (which we don't
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/// currently handle properly as far as I know). However, this situation should be handled in a more
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/// sophisticated way.
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/// </summary>
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private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 15;
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private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5;
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/// <summary>
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/// XXX Also going to limit requests for found textures.
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@ -119,13 +120,13 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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}
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else
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{
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// m_log.DebugFormat("[TEXTURE]: Received a request for texture {0}", e.RequestedAssetID);
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// m_log.DebugFormat("[TEXTURE]: Received a request for texture {0}", e.RequestedAssetID);
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if (!foundTextureLimitStrategy.AllowRequest(e.RequestedAssetID))
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{
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// m_log.DebugFormat(
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// "[TEXTURE]: Refusing request for {0} from client {1}",
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// e.RequestedAssetID, m_client.AgentId);
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// m_log.DebugFormat(
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// "[TEXTURE]: Refusing request for {0} from client {1}",
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// e.RequestedAssetID, m_client.AgentId);
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return;
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}
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@ -138,9 +139,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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// Commenting out this message for now as it causes too much noise with other
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// debug messages.
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// m_log.DebugFormat(
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// "[TEXTURE]: Dropping requests for notified missing texture {0} for client {1} since we have received more than {2} requests",
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// e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS);
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// m_log.DebugFormat(
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// "[TEXTURE]: Dropping requests for notified missing texture {0} for client {1} since we have received more than {2} requests",
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// e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS);
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}
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return;
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@ -148,7 +149,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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m_scene.AddPendingDownloads(1);
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TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber, e.Priority);
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TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber);
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m_textureSenders.Add(e.RequestedAssetID, requestHandler);
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m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true);
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@ -195,9 +196,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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{
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missingTextureLimitStrategy.MonitorRequests(textureID);
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// m_log.DebugFormat(
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// "[TEXTURE]: Queueing first TextureNotFoundSender for {0}, client {1}",
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// textureID, m_client.AgentId);
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// m_log.DebugFormat(
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// "[TEXTURE]: Queueing first TextureNotFoundSender for {0}, client {1}",
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// textureID, m_client.AgentId);
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}
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ITextureSender textureNotFoundSender = new TextureNotFoundSender(m_client, textureID);
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@ -53,7 +53,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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agent.startpos = Vector3.Zero;
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agent.CapsPath = "http://wibble.com";
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new TextureSender(new TestClient(agent), 0, 0, 1.0f);
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new TextureSender(new TestClient(agent), 0, 0);
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}
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}
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}
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@ -27,104 +27,13 @@
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using System;
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using System.Reflection;
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using OpenMetaverse.Packets;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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{
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public class ImageDownload
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{
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public const int FIRST_IMAGE_PACKET_SIZE = 600;
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public const int IMAGE_PACKET_SIZE = 1000;
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public OpenMetaverse.AssetTexture Texture;
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public int DiscardLevel;
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public float Priority;
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public int CurrentPacket;
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public int StopPacket;
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public ImageDownload(OpenMetaverse.AssetTexture texture, int discardLevel, float priority, int packet)
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{
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Texture = texture;
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Update(discardLevel, priority, packet);
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}
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/// <summary>
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/// Updates an image transfer with new information and recalculates
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/// offsets
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/// </summary>
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/// <param name="discardLevel">New requested discard level</param>
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/// <param name="priority">New requested priority</param>
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/// <param name="packet">New requested packet offset</param>
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public void Update(int discardLevel, float priority, int packet)
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{
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Priority = priority;
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DiscardLevel = Clamp(discardLevel, 0, Texture.LayerInfo.Length - 1);
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StopPacket = GetPacketForBytePosition(Texture.LayerInfo[(Texture.LayerInfo.Length - 1) - DiscardLevel].End);
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CurrentPacket = Clamp(packet, 1, TexturePacketCount());
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}
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/// <summary>
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/// Returns the total number of packets needed to transfer this texture,
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/// including the first packet of size FIRST_IMAGE_PACKET_SIZE
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/// </summary>
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/// <returns>Total number of packets needed to transfer this texture</returns>
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public int TexturePacketCount()
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{
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return ((Texture.AssetData.Length - FIRST_IMAGE_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE) + 1;
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}
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/// <summary>
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/// Returns the current byte offset for this transfer, calculated from
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/// the CurrentPacket
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/// </summary>
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/// <returns>Current byte offset for this transfer</returns>
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public int CurrentBytePosition()
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{
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return FIRST_IMAGE_PACKET_SIZE + (CurrentPacket - 1) * IMAGE_PACKET_SIZE;
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}
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/// <summary>
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/// Returns the size, in bytes, of the last packet. This will be somewhere
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/// between 1 and IMAGE_PACKET_SIZE bytes
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/// </summary>
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/// <returns>Size of the last packet in the transfer</returns>
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public int LastPacketSize()
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{
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return Texture.AssetData.Length - (FIRST_IMAGE_PACKET_SIZE + ((TexturePacketCount() - 2) * IMAGE_PACKET_SIZE));
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}
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/// <summary>
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/// Find the packet number that contains a given byte position
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/// </summary>
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/// <param name="bytePosition">Byte position</param>
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/// <returns>Packet number that contains the given byte position</returns>
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int GetPacketForBytePosition(int bytePosition)
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{
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return ((bytePosition - FIRST_IMAGE_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE);
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}
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/// <summary>
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/// Clamp a given value between a range
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/// </summary>
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/// <param name="value">Value to clamp</param>
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/// <param name="min">Minimum allowable value</param>
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/// <param name="max">Maximum allowable value</param>
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/// <returns>A value inclusively between lower and upper</returns>
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static int Clamp(int value, int min, int max)
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{
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// First we check to see if we're greater than the max
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value = (value > max) ? max : value;
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// Then we check to see if we're less than the min.
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value = (value < min) ? min : value;
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// There's no check to see if min > max.
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return value;
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}
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}
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/// <summary>
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/// A TextureSender handles the process of receiving a texture requested by the client from the
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/// AssetCache, and then sending that texture back to the client.
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@ -134,81 +43,90 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Records the number of times texture send has been called.
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/// </summary>
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public int counter = 0;
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public bool ImageLoaded = false;
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/// <summary>
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/// Holds the texture asset to send.
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/// </summary>
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private AssetBase m_asset;
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private bool m_cancel = false;
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private bool m_sending = false;
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private bool sendFirstPacket = false;
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private int initialDiscardLevel = 0;
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private int initialPacketNum = 0;
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private float initialPriority = 0.0f;
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private ImageDownload download;
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//public UUID assetID { get { return m_asset.FullID; } }
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// private bool m_cancel = false;
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// See ITextureSender
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// private bool m_sending = false;
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/// <summary>
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/// This is actually the number of extra packets required to send the texture data! We always assume
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/// at least one is required.
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/// </summary>
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private int NumPackets = 0;
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/// <summary>
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/// Holds the packet number to send next. In this case, each packet is 1000 bytes long and starts
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/// at the 600th byte (0th indexed).
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/// </summary>
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private int PacketCounter = 0;
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private int RequestedDiscardLevel = -1;
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private IClientAPI RequestUser;
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private uint StartPacketNumber = 0;
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public TextureSender(IClientAPI client, int discardLevel, uint packetNumber, float priority)
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public TextureSender(IClientAPI client, int discardLevel, uint packetNumber)
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{
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RequestUser = client;
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initialDiscardLevel = discardLevel;
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initialPacketNum = (int)packetNumber;
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initialPriority = priority;
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RequestedDiscardLevel = discardLevel;
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StartPacketNumber = packetNumber;
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}
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#region ITextureSender Members
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public bool Cancel
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{
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get { return m_cancel; }
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set { m_cancel = value; }
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get { return false; }
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set
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{
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// m_cancel = value;
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}
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}
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public bool Sending
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{
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get { return m_sending; }
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set { m_sending = value; }
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get { return false; }
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set
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{
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// m_sending = value;
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}
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}
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// See ITextureSender
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public void UpdateRequest(int discardLevel, uint packetNumber)
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{
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if (download == null)
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return;
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lock (download)
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{
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if (discardLevel < download.DiscardLevel)
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m_log.DebugFormat("Image download {0} is changing from DiscardLevel {1} to {2}",
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m_asset.FullID, download.DiscardLevel, discardLevel);
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if (packetNumber != download.CurrentPacket)
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m_log.DebugFormat("Image download {0} is changing from Packet {1} to {2}",
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m_asset.FullID, download.CurrentPacket, packetNumber);
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download.Update(discardLevel, download.Priority, (int)packetNumber);
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sendFirstPacket = true;
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}
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RequestedDiscardLevel = discardLevel;
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StartPacketNumber = packetNumber;
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PacketCounter = (int)StartPacketNumber;
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}
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// See ITextureSender
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public bool SendTexturePacket()
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{
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if (download != null && !m_cancel && (sendFirstPacket || download.CurrentPacket <= download.StopPacket))
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//m_log.DebugFormat("[TEXTURE SENDER]: Sending packet for {0}", m_asset.FullID);
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SendPacket();
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counter++;
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if ((NumPackets == 0) || (RequestedDiscardLevel == -1) || (PacketCounter > NumPackets) ||
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((RequestedDiscardLevel > 0) && (counter > 50 + (NumPackets / (RequestedDiscardLevel + 1)))))
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{
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SendPacket();
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return false;
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}
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else
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{
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m_sending = false;
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m_cancel = true;
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sendFirstPacket = false;
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return true;
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}
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return false;
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}
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#endregion
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@ -220,52 +138,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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public void TextureReceived(AssetBase asset)
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{
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m_asset = asset;
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try
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{
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OpenMetaverse.AssetTexture texture = new OpenMetaverse.AssetTexture(m_asset.FullID, m_asset.Data);
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if (texture.DecodeLayerBoundaries())
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{
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bool sane = true;
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// Sanity check all of the layers
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for (int i = 0; i < texture.LayerInfo.Length; i++)
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{
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if (texture.LayerInfo[i].End > texture.AssetData.Length)
|
||||
{
|
||||
sane = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (sane)
|
||||
{
|
||||
download = new ImageDownload(texture, initialDiscardLevel, initialPriority, initialPacketNum);
|
||||
ImageLoaded = true;
|
||||
m_sending = true;
|
||||
m_cancel = false;
|
||||
sendFirstPacket = true;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Error("JPEG2000 texture decoding succeeded, but sanity check failed for " +
|
||||
m_asset.FullID.ToString());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Error("JPEG2000 texture decoding failed for " + m_asset.FullID.ToString());
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Error("JPEG2000 texture decoding threw an exception for " + m_asset.FullID.ToString(), ex);
|
||||
}
|
||||
|
||||
ImageLoaded = false;
|
||||
m_sending = false;
|
||||
m_cancel = true;
|
||||
NumPackets = CalculateNumPackets(asset.Data.Length);
|
||||
PacketCounter = (int)StartPacketNumber;
|
||||
ImageLoaded = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -273,48 +148,66 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
|
|||
/// </summary>
|
||||
private void SendPacket()
|
||||
{
|
||||
lock (download)
|
||||
if (PacketCounter <= NumPackets)
|
||||
{
|
||||
if (sendFirstPacket)
|
||||
if (PacketCounter == 0)
|
||||
{
|
||||
sendFirstPacket = false;
|
||||
|
||||
if (m_asset.Data.Length <= ImageDownload.FIRST_IMAGE_PACKET_SIZE)
|
||||
if (NumPackets == 0)
|
||||
{
|
||||
RequestUser.SendImageFirstPart(1, m_asset.FullID, (uint)m_asset.Data.Length, m_asset.Data, 2);
|
||||
return;
|
||||
PacketCounter++;
|
||||
}
|
||||
else
|
||||
{
|
||||
byte[] firstImageData = new byte[ImageDownload.FIRST_IMAGE_PACKET_SIZE];
|
||||
try { Buffer.BlockCopy(m_asset.Data, 0, firstImageData, 0, ImageDownload.FIRST_IMAGE_PACKET_SIZE); }
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Error("Texture data copy failed on first packet for " + m_asset.FullID.ToString());
|
||||
m_cancel = true;
|
||||
m_sending = false;
|
||||
return;
|
||||
}
|
||||
RequestUser.SendImageFirstPart((ushort)download.TexturePacketCount(), m_asset.FullID, (uint)m_asset.Data.Length, firstImageData, 2);
|
||||
byte[] ImageData1 = new byte[600];
|
||||
Array.Copy(m_asset.Data, 0, ImageData1, 0, 600);
|
||||
|
||||
RequestUser.SendImageFirstPart(
|
||||
(ushort)(NumPackets), m_asset.FullID, (uint)m_asset.Data.Length, ImageData1, 2);
|
||||
PacketCounter++;
|
||||
}
|
||||
}
|
||||
|
||||
int imagePacketSize = (download.CurrentPacket == download.TexturePacketCount() - 1) ?
|
||||
download.LastPacketSize() : ImageDownload.IMAGE_PACKET_SIZE;
|
||||
|
||||
byte[] imageData = new byte[imagePacketSize];
|
||||
try { Buffer.BlockCopy(m_asset.Data, download.CurrentBytePosition(), imageData, 0, imagePacketSize); }
|
||||
catch (Exception)
|
||||
else
|
||||
{
|
||||
m_log.Error("Texture data copy failed for " + m_asset.FullID.ToString());
|
||||
m_cancel = true;
|
||||
m_sending = false;
|
||||
return;
|
||||
}
|
||||
int size = m_asset.Data.Length - 600 - (1000 * (PacketCounter - 1));
|
||||
if (size > 1000) size = 1000;
|
||||
byte[] imageData = new byte[size];
|
||||
try
|
||||
{
|
||||
Array.Copy(m_asset.Data, 600 + (1000 * (PacketCounter - 1)), imageData, 0, size);
|
||||
}
|
||||
catch (ArgumentOutOfRangeException)
|
||||
{
|
||||
m_log.Error("[TEXTURE SENDER]: Unable to separate texture into multiple packets: Array bounds failure on asset:" +
|
||||
m_asset.FullID.ToString());
|
||||
return;
|
||||
}
|
||||
|
||||
RequestUser.SendImageNextPart((ushort)download.CurrentPacket, m_asset.FullID, imageData);
|
||||
++download.CurrentPacket;
|
||||
RequestUser.SendImageNextPart((ushort)PacketCounter, m_asset.FullID, imageData);
|
||||
PacketCounter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculate the number of packets that will be required to send the texture loaded into this sender
|
||||
/// This is actually the number of 1000 byte packets not including an initial 600 byte packet...
|
||||
/// </summary>
|
||||
/// <param name="length"></param>
|
||||
/// <returns></returns>
|
||||
private int CalculateNumPackets(int length)
|
||||
{
|
||||
int numPackets = 0;
|
||||
|
||||
if (length > 600)
|
||||
{
|
||||
//over 600 bytes so split up file
|
||||
int restData = (length - 600);
|
||||
int restPackets = ((restData + 999) / 1000);
|
||||
numPackets = restPackets;
|
||||
}
|
||||
|
||||
return numPackets;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -30,6 +30,7 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using Nwc.XmlRpc;
|
||||
|
@ -101,10 +102,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
|
||||
private Dictionary<UUID, ulong> m_rootAgents = new Dictionary<UUID, ulong>();
|
||||
|
||||
private Dictionary<UUID, UUID> m_pendingCallingcardRequests = new Dictionary<UUID,UUID>();
|
||||
private Dictionary<UUID, UUID> m_pendingCallingcardRequests = new Dictionary<UUID, UUID>();
|
||||
|
||||
private Scene m_initialScene; // saves a lookup if we don't have a specific scene
|
||||
private Dictionary<ulong, Scene> m_scenes = new Dictionary<ulong,Scene>();
|
||||
private Dictionary<ulong, Scene> m_scenes = new Dictionary<ulong, Scene>();
|
||||
private IMessageTransferModule m_TransferModule = null;
|
||||
|
||||
#region IRegionModule Members
|
||||
|
@ -124,9 +125,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
if (!m_scenes.ContainsKey(scene.RegionInfo.RegionHandle))
|
||||
m_scenes[scene.RegionInfo.RegionHandle] = scene;
|
||||
}
|
||||
|
||||
|
||||
scene.RegisterModuleInterface<IFriendsModule>(this);
|
||||
|
||||
|
||||
scene.EventManager.OnNewClient += OnNewClient;
|
||||
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
|
||||
scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
|
||||
|
@ -179,7 +180,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
lock (m_rootAgents)
|
||||
{
|
||||
List<ScenePresence> friendsHere = new List<ScenePresence>();
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
UUID agentID = new UUID((string)requestData["agentID"]);
|
||||
|
@ -212,7 +213,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
}
|
||||
}
|
||||
}
|
||||
catch(Exception e)
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn("[FRIENDS]: Got exception while parsing presence_update_bulk request:", e);
|
||||
}
|
||||
|
@ -374,24 +375,24 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
}
|
||||
return returnAgent;
|
||||
}
|
||||
|
||||
|
||||
public void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage)
|
||||
{
|
||||
CachedUserInfo userInfo = m_initialScene.CommsManager.UserProfileCacheService.GetUserDetails(fromUserId);
|
||||
|
||||
|
||||
if (userInfo != null)
|
||||
{
|
||||
GridInstantMessage msg = new GridInstantMessage(
|
||||
toUserClient.Scene, fromUserId, userInfo.UserProfile.Name, toUserClient.AgentId,
|
||||
(byte)InstantMessageDialog.FriendshipOffered, offerMessage, false, Vector3.Zero);
|
||||
|
||||
(byte)InstantMessageDialog.FriendshipOffered, offerMessage, false, Vector3.Zero);
|
||||
|
||||
FriendshipOffered(msg);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat("[FRIENDS]: No user found for id {0} in OfferFriendship()", fromUserId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region FriendRequestHandling
|
||||
|
||||
|
@ -413,7 +414,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
FriendshipDeclined(client, im);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a user offers a friendship.
|
||||
/// </summary>
|
||||
|
@ -448,14 +449,14 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
// If new friend is local, it will send an IM to the viewer.
|
||||
// If new friend is remote, it will cause a OnGridInstantMessage on the remote server
|
||||
m_TransferModule.SendInstantMessage(im,
|
||||
delegate(bool success)
|
||||
delegate(bool success)
|
||||
{
|
||||
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a user accepts a friendship offer.
|
||||
/// </summary>
|
||||
|
@ -464,9 +465,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
private void FriendshipAccepted(IClientAPI client, GridInstantMessage im)
|
||||
{
|
||||
m_log.DebugFormat("[FRIEND]: 39 - from client {0}, agent {2} {3}, imsession {4} to {5}: {6} (dialog {7})",
|
||||
client.AgentId, im.fromAgentID, im.fromAgentName, im.imSessionID, im.toAgentID, im.message, im.dialog);
|
||||
client.AgentId, im.fromAgentID, im.fromAgentName, im.imSessionID, im.toAgentID, im.message, im.dialog);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a user declines a friendship offer.
|
||||
/// </summary>
|
||||
|
@ -477,7 +478,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
{
|
||||
UUID fromAgentID = new UUID(im.fromAgentID);
|
||||
UUID toAgentID = new UUID(im.toAgentID);
|
||||
|
||||
|
||||
// declining the friendship offer causes a type 40 IM being sent to the (possibly remote) initiator
|
||||
// toAgentID is initiator, fromAgentID declined friendship
|
||||
m_log.DebugFormat("[FRIEND]: 40 - from client {0}, agent {1} {2}, imsession {3} to {4}: {5} (dialog {6})",
|
||||
|
@ -487,14 +488,15 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
// Send the decline to whoever is the destination.
|
||||
GridInstantMessage msg = new GridInstantMessage(client.Scene, fromAgentID, client.Name, toAgentID,
|
||||
im.dialog, im.message, im.offline != 0, im.Position);
|
||||
|
||||
|
||||
// If new friend is local, it will send an IM to the viewer.
|
||||
// If new friend is remote, it will cause a OnGridInstantMessage on the remote server
|
||||
m_TransferModule.SendInstantMessage(msg,
|
||||
delegate(bool success) {
|
||||
delegate(bool success)
|
||||
{
|
||||
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
|
||||
}
|
||||
);
|
||||
);
|
||||
}
|
||||
|
||||
private void OnGridInstantMessage(GridInstantMessage msg)
|
||||
|
@ -510,7 +512,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
{
|
||||
// this should succeed as we *know* the root agent is here.
|
||||
m_TransferModule.SendInstantMessage(msg,
|
||||
delegate(bool success) {
|
||||
delegate(bool success)
|
||||
{
|
||||
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
|
||||
}
|
||||
);
|
||||
|
@ -566,7 +569,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
client.Name, client.AgentId, agentID, friendID);
|
||||
|
||||
// store the new friend persistently for both avatars
|
||||
m_initialScene.StoreAddFriendship(friendID, agentID, (uint) FriendRights.CanSeeOnline);
|
||||
m_initialScene.StoreAddFriendship(friendID, agentID, (uint)FriendRights.CanSeeOnline);
|
||||
|
||||
// The cache entries aren't valid anymore either, as we just added a friend to both sides.
|
||||
lock (m_friendLists)
|
||||
|
@ -609,7 +612,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
if (m_TransferModule != null)
|
||||
{
|
||||
m_TransferModule.SendInstantMessage(msg,
|
||||
delegate(bool success) {
|
||||
delegate(bool success)
|
||||
{
|
||||
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
|
||||
}
|
||||
);
|
||||
|
@ -633,7 +637,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
if (m_TransferModule != null)
|
||||
{
|
||||
m_TransferModule.SendInstantMessage(msg,
|
||||
delegate(bool success) {
|
||||
delegate(bool success)
|
||||
{
|
||||
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
|
||||
}
|
||||
);
|
||||
|
@ -809,16 +814,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
// I can't believe that we have Dictionaries, but no Sets, considering Java introduced them years ago...
|
||||
List<UUID> friendIDsToSendTo = new List<UUID>();
|
||||
List<UUID> candidateFriendIDsToReceive = new List<UUID>();
|
||||
|
||||
|
||||
foreach (FriendListItem item in friendList)
|
||||
{
|
||||
if (((item.FriendListOwnerPerms | item.FriendPerms) & (uint)FriendRights.CanSeeOnline) != 0)
|
||||
{
|
||||
// friend is allowed to see my presence => add
|
||||
if ((item.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
|
||||
if ((item.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
|
||||
friendIDsToSendTo.Add(item.Friend);
|
||||
|
||||
if ((item.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
|
||||
if ((item.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
|
||||
candidateFriendIDsToReceive.Add(item.Friend);
|
||||
}
|
||||
}
|
||||
|
@ -857,7 +862,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
if (iAmOnline)
|
||||
{
|
||||
List<UUID> friendIDsToReceive = new List<UUID>();
|
||||
|
||||
|
||||
for (int i = candidateFriendIDsToReceive.Count - 1; i >= 0; --i)
|
||||
{
|
||||
UUID uuid = candidateFriendIDsToReceive[i];
|
||||
|
@ -867,11 +872,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
friendIDsToReceive.Add(uuid);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[FRIEND]: Sending {0} online friends to {1}", friendIDsToReceive.Count, client.Name);
|
||||
|
||||
if (friendIDsToReceive.Count > 0)
|
||||
|
||||
if (friendIDsToReceive.Count > 0)
|
||||
client.SendAgentOnline(friendIDsToReceive.ToArray());
|
||||
|
||||
// clear them for a possible second iteration; we don't have to repeat this
|
||||
|
@ -914,7 +919,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
if (friendIDsToSendTo.Count > 0)
|
||||
{
|
||||
// sort them into regions
|
||||
Dictionary<ulong, List<UUID>> friendsInRegion = new Dictionary<ulong,List<UUID>>();
|
||||
Dictionary<ulong, List<UUID>> friendsInRegion = new Dictionary<ulong, List<UUID>>();
|
||||
foreach (UUID uuid in friendIDsToSendTo)
|
||||
{
|
||||
ulong handle = friendRegions[uuid].regionHandle; // this can't fail as we filtered above already
|
||||
|
@ -993,5 +998,5 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
}
|
||||
|
|
|
@ -31,6 +31,7 @@ using System.Reflection;
|
|||
using System.Text;
|
||||
using System.Timers;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
|
@ -42,12 +43,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public partial class Scene
|
||||
{
|
||||
private static readonly ILog m_log
|
||||
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Allows asynchronous derezzing of objects from the scene into a client's inventory.
|
||||
/// </summary>
|
||||
protected AsyncSceneObjectGroupDeleter m_asyncSceneObjectDeleter;
|
||||
protected AsyncSceneObjectGroupDeleter m_asyncSceneObjectDeleter;
|
||||
|
||||
/// <summary>
|
||||
/// Start all the scripts in the scene which should be started.
|
||||
|
@ -60,14 +61,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (group is SceneObjectGroup)
|
||||
{
|
||||
((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
|
||||
((SceneObjectGroup)group).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item)
|
||||
{
|
||||
IMoneyModule money=RequestModuleInterface<IMoneyModule>();
|
||||
IMoneyModule money = RequestModuleInterface<IMoneyModule>();
|
||||
if (money != null)
|
||||
{
|
||||
money.ApplyUploadCharge(agentID);
|
||||
|
@ -145,9 +146,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[AGENT INVENTORY]: Could not resolve user {0} for adding an inventory item",
|
||||
"[AGENT INVENTORY]: Could not resolve user {0} for adding an inventory item",
|
||||
remoteClient.AgentId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -175,7 +176,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
remoteClient.SendAgentAlertMessage("Insufficient permissions to edit notecard", false);
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
|
||||
remoteClient.SendAgentAlertMessage("Notecard saved", false);
|
||||
}
|
||||
else if ((InventoryType)item.InvType == InventoryType.LSL)
|
||||
|
@ -185,7 +186,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
remoteClient.SendAgentAlertMessage("Insufficient permissions to edit script", false);
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
|
||||
remoteClient.SendAgentAlertMessage("Script saved", false);
|
||||
}
|
||||
|
||||
|
@ -204,10 +205,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[AGENT INVENTORY]: Could not resolve user {0} for caps inventory update",
|
||||
"[AGENT INVENTORY]: Could not resolve user {0} for caps inventory update",
|
||||
remoteClient.AgentId);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
|
@ -283,7 +284,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
part.Inventory.RemoveScriptInstance(item.ItemID);
|
||||
}
|
||||
|
||||
|
||||
// Update item with new asset
|
||||
item.AssetID = asset.FullID;
|
||||
group.UpdateInventoryItem(item);
|
||||
|
@ -335,9 +336,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="name">The name of the updated item</param>
|
||||
/// <param name="description">The description of the updated item</param>
|
||||
/// <param name="nextOwnerMask">The permissions of the updated item</param>
|
||||
/* public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
|
||||
UUID itemID, string name, string description,
|
||||
uint nextOwnerMask)*/
|
||||
/* public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
|
||||
UUID itemID, string name, string description,
|
||||
uint nextOwnerMask)*/
|
||||
public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
|
||||
UUID itemID, InventoryItemBase itemUpd)
|
||||
{
|
||||
|
@ -426,7 +427,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
return GiveInventoryItem(recipient, senderId, itemId, UUID.Zero);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Give an inventory item from one user to another
|
||||
/// </summary>
|
||||
|
@ -485,7 +486,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
itemCopy.AssetType = item.AssetType;
|
||||
itemCopy.InvType = item.InvType;
|
||||
itemCopy.Folder = recipientFolderId;
|
||||
|
||||
|
||||
if (Permissions.PropagatePermissions())
|
||||
{
|
||||
if (item.InvType == 6)
|
||||
|
@ -502,7 +503,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if ((item.CurrentPermissions & 8) != 0) // Propagate slam bit
|
||||
{
|
||||
itemCopy.CurrentPermissions = item.NextPermissions;
|
||||
itemCopy.BasePermissions=itemCopy.CurrentPermissions;
|
||||
itemCopy.BasePermissions = itemCopy.CurrentPermissions;
|
||||
itemCopy.CurrentPermissions |= 8;
|
||||
}
|
||||
|
||||
|
@ -557,10 +558,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemId.ToString() + ", no root folder");
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Give an entire inventory folder from one user to another. The entire contents (including all descendent
|
||||
/// folders) is given.
|
||||
|
@ -588,24 +589,24 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
if (!senderUserInfo.HasReceivedInventory)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[AGENT INVENTORY]: Could not give inventory folder - have not yet received inventory for {0}",
|
||||
senderId);
|
||||
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
InventoryFolderImpl folder = senderUserInfo.RootFolder.FindFolder(folderId);
|
||||
|
||||
|
||||
if (null == folder)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[AGENT INVENTORY]: Could not find inventory folder {0} to give", folderId);
|
||||
|
||||
return null;
|
||||
return null;
|
||||
}
|
||||
|
||||
CachedUserInfo recipientUserInfo
|
||||
|
@ -618,30 +619,30 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
if (recipientParentFolderId == UUID.Zero)
|
||||
recipientParentFolderId = recipientUserInfo.RootFolder.ID;
|
||||
|
||||
|
||||
UUID newFolderId = UUID.Random();
|
||||
recipientUserInfo.CreateFolder(folder.Name, newFolderId, (ushort)folder.Type, recipientParentFolderId);
|
||||
|
||||
|
||||
// XXX: Messy - we should really get this back in the CreateFolder call
|
||||
InventoryFolderImpl copiedFolder = recipientUserInfo.RootFolder.FindFolder(newFolderId);
|
||||
|
||||
|
||||
// Give all the subfolders
|
||||
List<InventoryFolderImpl> subFolders = folder.RequestListOfFolderImpls();
|
||||
foreach (InventoryFolderImpl childFolder in subFolders)
|
||||
{
|
||||
GiveInventoryFolder(recipientId, senderId, childFolder.ID, copiedFolder.ID);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Give all the items
|
||||
List<InventoryItemBase> items = folder.RequestListOfItems();
|
||||
foreach (InventoryItemBase item in items)
|
||||
{
|
||||
GiveInventoryItem(recipientId, senderId, item.ID, copiedFolder.ID);
|
||||
}
|
||||
|
||||
|
||||
return copiedFolder;
|
||||
}
|
||||
|
||||
|
@ -879,7 +880,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
|
||||
return;
|
||||
|
||||
|
||||
if (transactionID == UUID.Zero)
|
||||
{
|
||||
CachedUserInfo userInfo
|
||||
|
@ -890,7 +891,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
ScenePresence presence;
|
||||
TryGetAvatar(remoteClient.AgentId, out presence);
|
||||
byte[] data = null;
|
||||
|
||||
|
||||
if (invType == 3 && presence != null) // OpenMetaverse.asset.assettype.landmark = 3 - needs to be turned into an enum
|
||||
{
|
||||
Vector3 pos = presence.AbsolutePosition;
|
||||
|
@ -989,8 +990,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
if (((SceneObjectGroup) ent).HasChildPrim(localID))
|
||||
return (SceneObjectGroup) ent;
|
||||
if (((SceneObjectGroup)ent).HasChildPrim(localID))
|
||||
return (SceneObjectGroup)ent;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
|
@ -1425,7 +1426,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
else // Updating existing item with new perms etc
|
||||
{
|
||||
{
|
||||
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
|
||||
if (agentTransactions != null)
|
||||
{
|
||||
|
@ -1507,7 +1508,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
else // script has been rezzed directly into a prim's inventory
|
||||
{
|
||||
{
|
||||
SceneObjectPart part = GetSceneObjectPart(itemBase.Folder);
|
||||
if (part == null)
|
||||
return;
|
||||
|
@ -1517,10 +1518,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
|
||||
return;
|
||||
|
||||
|
||||
if (!Permissions.CanCreateObjectInventory(
|
||||
itemBase.InvType, part.UUID, remoteClient.AgentId))
|
||||
return;
|
||||
itemBase.InvType, part.UUID, remoteClient.AgentId))
|
||||
return;
|
||||
|
||||
AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"));
|
||||
AssetCache.AddAsset(asset);
|
||||
|
@ -1733,7 +1734,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
grp.UUID,
|
||||
remoteClient.AgentId);
|
||||
permissionToDelete = permissionToTake;
|
||||
|
||||
|
||||
if (permissionToDelete)
|
||||
{
|
||||
AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return");
|
||||
|
@ -1803,7 +1804,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
//
|
||||
CachedUserInfo userInfo;
|
||||
|
||||
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
|
||||
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
|
||||
action == DeRezAction.SaveToExistingUserInventoryItem)
|
||||
{
|
||||
// Take or take copy require a taker
|
||||
|
@ -1846,18 +1847,18 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
//
|
||||
|
||||
InventoryFolderBase folder = null;
|
||||
InventoryItemBase item = null;
|
||||
InventoryItemBase item = null;
|
||||
|
||||
if (DeRezAction.SaveToExistingUserInventoryItem == action)
|
||||
{
|
||||
item = userInfo.RootFolder.FindItem(
|
||||
objectGroup.RootPart.FromUserInventoryItemID);
|
||||
|
||||
|
||||
if (null == item)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
|
||||
objectGroup.Name, objectGroup.UUID);
|
||||
"[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
|
||||
objectGroup.Name, objectGroup.UUID);
|
||||
return UUID.Zero;
|
||||
}
|
||||
}
|
||||
|
@ -1936,7 +1937,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
item.InvType = (int)InventoryType.Object;
|
||||
item.Folder = folder.ID;
|
||||
item.Owner = userInfo.UserProfile.ID;
|
||||
|
||||
|
||||
}
|
||||
|
||||
AssetBase asset = CreateAsset(
|
||||
|
@ -1946,10 +1947,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
Utils.StringToBytes(sceneObjectXml));
|
||||
AssetCache.AddAsset(asset);
|
||||
assetID = asset.FullID;
|
||||
|
||||
|
||||
if (DeRezAction.SaveToExistingUserInventoryItem == action)
|
||||
{
|
||||
item.AssetID = asset.FullID;
|
||||
{
|
||||
item.AssetID = asset.FullID;
|
||||
userInfo.UpdateItem(item);
|
||||
}
|
||||
else
|
||||
|
@ -1958,8 +1959,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && Permissions.PropagatePermissions())
|
||||
{
|
||||
uint perms=objectGroup.GetEffectivePermissions();
|
||||
uint nextPerms=(perms & 7) << 13;
|
||||
uint perms = objectGroup.GetEffectivePermissions();
|
||||
uint nextPerms = (perms & 7) << 13;
|
||||
if ((nextPerms & (uint)PermissionMask.Copy) == 0)
|
||||
perms &= ~(uint)PermissionMask.Copy;
|
||||
if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
|
||||
|
@ -1990,7 +1991,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
item.AssetType = asset.Type;
|
||||
|
||||
userInfo.AddItem(item);
|
||||
|
||||
|
||||
if (remoteClient != null && item.Owner == remoteClient.AgentId)
|
||||
{
|
||||
remoteClient.SendInventoryItemCreateUpdate(item);
|
||||
|
@ -2002,10 +2003,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return assetID;
|
||||
}
|
||||
|
||||
|
@ -2019,11 +2020,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_log.InfoFormat("[ATTACHMENT]: Save request for {0} which is unchanged", grp.UUID);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
m_log.InfoFormat(
|
||||
"[ATTACHMENT]: Updating asset for attachment {0}, attachpoint {1}",
|
||||
"[ATTACHMENT]: Updating asset for attachment {0}, attachpoint {1}",
|
||||
grp.UUID, grp.GetAttachmentPoint());
|
||||
|
||||
|
||||
string sceneObjectXml = objectGroup.ToXmlString();
|
||||
|
||||
CachedUserInfo userInfo =
|
||||
|
@ -2213,7 +2214,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
Vector3 pos = GetNewRezLocation(
|
||||
RayStart, RayEnd, RayTargetID, Quaternion.Identity,
|
||||
BypassRayCast, bRayEndIsIntersection,true,scale, false);
|
||||
BypassRayCast, bRayEndIsIntersection, true, scale, false);
|
||||
|
||||
// Rez object
|
||||
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
|
||||
|
@ -2235,20 +2236,20 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (rezAsset != null)
|
||||
{
|
||||
UUID itemId = UUID.Zero;
|
||||
|
||||
|
||||
// If we have permission to copy then link the rezzed object back to the user inventory
|
||||
// item that it came from. This allows us to enable 'save object to inventory'
|
||||
if (!Permissions.BypassPermissions())
|
||||
{
|
||||
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy)
|
||||
{
|
||||
{
|
||||
itemId = item.ID;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
string xmlData = Utils.BytesToString(rezAsset.Data);
|
||||
SceneObjectGroup group = new SceneObjectGroup(itemId, xmlData, true);
|
||||
|
||||
|
||||
if (!Permissions.CanRezObject(
|
||||
group.Children.Count, remoteClient.AgentId, pos)
|
||||
&& !attachment)
|
||||
|
@ -2345,12 +2346,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
group.ClearPartAttachmentData();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (!attachment)
|
||||
{
|
||||
// Fire on_rez
|
||||
group.CreateScriptInstances(0, true, DefaultScriptEngine, 0);
|
||||
|
||||
|
||||
rootPart.ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
|
@ -2489,7 +2490,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
DeRezObject(null, grp.RootPart.LocalId,
|
||||
grp.RootPart.GroupID, DeRezAction.Return, UUID.Zero);
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -2621,7 +2622,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient);
|
||||
}
|
||||
|
||||
|
|
|
@ -63,7 +63,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
private IConfig m_ScriptConfig;
|
||||
private ICompiler m_Compiler;
|
||||
private int m_MinThreads;
|
||||
private int m_MaxThreads ;
|
||||
private int m_MaxThreads;
|
||||
private int m_IdleTimeout;
|
||||
private int m_StackSize;
|
||||
private int m_SleepTime;
|
||||
|
@ -72,8 +72,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
private bool m_Enabled = false;
|
||||
private bool m_InitialStartup = true;
|
||||
|
||||
// disable warning: need to keep a reference to XEngine.EventManager
|
||||
// alive to avoid it being garbage collected
|
||||
// disable warning: need to keep a reference to XEngine.EventManager
|
||||
// alive to avoid it being garbage collected
|
||||
#pragma warning disable 414
|
||||
private EventManager m_EventManager;
|
||||
#pragma warning restore 414
|
||||
|
@ -85,8 +85,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
// Maps the local id to the script inventory items in it
|
||||
|
||||
private Dictionary<uint, List<UUID> > m_PrimObjects =
|
||||
new Dictionary<uint, List<UUID> >();
|
||||
private Dictionary<uint, List<UUID>> m_PrimObjects =
|
||||
new Dictionary<uint, List<UUID>>();
|
||||
|
||||
// Maps the UUID above to the script instance
|
||||
|
||||
|
@ -105,8 +105,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
// List the scripts running in each appdomain
|
||||
|
||||
private Dictionary<UUID, List<UUID> > m_DomainScripts =
|
||||
new Dictionary<UUID, List<UUID> >();
|
||||
private Dictionary<UUID, List<UUID>> m_DomainScripts =
|
||||
new Dictionary<UUID, List<UUID>>();
|
||||
|
||||
private Queue m_CompileQueue = new Queue(100);
|
||||
IWorkItemResult m_CurrentCompile = null;
|
||||
|
@ -152,7 +152,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
if (m_ScriptConfig == null)
|
||||
{
|
||||
// m_log.ErrorFormat("[XEngine] No script configuration found. Scripts disabled");
|
||||
// m_log.ErrorFormat("[XEngine] No script configuration found. Scripts disabled");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -172,7 +172,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
m_MaxThreads = m_ScriptConfig.GetInt("MaxThreads", 100);
|
||||
m_IdleTimeout = m_ScriptConfig.GetInt("IdleTimeout", 60);
|
||||
string priority = m_ScriptConfig.GetString("Priority", "BelowNormal");
|
||||
m_MaxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300);
|
||||
m_MaxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue", 300);
|
||||
m_StackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144);
|
||||
m_SleepTime = m_ScriptConfig.GetInt("MaintenanceInterval", 10) * 1000;
|
||||
|
||||
|
@ -239,7 +239,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
if (m_SleepTime > 0)
|
||||
{
|
||||
m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoMaintenance),
|
||||
new Object[]{ m_SleepTime });
|
||||
new Object[] { m_SleepTime });
|
||||
}
|
||||
|
||||
if (m_SaveTime > 0)
|
||||
|
@ -268,7 +268,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
if (saveTime > 0)
|
||||
System.Threading.Thread.Sleep(saveTime);
|
||||
|
||||
// m_log.Debug("[XEngine] Backing up script states");
|
||||
// m_log.Debug("[XEngine] Backing up script states");
|
||||
|
||||
List<IScriptInstance> instances = new List<IScriptInstance>();
|
||||
|
||||
|
@ -319,7 +319,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
System.Threading.Thread.Sleep(sleepTime);
|
||||
|
||||
m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoMaintenance),
|
||||
new Object[]{ sleepTime });
|
||||
new Object[] { sleepTime });
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -351,12 +351,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
int colon = firstline.IndexOf(':');
|
||||
if (firstline.Length > 2 && firstline.Substring(0, 2) == "//" && colon != -1)
|
||||
{
|
||||
string engineName = firstline.Substring(2, colon-2);
|
||||
string engineName = firstline.Substring(2, colon - 2);
|
||||
|
||||
if (names.Contains(engineName))
|
||||
{
|
||||
engine = engineName;
|
||||
script = "//" + script.Substring(script.IndexOf(':')+1);
|
||||
script = "//" + script.Substring(script.IndexOf(':') + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -365,21 +365,21 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
SceneObjectPart part =
|
||||
m_Scene.GetSceneObjectPart(
|
||||
localID);
|
||||
|
||||
|
||||
TaskInventoryItem item =
|
||||
part.Inventory.GetInventoryItem(itemID);
|
||||
|
||||
ScenePresence presence =
|
||||
ScenePresence presence =
|
||||
m_Scene.GetScenePresence(
|
||||
item.OwnerID);
|
||||
|
||||
if (presence != null)
|
||||
{
|
||||
presence.ControllingClient.SendAgentAlertMessage(
|
||||
"Selected engine unavailable. "+
|
||||
"Running script on "+
|
||||
ScriptEngineName,
|
||||
false);
|
||||
presence.ControllingClient.SendAgentAlertMessage(
|
||||
"Selected engine unavailable. " +
|
||||
"Running script on " +
|
||||
ScriptEngineName,
|
||||
false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -389,7 +389,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
if (engine != ScriptEngineName)
|
||||
return;
|
||||
|
||||
Object[] parms = new Object[]{localID, itemID, script, startParam, postOnRez, (StateSource)stateSource};
|
||||
Object[] parms = new Object[] { localID, itemID, script, startParam, postOnRez, (StateSource)stateSource };
|
||||
|
||||
if (stateSource == (int)StateSource.ScriptedRez)
|
||||
{
|
||||
|
@ -453,7 +453,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
Object[] p = (Object[])parm;
|
||||
uint localID = (uint)p[0];
|
||||
UUID itemID = (UUID)p[1];
|
||||
string script =(string)p[2];
|
||||
string script = (string)p[2];
|
||||
int startParam = (int)p[3];
|
||||
bool postOnRez = (bool)p[4];
|
||||
StateSource stateSource = (StateSource)p[5];
|
||||
|
@ -469,7 +469,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
{
|
||||
Log.Error("[Script] SceneObjectPart unavailable. Script NOT started.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID);
|
||||
if (item == null)
|
||||
|
@ -477,8 +477,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
UUID assetID = item.AssetID;
|
||||
|
||||
// m_log.DebugFormat("[XEngine] Compiling script {0} ({1})",
|
||||
// item.Name, itemID.ToString());
|
||||
// m_log.DebugFormat("[XEngine] Compiling script {0} ({1})",
|
||||
// item.Name, itemID.ToString());
|
||||
|
||||
ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID);
|
||||
|
||||
|
@ -509,7 +509,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
}
|
||||
catch (Exception e2) // LEGIT: User Scripting
|
||||
{
|
||||
m_log.Error("[XEngine]: "+
|
||||
m_log.Error("[XEngine]: " +
|
||||
"Error displaying error in-world: " +
|
||||
e2.ToString());
|
||||
m_log.Error("[XEngine]: " +
|
||||
|
@ -537,27 +537,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
try
|
||||
{
|
||||
AppDomainSetup appSetup = new AppDomainSetup();
|
||||
// appSetup.ApplicationBase = Path.Combine(
|
||||
// "ScriptEngines",
|
||||
// m_Scene.RegionInfo.RegionID.ToString());
|
||||
// appSetup.ApplicationBase = Path.Combine(
|
||||
// "ScriptEngines",
|
||||
// m_Scene.RegionInfo.RegionID.ToString());
|
||||
|
||||
Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
|
||||
Evidence evidence = new Evidence(baseEvidence);
|
||||
|
||||
AppDomain sandbox =
|
||||
m_AppDomains[appDomain] =
|
||||
AppDomain.CreateDomain(
|
||||
m_Scene.RegionInfo.RegionID.ToString(),
|
||||
evidence, appSetup);
|
||||
|
||||
PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
|
||||
AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
|
||||
PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
|
||||
PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet);
|
||||
CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement);
|
||||
sandboxPolicy.RootCodeGroup = sandboxCodeGroup;
|
||||
sandbox.SetAppDomainPolicy(sandboxPolicy);
|
||||
|
||||
m_AppDomains[appDomain] = sandbox;
|
||||
|
||||
m_AppDomains[appDomain].AssemblyResolve +=
|
||||
new ResolveEventHandler(
|
||||
|
@ -613,7 +603,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
if (!m_Scripts.ContainsKey(itemID))
|
||||
return;
|
||||
|
||||
IScriptInstance instance=m_Scripts[itemID];
|
||||
IScriptInstance instance = m_Scripts[itemID];
|
||||
m_Scripts.Remove(itemID);
|
||||
|
||||
instance.ClearQueue();
|
||||
|
@ -685,17 +675,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
foreach (UUID assetID in assetIDList)
|
||||
{
|
||||
// m_log.DebugFormat("[XEngine] Removing unreferenced assembly {0}", m_Assemblies[assetID]);
|
||||
// m_log.DebugFormat("[XEngine] Removing unreferenced assembly {0}", m_Assemblies[assetID]);
|
||||
try
|
||||
{
|
||||
if (File.Exists(m_Assemblies[assetID]))
|
||||
File.Delete(m_Assemblies[assetID]);
|
||||
|
||||
if (File.Exists(m_Assemblies[assetID]+".state"))
|
||||
File.Delete(m_Assemblies[assetID]+".state");
|
||||
if (File.Exists(m_Assemblies[assetID] + ".state"))
|
||||
File.Delete(m_Assemblies[assetID] + ".state");
|
||||
|
||||
if (File.Exists(m_Assemblies[assetID]+".mdb"))
|
||||
File.Delete(m_Assemblies[assetID]+".mdb");
|
||||
if (File.Exists(m_Assemblies[assetID] + ".mdb"))
|
||||
File.Delete(m_Assemblies[assetID] + ".mdb");
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
|
@ -713,7 +703,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
AppDomain.Unload(domain);
|
||||
domain = null;
|
||||
// m_log.DebugFormat("[XEngine] Unloaded app domain {0}", id.ToString());
|
||||
// m_log.DebugFormat("[XEngine] Unloaded app domain {0}", id.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -745,8 +735,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
return new XWorkItem(m_ThreadPool.QueueWorkItem(
|
||||
new WorkItemCallback(this.ProcessEventHandler),
|
||||
parms));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Process a previously posted script event.
|
||||
/// </summary>
|
||||
|
@ -757,8 +747,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
CultureInfo USCulture = new CultureInfo("en-US");
|
||||
Thread.CurrentThread.CurrentCulture = USCulture;
|
||||
|
||||
IScriptInstance instance = (ScriptInstance) parms;
|
||||
|
||||
IScriptInstance instance = (ScriptInstance)parms;
|
||||
|
||||
//m_log.DebugFormat("[XENGINE]: Processing event for {0}", instance);
|
||||
|
||||
return instance.EventProcessor();
|
||||
|
@ -773,13 +763,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
public bool PostObjectEvent(uint localID, EventParams p)
|
||||
{
|
||||
bool result = false;
|
||||
|
||||
|
||||
lock (m_PrimObjects)
|
||||
{
|
||||
if (!m_PrimObjects.ContainsKey(localID))
|
||||
return false;
|
||||
|
||||
|
||||
|
||||
foreach (UUID itemID in m_PrimObjects[localID])
|
||||
{
|
||||
if (m_Scripts.ContainsKey(itemID))
|
||||
|
@ -831,7 +821,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
foreach (string s in pathList)
|
||||
{
|
||||
string path = Path.Combine(Directory.GetCurrentDirectory(),
|
||||
Path.Combine(s, assemblyName))+".dll";
|
||||
Path.Combine(s, assemblyName)) + ".dll";
|
||||
|
||||
if (File.Exists(path))
|
||||
return Assembly.LoadFrom(path);
|
||||
|
@ -969,7 +959,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
i.Running = prevRunning;
|
||||
}
|
||||
|
||||
DoBackup(new Object[] {0});
|
||||
DoBackup(new Object[] { 0 });
|
||||
}
|
||||
|
||||
public IScriptApi GetApi(UUID itemID, string name)
|
||||
|
|
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Loading…
Reference in New Issue