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c7f3f3586d
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631308a1d1
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@ -456,17 +456,15 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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if(screenFactor < 0)
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if(screenFactor < 0)
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return;
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return;
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int p2 = (int)( -(float)Math.Log(screenFactor) * 1.442695f * 0.5 - 1);
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int p2 = (int)(-(float)Math.Log(screenFactor) * 1.442695f * 0.5 - 1);
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if(p2 < 0)
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if(p2 < 0)
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p2 = 0;
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p2 = 0;
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else if(p2>3)
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else if(p2 > 3)
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p2 = 3;
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p2 = 3;
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DetailLevel lod = (DetailLevel)(3 - p2);
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DetailLevel lod = (DetailLevel)(3 - p2);
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// DetailLevel lod = DetailLevel.High;
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FacetedMesh renderMesh = null;
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FacetedMesh renderMesh = null;
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Primitive omvPrim = prim.Shape.ToOmvPrimitive(prim.OffsetPosition, prim.RotationOffset);
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Primitive omvPrim = prim.Shape.ToOmvPrimitive(prim.OffsetPosition, prim.RotationOffset);
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BIN
bin/Warp3D.dll
BIN
bin/Warp3D.dll
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