Yet another command line option (really need to get all these moved into a config file), this one: "-localasset" (without the quotes) is a temporary hack to use a local asset server when in grid mode. (use with extreme caution if you have more than one sim in a grid)
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2180bdf64a
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@ -83,6 +83,7 @@ namespace OpenSim
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public bool m_sandbox = false;
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public bool m_loginserver;
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public bool user_accounts = false;
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public bool gridLocalAsset = false;
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protected ConsoleBase m_console;
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@ -126,7 +127,14 @@ namespace OpenSim
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}
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else
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{
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GridServers.AssetDll = "OpenSim.GridInterfaces.Remote.dll";
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if (this.gridLocalAsset)
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{
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GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll";
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}
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else
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{
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GridServers.AssetDll = "OpenSim.GridInterfaces.Remote.dll";
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}
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GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll";
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m_console.WriteLine("Starting in Grid mode");
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@ -201,7 +201,6 @@ namespace OpenSim
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NewSimPack.Info.LookAt = new LLVector3(0.99f, 0.042f, 0); // copied from Avatar.cs - SHOULD BE DYNAMIC!!!!!!!!!!
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NewSimPack.RegionData = new libsecondlife.Packets.CrossedRegionPacket.RegionDataBlock();
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NewSimPack.RegionData.RegionHandle = Helpers.UIntsToLong((uint)(Convert.ToInt32(borderingSim["region_locx"]) * 256), (uint)(Convert.ToInt32(borderingSim["region_locy"]) * 256));
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System.Net.IPAddress neighbourIP = System.Net.IPAddress.Parse((string)borderingSim["sim_ip"]);
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byte[] byteIP = neighbourIP.GetAddressBytes();
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NewSimPack.RegionData.SimIP = (uint)byteIP[3] << 24;
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@ -19,6 +19,7 @@ namespace OpenSim
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string physicsEngine = "basicphysics";
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bool allowFlying = false;
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bool userAccounts = false;
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bool gridLocalAsset = false;
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for (int i = 0; i < args.Length; i++)
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{
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@ -45,12 +46,17 @@ namespace OpenSim
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physicsEngine = "OpenDynamicsEngine";
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allowFlying = true;
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}
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if (args[i] == "-localasset")
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{
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gridLocalAsset = true;
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}
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}
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OpenSimMain sim = new OpenSimMain( sandBoxMode, startLoginServer, physicsEngine );
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// OpenSimRoot.Instance.Application = sim;
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sim.m_sandbox = sandBoxMode;
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sim.user_accounts = userAccounts;
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sim.gridLocalAsset = gridLocalAsset;
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OpenSim.world.Avatar.PhysicsEngineFlying = allowFlying;
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sim.StartUp();
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