Add UUID to physics prim name parameter so that diagnostic messages can be made more useful.
If a separate UUID parameter is better for the future then this can be added later on.viewer-2-initial-appearance
parent
b366ad5012
commit
6325fa515d
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@ -1434,7 +1434,7 @@ namespace OpenSim.Region.Framework.Scenes
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part.PhysActor
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part.PhysActor
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= m_scene.PhysicsScene.AddPrimShape(
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= m_scene.PhysicsScene.AddPrimShape(
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part.Name,
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string.Format("{0}/{1}", part.Name, part.UUID),
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pbs,
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pbs,
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part.AbsolutePosition,
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part.AbsolutePosition,
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part.Scale,
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part.Scale,
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@ -1534,7 +1534,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible))
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if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible))
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{
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{
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PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape(
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PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape(
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Name,
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string.Format("{0}/{1}", Name, UUID),
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Shape,
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Shape,
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AbsolutePosition,
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AbsolutePosition,
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Scale,
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Scale,
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@ -4368,7 +4368,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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// It's not phantom anymore. So make sure the physics engine get's knowledge of it
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// It's not phantom anymore. So make sure the physics engine get's knowledge of it
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PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape(
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PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape(
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Name,
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string.Format("{0}/{1}", Name, UUID),
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Shape,
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Shape,
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AbsolutePosition,
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AbsolutePosition,
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Scale,
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Scale,
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