Added an additional debug message, and removed a bunch of files that weren't being used anymore -- the old RemotsInventory connectors stuff.

0.7.1-dev
Diva Canto 2011-02-04 19:19:38 -08:00
parent f5a3eb9fd5
commit 632babf8fb
6 changed files with 5 additions and 1615 deletions

View File

@ -200,6 +200,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return;
}
}
else
{
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: User {0} does not have InventoryServerURI. OH NOES!", userID);
return;
}
}
}
}

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@ -1,362 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using log4net;
using System;
using System.Collections.Generic;
using System.Reflection;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Statistics;
using OpenSim.Services.Connectors;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
{
public class RemoteInventoryServicesConnector : BaseInventoryConnector, ISharedRegionModule, IInventoryService
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool m_Enabled = false;
private bool m_Initialized = false;
private Scene m_Scene;
private InventoryServicesConnector m_RemoteConnector;
private IUserManagement m_UserManager;
private IUserManagement UserManager
{
get
{
if (m_UserManager == null)
{
m_UserManager = m_Scene.RequestModuleInterface<IUserManagement>();
}
return m_UserManager;
}
}
public Type ReplaceableInterface
{
get { return null; }
}
public string Name
{
get { return "RemoteInventoryServicesConnector"; }
}
public RemoteInventoryServicesConnector()
{
}
public RemoteInventoryServicesConnector(IConfigSource source)
{
Init(source);
}
protected override void Init(IConfigSource source)
{
m_RemoteConnector = new InventoryServicesConnector(source);
base.Init(source);
}
#region ISharedRegionModule
public void Initialise(IConfigSource source)
{
IConfig moduleConfig = source.Configs["Modules"];
if (moduleConfig != null)
{
string name = moduleConfig.GetString("InventoryServices", "");
if (name == Name)
{
Init(source);
m_Enabled = true;
m_log.Info("[INVENTORY CONNECTOR]: Remote inventory enabled");
}
}
}
public void PostInitialise()
{
}
public void Close()
{
}
public void AddRegion(Scene scene)
{
// m_Scene = scene;
//m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName);
if (!m_Enabled)
return;
if (!m_Initialized)
{
m_Initialized = true;
}
scene.RegisterModuleInterface<IInventoryService>(this);
m_cache.AddRegion(scene);
if (m_Scene == null)
m_Scene = scene;
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
m_cache.RemoveRegion(scene);
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
m_log.InfoFormat("[INVENTORY CONNECTOR]: Enabled remote inventory for region {0}", scene.RegionInfo.RegionName);
}
#endregion ISharedRegionModule
#region IInventoryService
public override bool CreateUserInventory(UUID user)
{
return false;
}
public override List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
{
return new List<InventoryFolderBase>();
}
public override InventoryCollection GetUserInventory(UUID userID)
{
return null;
}
public override void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
{
UUID sessionID = GetSessionID(userID);
try
{
m_RemoteConnector.GetUserInventory(userID.ToString(), sessionID, callback);
}
catch (Exception e)
{
if (StatsManager.SimExtraStats != null)
StatsManager.SimExtraStats.AddInventoryServiceRetrievalFailure();
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Request inventory operation failed, {0} {1}",
e.Source, e.Message);
}
}
// inherited. See base class
// public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
{
UUID sessionID = GetSessionID(userID);
return m_RemoteConnector.GetSystemFolders(userID.ToString(), sessionID);
}
public override InventoryCollection GetFolderContent(UUID userID, UUID folderID)
{
UUID sessionID = GetSessionID(userID);
try
{
InventoryCollection invCol = m_RemoteConnector.GetFolderContent(userID.ToString(), folderID, sessionID);
foreach (InventoryItemBase item in invCol.Items)
UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData);
return invCol;
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetFolderContent operation failed, {0} {1}",
e.Source, e.Message);
}
InventoryCollection nullCollection = new InventoryCollection();
nullCollection.Folders = new List<InventoryFolderBase>();
nullCollection.Items = new List<InventoryItemBase>();
nullCollection.UserID = userID;
return nullCollection;
}
public override List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
{
UUID sessionID = GetSessionID(userID);
return m_RemoteConnector.GetFolderItems(userID.ToString(), folderID, sessionID);
}
public override bool AddFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
UUID sessionID = GetSessionID(folder.Owner);
return m_RemoteConnector.AddFolder(folder.Owner.ToString(), folder, sessionID);
}
public override bool UpdateFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
UUID sessionID = GetSessionID(folder.Owner);
return m_RemoteConnector.UpdateFolder(folder.Owner.ToString(), folder, sessionID);
}
public override bool MoveFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
UUID sessionID = GetSessionID(folder.Owner);
return m_RemoteConnector.MoveFolder(folder.Owner.ToString(), folder, sessionID);
}
public override bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
{
if (folderIDs == null)
return false;
if (folderIDs.Count == 0)
return false;
UUID sessionID = GetSessionID(ownerID);
return m_RemoteConnector.DeleteFolders(ownerID.ToString(), folderIDs, sessionID);
}
public override bool PurgeFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
UUID sessionID = GetSessionID(folder.Owner);
return m_RemoteConnector.PurgeFolder(folder.Owner.ToString(), folder, sessionID);
}
// public bool AddItem(InventoryItemBase item) inherited
// Uses AddItemPlain
protected override bool AddItemPlain(InventoryItemBase item)
{
if (item == null)
return false;
UUID sessionID = GetSessionID(item.Owner);
return m_RemoteConnector.AddItem(item.Owner.ToString(), item, sessionID);
}
public override bool UpdateItem(InventoryItemBase item)
{
if (item == null)
return false;
UUID sessionID = GetSessionID(item.Owner);
return m_RemoteConnector.UpdateItem(item.Owner.ToString(), item, sessionID);
}
public override bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
{
if (items == null)
return false;
UUID sessionID = GetSessionID(ownerID);
return m_RemoteConnector.MoveItems(ownerID.ToString(), items, sessionID);
}
public override bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
{
if (itemIDs == null)
return false;
if (itemIDs.Count == 0)
return true;
UUID sessionID = GetSessionID(ownerID);
return m_RemoteConnector.DeleteItems(ownerID.ToString(), itemIDs, sessionID);
}
public override InventoryItemBase GetItem(InventoryItemBase item)
{
if (item == null)
return null;
UUID sessionID = GetSessionID(item.Owner);
return m_RemoteConnector.QueryItem(item.Owner.ToString(), item, sessionID);
}
public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
{
if (folder == null)
return null;
UUID sessionID = GetSessionID(folder.Owner);
return m_RemoteConnector.QueryFolder(folder.Owner.ToString(), folder, sessionID);
}
public override bool HasInventoryForUser(UUID userID)
{
return false;
}
public override List<InventoryItemBase> GetActiveGestures(UUID userId)
{
return new List<InventoryItemBase>();
}
public override int GetAssetPermissions(UUID userID, UUID assetID)
{
UUID sessionID = GetSessionID(userID);
return m_RemoteConnector.GetAssetPermissions(userID.ToString(), assetID, sessionID);
}
#endregion
private UUID GetSessionID(UUID userID)
{
return UUID.Zero;
}
}
}

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@ -1,335 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using log4net;
using Nini.Config;
using System;
using System.Collections.Generic;
using System.Reflection;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Services.Connectors.Inventory
{
public class HGInventoryServiceConnector : ISessionAuthInventoryService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private Dictionary<string, InventoryServicesConnector> m_connectors = new Dictionary<string, InventoryServicesConnector>();
public HGInventoryServiceConnector(IConfigSource source)
{
IConfig moduleConfig = source.Configs["Modules"];
if (moduleConfig != null)
{
IConfig inventoryConfig = source.Configs["InventoryService"];
if (inventoryConfig == null)
{
m_log.Error("[HG INVENTORY SERVICE]: InventoryService missing from OpenSim.ini");
return;
}
m_log.Info("[HG INVENTORY SERVICE]: HG inventory service enabled");
}
}
private bool StringToUrlAndUserID(string id, out string url, out string userID)
{
url = String.Empty;
userID = String.Empty;
Uri assetUri;
if (Uri.TryCreate(id, UriKind.Absolute, out assetUri) &&
assetUri.Scheme == Uri.UriSchemeHttp)
{
url = "http://" + assetUri.Authority;
userID = assetUri.LocalPath.Trim(new char[] { '/' });
return true;
}
return false;
}
private ISessionAuthInventoryService GetConnector(string url)
{
InventoryServicesConnector connector = null;
lock (m_connectors)
{
if (m_connectors.ContainsKey(url))
{
connector = m_connectors[url];
}
else
{
// We're instantiating this class explicitly, but this won't
// work in general, because the remote grid may be running
// an inventory server that has a different protocol.
// Eventually we will want a piece of protocol asking
// the remote server about its kind. Definitely cool thing to do!
connector = new InventoryServicesConnector(url);
m_connectors.Add(url, connector);
}
}
return connector;
}
public string Host
{
get { return string.Empty; }
}
public void GetUserInventory(string id, UUID sessionID, InventoryReceiptCallback callback)
{
m_log.Debug("[HGInventory]: GetUserInventory " + id);
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
connector.GetUserInventory(userID, sessionID, callback);
}
}
/// <summary>
/// Gets the user folder for the given folder-type
/// </summary>
/// <param name="userID"></param>
/// <param name="type"></param>
/// <returns></returns>
public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string id, UUID sessionID)
{
m_log.Debug("[HGInventory]: GetSystemFolders " + id);
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.GetSystemFolders(userID, sessionID);
}
return new Dictionary<AssetType, InventoryFolderBase>();
}
/// <summary>
/// Gets everything (folders and items) inside a folder
/// </summary>
/// <param name="userId"></param>
/// <param name="folderID"></param>
/// <returns></returns>
public InventoryCollection GetFolderContent(string id, UUID folderID, UUID sessionID)
{
m_log.Debug("[HGInventory]: GetFolderContent " + id);
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.GetFolderContent(userID, folderID, sessionID);
}
return null;
}
public bool AddFolder(string id, InventoryFolderBase folder, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.AddFolder(userID, folder, sessionID);
}
return false;
}
public bool UpdateFolder(string id, InventoryFolderBase folder, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.UpdateFolder(userID, folder, sessionID);
}
return false;
}
public bool MoveFolder(string id, InventoryFolderBase folder, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.MoveFolder(userID, folder, sessionID);
}
return false;
}
public bool DeleteFolders(string id, List<UUID> folders, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.DeleteFolders(userID, folders, sessionID);
}
return false;
}
public bool PurgeFolder(string id, InventoryFolderBase folder, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.PurgeFolder(userID, folder, sessionID);
}
return false;
}
public List<InventoryItemBase> GetFolderItems(string id, UUID folderID, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.GetFolderItems(userID, folderID, sessionID);
}
return new List<InventoryItemBase>();
}
public bool AddItem(string id, InventoryItemBase item, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.AddItem(userID, item, sessionID);
}
return false;
}
public bool UpdateItem(string id, InventoryItemBase item, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.UpdateItem(userID, item, sessionID);
}
return false;
}
public bool MoveItems(string id, List<InventoryItemBase> items, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.MoveItems(userID, items, sessionID);
}
return false;
}
public bool DeleteItems(string id, List<UUID> itemIDs, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.DeleteItems(userID, itemIDs, sessionID);
}
return false;
}
public InventoryItemBase QueryItem(string id, InventoryItemBase item, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
//m_log.DebugFormat("[HGInventory CONNECTOR]: calling {0}", url);
ISessionAuthInventoryService connector = GetConnector(url);
return connector.QueryItem(userID, item, sessionID);
}
return null;
}
public InventoryFolderBase QueryFolder(string id, InventoryFolderBase folder, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.QueryFolder(userID, folder, sessionID);
}
return null;
}
public int GetAssetPermissions(string id, UUID assetID, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.GetAssetPermissions(userID, assetID, sessionID);
}
return 0;
}
}
}

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@ -1,140 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Services.Connectors
{
/// <summary>
/// Defines all operations to access a remote inventory service
/// using session authentication as a form of security.
/// </summary>
public interface ISessionAuthInventoryService
{
string Host
{
get;
}
/// <summary>
/// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
/// inventory has been received
/// </summary>
/// <param name="userID"></param>
/// <param name="callback"></param>
void GetUserInventory(string userID, UUID session_id, InventoryReceiptCallback callback);
/// <summary>
/// Gets the user folder for the given folder-type
/// </summary>
/// <param name="userID"></param>
/// <param name="type"></param>
/// <returns></returns>
Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string userID, UUID session_id);
/// <summary>
/// Gets everything (folders and items) inside a folder
/// </summary>
/// <param name="userId"></param>
/// <param name="folderID"></param>
/// <returns></returns>
InventoryCollection GetFolderContent(string userID, UUID folderID, UUID session_id);
/// <summary>
/// Add a new folder to the user's inventory
/// </summary>
/// <param name="folder"></param>
/// <returns>true if the folder was successfully added</returns>
bool AddFolder(string userID, InventoryFolderBase folder, UUID session_id);
/// <summary>
/// Update a folder in the user's inventory
/// </summary>
/// <param name="folder"></param>
/// <returns>true if the folder was successfully updated</returns>
bool UpdateFolder(string userID, InventoryFolderBase folder, UUID session_id);
/// <summary>
/// Move an inventory folder to a new location
/// </summary>
/// <param name="folder">A folder containing the details of the new location</param>
/// <returns>true if the folder was successfully moved</returns>
bool MoveFolder(string userID, InventoryFolderBase folder, UUID session_id);
/// <summary>
/// Delete a list of inventory folders (from trash)
/// </summary>
bool DeleteFolders(string userID, List<UUID> folders, UUID session_id);
/// <summary>
/// Purge an inventory folder of all its items and subfolders.
/// </summary>
/// <param name="folder"></param>
/// <returns>true if the folder was successfully purged</returns>
bool PurgeFolder(string userID, InventoryFolderBase folder, UUID session_id);
/// <summary>
/// Get items from a folder.
/// </summary>
/// <param name="folder"></param>
/// <returns>true if the folder was successfully purged</returns>
List<InventoryItemBase> GetFolderItems(string userID, UUID folderID, UUID session_id);
/// <summary>
/// Add a new item to the user's inventory
/// </summary>
/// <param name="item"></param>
/// <returns>true if the item was successfully added</returns>
bool AddItem(string userID, InventoryItemBase item, UUID session_id);
/// <summary>
/// Update an item in the user's inventory
/// </summary>
/// <param name="item"></param>
/// <returns>true if the item was successfully updated</returns>
bool UpdateItem(string userID, InventoryItemBase item, UUID session_id);
bool MoveItems(string userID, List<InventoryItemBase> items, UUID session_id);
/// <summary>
/// Delete an item from the user's inventory
/// </summary>
/// <param name="item"></param>
/// <returns>true if the item was successfully deleted</returns>
bool DeleteItems(string userID, List<UUID> itemIDs, UUID session_id);
InventoryItemBase QueryItem(string userID, InventoryItemBase item, UUID session_id);
InventoryFolderBase QueryFolder(string userID, InventoryFolderBase item, UUID session_id);
int GetAssetPermissions(string userID, UUID assetID, UUID session_id);
}
}

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@ -1,582 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using log4net;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Services.Connectors
{
public class InventoryServicesConnector : ISessionAuthInventoryService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private string m_ServerURI = String.Empty;
private Dictionary<UUID, InventoryReceiptCallback> m_RequestingInventory = new Dictionary<UUID, InventoryReceiptCallback>();
private Dictionary<UUID, DateTime> m_RequestTime = new Dictionary<UUID, DateTime>();
public InventoryServicesConnector()
{
}
public InventoryServicesConnector(string serverURI)
{
m_ServerURI = serverURI.TrimEnd('/');
}
public InventoryServicesConnector(IConfigSource source)
{
Initialise(source);
}
public virtual void Initialise(IConfigSource source)
{
IConfig inventoryConfig = source.Configs["InventoryService"];
if (inventoryConfig == null)
{
m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
throw new Exception("InventoryService missing from OpenSim.ini");
}
string serviceURI = inventoryConfig.GetString("InventoryServerURI",
String.Empty);
if (serviceURI == String.Empty)
{
m_log.Error("[INVENTORY CONNECTOR]: No Server URI named in section InventoryService");
throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
}
m_ServerURI = serviceURI.TrimEnd('/');
}
#region ISessionAuthInventoryService
public string Host
{
get { return m_ServerURI; }
}
/// <summary>
/// Caller must catch eventual Exceptions.
/// </summary>
/// <param name="userID"></param>
/// <param name="sessionID"></param>
/// <param name="callback"></param>
public void GetUserInventory(string userIDStr, UUID sessionID, InventoryReceiptCallback callback)
{
UUID userID = UUID.Zero;
if (UUID.TryParse(userIDStr, out userID))
{
lock (m_RequestingInventory)
{
// *HACK ALERT*
// If an inventory request times out, it blocks any further requests from the
// same user, even after a relog. This is bad, and makes me sad.
// Really, we should detect a timeout and report a failure to the callback,
// BUT in my testing i found that it's hard to detect a timeout.. sometimes,
// a partial response is recieved, and sometimes a null response.
// So, for now, add a timer of ten seconds (which is the request timeout).
// This should basically have the same effect.
lock (m_RequestTime)
{
if (m_RequestTime.ContainsKey(userID))
{
TimeSpan interval = DateTime.Now - m_RequestTime[userID];
if (interval.TotalSeconds > 10)
{
m_RequestTime.Remove(userID);
if (m_RequestingInventory.ContainsKey(userID))
{
m_RequestingInventory.Remove(userID);
}
}
}
if (!m_RequestingInventory.ContainsKey(userID))
{
m_RequestTime.Add(userID, DateTime.Now);
m_RequestingInventory.Add(userID, callback);
}
else
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetUserInventory - ignoring repeated request for user {0}", userID);
return;
}
}
}
m_log.InfoFormat(
"[INVENTORY CONNECTOR]: Requesting inventory from {0}/GetInventory/ for user {1}",
m_ServerURI, userID);
RestSessionObjectPosterResponse<Guid, InventoryCollection> requester
= new RestSessionObjectPosterResponse<Guid, InventoryCollection>();
requester.ResponseCallback = InventoryResponse;
requester.BeginPostObject(m_ServerURI + "/GetInventory/", userID.Guid, sessionID.ToString(), userID.ToString());
}
}
/// <summary>
/// Gets the user folder for the given folder-type
/// </summary>
/// <param name="userID"></param>
/// <param name="type"></param>
/// <returns></returns>
public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string userID, UUID sessionID)
{
List<InventoryFolderBase> folders = null;
Dictionary<AssetType, InventoryFolderBase> dFolders = new Dictionary<AssetType, InventoryFolderBase>();
try
{
folders = SynchronousRestSessionObjectPoster<Guid, List<InventoryFolderBase>>.BeginPostObject(
"POST", m_ServerURI + "/SystemFolders/", new Guid(userID), sessionID.ToString(), userID.ToString());
foreach (InventoryFolderBase f in folders)
dFolders[(AssetType)f.Type] = f;
return dFolders;
}
catch (Exception e)
{
// Maybe we're talking to an old inventory server. Try this other thing.
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetSystemFolders operation failed, {0} {1} (old sever?). Trying GetInventory.",
e.Source, e.Message);
try
{
InventoryCollection inventory = SynchronousRestSessionObjectPoster<Guid, InventoryCollection>.BeginPostObject(
"POST", m_ServerURI + "/GetInventory/", new Guid(userID), sessionID.ToString(), userID.ToString());
folders = inventory.Folders;
}
catch (Exception ex)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetInventory operation also failed, {0} {1}. Giving up.",
e.Source, ex.Message);
}
if ((folders != null) && (folders.Count > 0))
{
m_log.DebugFormat("[INVENTORY CONNECTOR]: Received entire inventory ({0} folders) for user {1}",
folders.Count, userID);
foreach (InventoryFolderBase f in folders)
{
if ((f.Type != (short)AssetType.Folder) && (f.Type != (short)AssetType.Unknown))
dFolders[(AssetType)f.Type] = f;
}
UUID rootFolderID = dFolders[AssetType.Animation].ParentID;
InventoryFolderBase rootFolder = new InventoryFolderBase(rootFolderID, new UUID(userID));
rootFolder = QueryFolder(userID, rootFolder, sessionID);
dFolders[AssetType.Folder] = rootFolder;
m_log.DebugFormat("[INVENTORY CONNECTOR]: {0} system folders for user {1}", dFolders.Count, userID);
return dFolders;
}
}
return new Dictionary<AssetType, InventoryFolderBase>();
}
/// <summary>
/// Gets everything (folders and items) inside a folder
/// </summary>
/// <param name="userId"></param>
/// <param name="folderID"></param>
/// <returns></returns>
public InventoryCollection GetFolderContent(string userID, UUID folderID, UUID sessionID)
{
try
{
// normal case
return SynchronousRestSessionObjectPoster<Guid, InventoryCollection>.BeginPostObject(
"POST", m_ServerURI + "/GetFolderContent/", folderID.Guid, sessionID.ToString(), userID.ToString());
}
catch (TimeoutException e)
{
m_log.ErrorFormat(
"[INVENTORY CONNECTOR]: GetFolderContent operation to {0} for {1} timed out {2} {3}.",
m_ServerURI, folderID, e.Source, e.Message);
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetFolderContent operation failed for {0}, {1} {2} (old server?).",
folderID, e.Source, e.Message);
}
InventoryCollection nullCollection = new InventoryCollection();
nullCollection.Folders = new List<InventoryFolderBase>();
nullCollection.Items = new List<InventoryItemBase>();
nullCollection.UserID = new UUID(userID);
return nullCollection;
}
public bool AddFolder(string userID, InventoryFolderBase folder, UUID sessionID)
{
try
{
return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
"POST", m_ServerURI + "/NewFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Add new inventory folder operation failed for {0} {1}, {2} {3}",
folder.Name, folder.ID, e.Source, e.Message);
}
return false;
}
public bool UpdateFolder(string userID, InventoryFolderBase folder, UUID sessionID)
{
try
{
return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
"POST", m_ServerURI + "/UpdateFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Update inventory folder operation failed for {0} {1}, {2} {3}",
folder.Name, folder.ID, e.Source, e.Message);
}
return false;
}
public bool DeleteFolders(string userID, List<UUID> folderIDs, UUID sessionID)
{
try
{
List<Guid> guids = new List<Guid>();
foreach (UUID u in folderIDs)
guids.Add(u.Guid);
return SynchronousRestSessionObjectPoster<List<Guid>, bool>.BeginPostObject(
"POST", m_ServerURI + "/DeleteFolders/", guids, sessionID.ToString(), userID);
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Delete inventory folders operation failed, {0} {1}",
e.Source, e.Message);
}
return false;
}
public bool MoveFolder(string userID, InventoryFolderBase folder, UUID sessionID)
{
try
{
return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
"POST", m_ServerURI + "/MoveFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Move inventory folder operation failed for {0} {1}, {2} {3}",
folder.Name, folder.ID, e.Source, e.Message);
}
return false;
}
public bool PurgeFolder(string userID, InventoryFolderBase folder, UUID sessionID)
{
try
{
return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
"POST", m_ServerURI + "/PurgeFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Purge inventory folder operation failed for {0} {1}, {2} {3}",
folder.Name, folder.ID, e.Source, e.Message);
}
return false;
}
public List<InventoryItemBase> GetFolderItems(string userID, UUID folderID, UUID sessionID)
{
try
{
InventoryFolderBase folder = new InventoryFolderBase(folderID, new UUID(userID));
return SynchronousRestSessionObjectPoster<InventoryFolderBase, List<InventoryItemBase>>.BeginPostObject(
"POST", m_ServerURI + "/GetItems/", folder, sessionID.ToString(), userID);
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Get folder items operation failed for folder {0}, {1} {2}",
folderID, e.Source, e.Message);
}
return null;
}
public bool AddItem(string userID, InventoryItemBase item, UUID sessionID)
{
try
{
return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject(
"POST", m_ServerURI + "/NewItem/", item, sessionID.ToString(), item.Owner.ToString());
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Add new inventory item operation failed for {0} {1}, {2} {3}",
item.Name, item.ID, e.Source, e.Message);
}
return false;
}
public bool UpdateItem(string userID, InventoryItemBase item, UUID sessionID)
{
try
{
return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject(
"POST", m_ServerURI + "/NewItem/", item, sessionID.ToString(), item.Owner.ToString());
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Update new inventory item operation failed for {0} {1}, {2} {3}",
item.Name, item.ID, e.Source, e.Message);
}
return false;
}
/**
* MoveItems Async group
*/
delegate void MoveItemsDelegate(string userID, List<InventoryItemBase> items, UUID sessionID);
private void MoveItemsAsync(string userID, List<InventoryItemBase> items, UUID sessionID)
{
if (items == null)
{
m_log.WarnFormat("[INVENTORY CONNECTOR]: request to move items got a null list.");
return;
}
try
{
//SynchronousRestSessionObjectPoster<List<InventoryItemBase>, bool>.BeginPostObject(
// "POST", m_ServerURI + "/MoveItems/", items, sessionID.ToString(), userID.ToString());
//// Success
//return;
string uri = m_ServerURI + "/inventory/" + userID;
if (SynchronousRestObjectRequester.
MakeRequest<List<InventoryItemBase>, bool>("PUT", uri, items))
m_log.DebugFormat("[INVENTORY CONNECTOR]: move {0} items poster succeeded {1}", items.Count, uri);
else
m_log.DebugFormat("[INVENTORY CONNECTOR]: move {0} items poster failed {1}", items.Count, uri); ;
return;
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Move inventory items operation failed, {0} {1} (old server?). Trying slow way.",
e.Source, e.Message);
}
}
private void MoveItemsCompleted(IAsyncResult iar)
{
MoveItemsDelegate d = (MoveItemsDelegate)iar.AsyncState;
d.EndInvoke(iar);
}
public bool MoveItems(string userID, List<InventoryItemBase> items, UUID sessionID)
{
MoveItemsDelegate d = MoveItemsAsync;
d.BeginInvoke(userID, items, sessionID, MoveItemsCompleted, d);
return true;
}
public bool DeleteItems(string userID, List<UUID> items, UUID sessionID)
{
try
{
List<Guid> guids = new List<Guid>();
foreach (UUID u in items)
guids.Add(u.Guid);
return SynchronousRestSessionObjectPoster<List<Guid>, bool>.BeginPostObject(
"POST", m_ServerURI + "/DeleteItem/", guids, sessionID.ToString(), userID);
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Delete inventory items operation failed, {0} {1}",
e.Source, e.Message);
}
return false;
}
public InventoryItemBase QueryItem(string userID, InventoryItemBase item, UUID sessionID)
{
try
{
return SynchronousRestSessionObjectPoster<InventoryItemBase, InventoryItemBase>.BeginPostObject(
"POST", m_ServerURI + "/QueryItem/", item, sessionID.ToString(), item.Owner.ToString());
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Query inventory item operation failed, {0} {1}",
e.Source, e.Message);
}
return null;
}
public InventoryFolderBase QueryFolder(string userID, InventoryFolderBase folder, UUID sessionID)
{
try
{
return SynchronousRestSessionObjectPoster<InventoryFolderBase, InventoryFolderBase>.BeginPostObject(
"POST", m_ServerURI + "/QueryFolder/", folder, sessionID.ToString(), userID);
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Query inventory folder operation failed, {0} {1}",
e.Source, e.Message);
}
return null;
}
public int GetAssetPermissions(string userID, UUID assetID, UUID sessionID)
{
try
{
InventoryItemBase item = new InventoryItemBase();
item.Owner = new UUID(userID);
item.AssetID = assetID;
return SynchronousRestSessionObjectPoster<InventoryItemBase, int>.BeginPostObject(
"POST", m_ServerURI + "/AssetPermissions/", item, sessionID.ToString(), userID);
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: AssetPermissions operation failed, {0} {1}",
e.Source, e.Message);
}
return 0;
}
#endregion
/// <summary>
/// Callback used by the inventory server GetInventory request
/// </summary>
/// <param name="userID"></param>
private void InventoryResponse(InventoryCollection response)
{
UUID userID = response.UserID;
InventoryReceiptCallback callback = null;
lock (m_RequestingInventory)
{
if (m_RequestingInventory.ContainsKey(userID))
{
callback = m_RequestingInventory[userID];
m_RequestingInventory.Remove(userID);
lock (m_RequestTime)
{
if (m_RequestTime.ContainsKey(userID))
{
m_RequestTime.Remove(userID);
}
}
}
else
{
m_log.WarnFormat(
"[INVENTORY CONNECTOR]: " +
"Received inventory response for {0} for which we do not have a record of requesting!",
userID);
return;
}
}
m_log.InfoFormat("[INVENTORY CONNECTOR]: " +
"Received inventory response for user {0} containing {1} folders and {2} items",
userID, response.Folders.Count, response.Items.Count);
InventoryFolderImpl rootFolder = null;
ICollection<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
ICollection<InventoryItemBase> items = new List<InventoryItemBase>();
foreach (InventoryFolderBase folder in response.Folders)
{
if (folder.ParentID == UUID.Zero)
{
rootFolder = new InventoryFolderImpl(folder);
folders.Add(rootFolder);
break;
}
}
if (rootFolder != null)
{
foreach (InventoryFolderBase folder in response.Folders)
{
if (folder.ID != rootFolder.ID)
{
folders.Add(new InventoryFolderImpl(folder));
}
}
foreach (InventoryItemBase item in response.Items)
{
items.Add(item);
}
}
else
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Did not get back an inventory containing a root folder for user {0}", userID);
}
callback(folders, items);
}
}
}

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@ -1,196 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using log4net;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Services.Connectors
{
/// <summary>
/// This connector is temporary. It's used by the user server, before that server is refactored.
/// </summary>
public class QuickAndDirtyInventoryServiceConnector : IInventoryService
{
// private static readonly ILog m_log =
// LogManager.GetLogger(
// MethodBase.GetCurrentMethod().DeclaringType);
private string m_ServerURI = String.Empty;
//private Dictionary<UUID, InventoryReceiptCallback> m_RequestingInventory = new Dictionary<UUID, InventoryReceiptCallback>();
public QuickAndDirtyInventoryServiceConnector()
{
}
public QuickAndDirtyInventoryServiceConnector(string serverURI)
{
m_ServerURI = serverURI.TrimEnd('/');
}
/// <summary>
/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
/// </summary>
/// <param name="userId"></param>
/// <returns></returns>
public bool CreateUserInventory(UUID userId)
{
return SynchronousRestObjectPoster.BeginPostObject<Guid, bool>(
"POST", m_ServerURI + "CreateInventory/", userId.Guid);
}
/// <summary>
/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
/// </summary>
/// <param name="userId"></param>
/// <returns></returns>
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
{
return SynchronousRestObjectPoster.BeginPostObject<Guid, List<InventoryFolderBase>>(
"POST", m_ServerURI + "RootFolders/", userId.Guid);
}
/// <summary>
/// Returns a list of all the active gestures in a user's inventory.
/// </summary>
/// <param name="userId">
/// The <see cref="UUID"/> of the user
/// </param>
/// <returns>
/// A flat list of the gesture items.
/// </returns>
public List<InventoryItemBase> GetActiveGestures(UUID userId)
{
return SynchronousRestObjectPoster.BeginPostObject<Guid, List<InventoryItemBase>>(
"POST", m_ServerURI + "ActiveGestures/", userId.Guid);
}
public InventoryCollection GetUserInventory(UUID userID)
{
return null;
}
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
{
}
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
{
return null;
}
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
{
return null;
}
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
{
return null;
}
public bool AddFolder(InventoryFolderBase folder)
{
return false;
}
public bool UpdateFolder(InventoryFolderBase folder)
{
return false;
}
public bool MoveFolder(InventoryFolderBase folder)
{
return false;
}
public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
{
return false;
}
public bool PurgeFolder(InventoryFolderBase folder)
{
return false;
}
public bool AddItem(InventoryItemBase item)
{
return false;
}
public bool UpdateItem(InventoryItemBase item)
{
return false;
}
public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
{
return false;
}
public bool DeleteItems(UUID owner, List<UUID> itemIDs)
{
return false;
}
public InventoryItemBase GetItem(InventoryItemBase item)
{
return null;
}
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
{
return null;
}
public bool HasInventoryForUser(UUID userID)
{
return false;
}
public InventoryFolderBase GetRootFolder(UUID userID)
{
return null;
}
public int GetAssetPermissions(UUID userID, UUID assetID)
{
return 0;
}
}
}