Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
commit
63531b1df5
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@ -1723,5 +1723,9 @@ namespace OpenSim.Client.MXP.ClientStack
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public void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId)
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{
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}
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public void StopFlying(ISceneEntity presence)
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{
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}
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}
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}
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@ -1208,6 +1208,10 @@ namespace OpenSim.Client.Sirikata.ClientStack
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{
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}
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public void StopFlying(ISceneEntity presence)
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{
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}
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#endregion
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}
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}
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@ -1223,5 +1223,9 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
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public void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId)
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{
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}
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public void StopFlying(ISceneEntity presence)
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{
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}
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}
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}
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@ -1310,5 +1310,7 @@ namespace OpenSim.Framework
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void SendChangeUserRights(UUID agentID, UUID friendID, int rights);
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void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId);
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void StopFlying(ISceneEntity presence);
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}
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}
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@ -29,7 +29,7 @@ namespace OpenSim
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{
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public class VersionInfo
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{
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private const string VERSION_NUMBER = "0.7CM";
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private const string VERSION_NUMBER = "0.7.1CM";
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private const Flavour VERSION_FLAVOUR = Flavour.Dev;
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public enum Flavour
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@ -11873,5 +11873,60 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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dialog.Buttons = buttons;
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OutPacket(dialog, ThrottleOutPacketType.Task);
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}
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public void StopFlying(ISceneEntity p)
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{
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if (p is ScenePresence)
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{
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ScenePresence presence = p as ScenePresence;
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// It turns out to get the agent to stop flying, you have to feed it stop flying velocities
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// There's no explicit message to send the client to tell it to stop flying.. it relies on the
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// velocity, collision plane and avatar height
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// Add 1/6 the avatar's height to it's position so it doesn't shoot into the air
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// when the avatar stands up
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Vector3 pos = presence.AbsolutePosition;
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if (presence.Appearance.AvatarHeight != 127.0f)
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pos += new Vector3(0f, 0f, (presence.Appearance.AvatarHeight/6f));
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else
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pos += new Vector3(0f, 0f, (1.56f/6f));
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presence.AbsolutePosition = pos;
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// attach a suitable collision plane regardless of the actual situation to force the LLClient to land.
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// Collision plane below the avatar's position a 6th of the avatar's height is suitable.
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// Mind you, that this method doesn't get called if the avatar's velocity magnitude is greater then a
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// certain amount.. because the LLClient wouldn't land in that situation anyway.
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// why are we still testing for this really old height value default???
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if (presence.Appearance.AvatarHeight != 127.0f)
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presence.CollisionPlane = new Vector4(0, 0, 0, pos.Z - presence.Appearance.AvatarHeight/6f);
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else
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presence.CollisionPlane = new Vector4(0, 0, 0, pos.Z - (1.56f/6f));
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ImprovedTerseObjectUpdatePacket.ObjectDataBlock block =
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CreateImprovedTerseBlock(p, false);
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const float TIME_DILATION = 1.0f;
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ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f);
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ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
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packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
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packet.RegionData.TimeDilation = timeDilation;
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packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
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packet.ObjectData[0] = block;
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OutPacket(packet, ThrottleOutPacketType.Task, true);
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}
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//ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
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// AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient)));
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}
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}
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}
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@ -219,40 +219,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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CreateFoldersForPath(destFolder, archivePathSectionToCreate, resolvedFolders, loadedNodes);
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return destFolder;
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/*
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string[] rawFolders = filePath.Split(new char[] { '/' });
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// Find the folders that do exist along the path given
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int i = 0;
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bool noFolder = false;
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InventoryFolderImpl foundFolder = rootDestinationFolder;
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while (!noFolder && i < rawFolders.Length)
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{
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InventoryFolderImpl folder = foundFolder.FindFolderByPath(rawFolders[i]);
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if (null != folder)
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{
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Found folder {0}", folder.Name);
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foundFolder = folder;
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i++;
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}
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else
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{
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noFolder = true;
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}
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}
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// Create any folders that did not previously exist
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while (i < rawFolders.Length)
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{
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Creating folder {0}", rawFolders[i]);
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UUID newFolderId = UUID.Random();
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m_userInfo.CreateFolder(
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rawFolders[i++], newFolderId, (ushort)AssetType.Folder, foundFolder.ID);
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foundFolder = foundFolder.GetChildFolder(newFolderId);
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}
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*/
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}
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/// <summary>
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@ -279,7 +279,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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public void TestIarV0_1WithEscapedChars()
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{
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TestHelper.InMethod();
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log4net.Config.XmlConfigurator.Configure();
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// log4net.Config.XmlConfigurator.Configure();
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string itemName = "You & you are a mean/man/";
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string humanEscapedItemName = @"You & you are a mean\/man\/";
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@ -505,7 +505,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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/// Test replication of an archive path to the user's inventory.
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/// </summary>
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[Test]
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public void TestReplicateArchivePathToUserInventory()
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public void TestNewIarPath()
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{
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TestHelper.InMethod();
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//log4net.Config.XmlConfigurator.Configure();
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@ -540,5 +540,51 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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InventoryFolderBase folder2 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, "b");
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Assert.That(folder2, Is.Not.Null, "Could not find folder b");
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}
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/// <summary>
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/// Test replication of a partly existing archive path to the user's inventory.
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/// </summary>
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[Test]
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public void TestPartExistingIarPath()
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{
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TestHelper.InMethod();
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//log4net.Config.XmlConfigurator.Configure();
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Scene scene = SceneSetupHelpers.SetupScene("inventory");
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UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
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string folder1ExistingName = "a";
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string folder2Name = "b";
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string itemName = "c.lsl";
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InventoryFolderBase folder1
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= UserInventoryTestUtils.CreateInventoryFolder(
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scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
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string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
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string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
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string itemArchiveName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
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string itemArchivePath
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= string.Format(
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"{0}{1}{2}{3}",
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ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName);
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new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null)
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.ReplicateArchivePathToUserInventory(
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itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
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new Dictionary<string, InventoryFolderBase>(), new List<InventoryNodeBase>());
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InventoryFolderBase folder1Post
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
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Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
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/*
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InventoryFolderBase folder2
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b");
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Assert.That(folder2, Is.Not.Null);
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InventoryItemBase item = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, folder2, itemName);
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Assert.That(item, Is.Not.Null);
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*/
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}
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}
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}
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@ -154,17 +154,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
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{
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m_log.InfoFormat("[INVENTORY TRANSFER]: OnInstantMessage {0}", im.dialog);
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Scene scene = FindClientScene(client.AgentId);
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if (scene == null) // Something seriously wrong here.
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return;
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if (im.dialog == (byte) InstantMessageDialog.InventoryOffered)
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{
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//m_log.DebugFormat("Asset type {0}", ((AssetType)im.binaryBucket[0]));
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if (im.binaryBucket.Length < 17) // Invalid
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return;
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UUID receipientID = new UUID(im.toAgentID);
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ScenePresence user = scene.GetScenePresence(receipientID);
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UUID copyID;
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@ -420,8 +423,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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{
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// Check if this is ours to handle
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//
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m_log.Info("OnGridInstantMessage");
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Scene scene = FindClientScene(new UUID(msg.toAgentID));
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if (scene == null)
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|
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@ -180,6 +180,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
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sp.Teleport(position);
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foreach (SceneObjectGroup grp in sp.Attachments)
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sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT);
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}
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else // Another region possibly in another simulator
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{
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|
|
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@ -70,10 +70,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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#region IMapImageGenerator Members
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public byte[] WriteJpeg2000Image(string gradientmap)
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public Bitmap CreateMapTile(string gradientmap)
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{
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byte[] imageData = null;
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bool drawPrimVolume = true;
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bool textureTerrain = false;
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|
@ -98,32 +96,36 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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}
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terrainRenderer.Initialise(m_scene, m_config);
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using (Bitmap mapbmp = new Bitmap((int)Constants.RegionSize, (int)Constants.RegionSize))
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Bitmap mapbmp = new Bitmap((int)Constants.RegionSize, (int)Constants.RegionSize, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
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//long t = System.Environment.TickCount;
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//for (int i = 0; i < 10; ++i) {
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terrainRenderer.TerrainToBitmap(mapbmp);
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//}
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//t = System.Environment.TickCount - t;
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//m_log.InfoFormat("[MAPTILE] generation of 10 maptiles needed {0} ms", t);
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|
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if (drawPrimVolume)
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{
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//long t = System.Environment.TickCount;
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//for (int i = 0; i < 10; ++i) {
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terrainRenderer.TerrainToBitmap(mapbmp);
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//}
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//t = System.Environment.TickCount - t;
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//m_log.InfoFormat("[MAPTILE] generation of 10 maptiles needed {0} ms", t);
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|
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if (drawPrimVolume)
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{
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DrawObjectVolume(m_scene, mapbmp);
|
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}
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|
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try
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{
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imageData = OpenJPEG.EncodeFromImage(mapbmp, true);
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}
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catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
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{
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m_log.Error("Failed generating terrain map: " + e);
|
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}
|
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DrawObjectVolume(m_scene, mapbmp);
|
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}
|
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|
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return imageData;
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return mapbmp;
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}
|
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public byte[] WriteJpeg2000Image(string gradientmap)
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{
|
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try
|
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{
|
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using (Bitmap mapbmp = CreateMapTile(gradientmap))
|
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return OpenJPEG.EncodeFromImage(mapbmp, true);
|
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}
|
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catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
|
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{
|
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m_log.Error("Failed generating terrain map: " + e);
|
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}
|
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|
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return null;
|
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}
|
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#endregion
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|
|
|
@ -37,6 +37,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
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{
|
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public class ShadedMapTileRenderer : IMapTileTerrainRenderer
|
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{
|
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private static readonly Color WATER_COLOR = Color.FromArgb(29, 71, 95);
|
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|
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private static readonly ILog m_log =
|
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
|
@ -221,8 +223,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
|
||||
try
|
||||
{
|
||||
Color water = Color.FromArgb((int)heightvalue, (int)heightvalue, 255);
|
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mapbmp.SetPixel(x, yr, water);
|
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mapbmp.SetPixel(x, yr, WATER_COLOR);
|
||||
}
|
||||
catch (ArgumentException)
|
||||
{
|
||||
|
|
|
@ -136,6 +136,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
private static readonly UUID defaultTerrainTexture4 = new UUID("53a2f406-4895-1d13-d541-d2e3b86bc19c");
|
||||
private static readonly Color defaultColor4 = Color.FromArgb(200, 200, 200);
|
||||
|
||||
private static readonly Color WATER_COLOR = Color.FromArgb(29, 71, 95);
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
|
@ -406,8 +408,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
|
||||
heightvalue = 100f - (heightvalue * 100f) / 19f; // 0 - 19 => 100 - 0
|
||||
|
||||
Color water = Color.FromArgb((int)heightvalue, (int)heightvalue, 255);
|
||||
mapbmp.SetPixel(x, yr, water);
|
||||
mapbmp.SetPixel(x, yr, WATER_COLOR);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1002,41 +1002,15 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
|
||||
public void RegenerateMaptile(byte[] data)
|
||||
{
|
||||
// Overwrites the local Asset cache with new maptile data
|
||||
// Assets are single write, this causes the asset server to ignore this update,
|
||||
// but the local asset cache does not
|
||||
|
||||
// this is on purpose! The net result of this is the region always has the most up to date
|
||||
// map tile while protecting the (grid) asset database from bloat caused by a new asset each
|
||||
// time a mapimage is generated!
|
||||
|
||||
UUID lastMapRegionUUID = m_scene.RegionInfo.RegionSettings.TerrainImageID;
|
||||
|
||||
int lastMapRefresh = 0;
|
||||
int twoDays = 172800;
|
||||
// int RefreshSeconds = twoDays;
|
||||
|
||||
try
|
||||
{
|
||||
lastMapRefresh = Convert.ToInt32(m_scene.RegionInfo.lastMapRefresh);
|
||||
}
|
||||
catch (ArgumentException)
|
||||
{
|
||||
}
|
||||
catch (FormatException)
|
||||
{
|
||||
}
|
||||
catch (OverflowException)
|
||||
{
|
||||
}
|
||||
|
||||
m_log.Debug("[MAPTILE]: STORING MAPTILE IMAGE");
|
||||
|
||||
m_scene.RegionInfo.RegionSettings.TerrainImageID = UUID.Random();
|
||||
|
||||
AssetBase asset = new AssetBase(
|
||||
m_scene.RegionInfo.RegionSettings.TerrainImageID,
|
||||
"terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(),
|
||||
"terrainImage_" + m_scene.RegionInfo.RegionID.ToString(),
|
||||
(sbyte)AssetType.Texture,
|
||||
m_scene.RegionInfo.RegionID.ToString());
|
||||
asset.Data = data;
|
||||
|
|
|
@ -1164,5 +1164,9 @@ namespace OpenSim.Region.Examples.SimpleModule
|
|||
public void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId)
|
||||
{
|
||||
}
|
||||
|
||||
public void StopFlying(ISceneEntity presence)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -73,6 +73,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
|
||||
public interface IMapImageGenerator
|
||||
{
|
||||
System.Drawing.Bitmap CreateMapTile(string gradientmap);
|
||||
byte[] WriteJpeg2000Image(string gradientmap);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -681,7 +681,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
foreach (TaskInventoryItem item in items)
|
||||
{
|
||||
m_items.Add(item.ItemID, item);
|
||||
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
||||
// m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
||||
}
|
||||
m_items.LockItemsForWrite(false);
|
||||
|
||||
|
|
|
@ -1098,27 +1098,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void StopFlying()
|
||||
{
|
||||
// It turns out to get the agent to stop flying, you have to feed it stop flying velocities
|
||||
// There's no explicit message to send the client to tell it to stop flying.. it relies on the
|
||||
// velocity, collision plane and avatar height
|
||||
|
||||
// Add 1/6 the avatar's height to it's position so it doesn't shoot into the air
|
||||
// when the avatar stands up
|
||||
|
||||
if (m_avHeight != 127.0f)
|
||||
{
|
||||
AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (m_avHeight / 6f));
|
||||
}
|
||||
else
|
||||
{
|
||||
AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f));
|
||||
}
|
||||
|
||||
m_updateCount = UPDATE_COUNT; //KF: Trigger Anim updates to catch falling anim.
|
||||
|
||||
ControllingClient.SendPrimUpdate(this, PrimUpdateFlags.Position);
|
||||
//ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
|
||||
// AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient)));
|
||||
ControllingClient.StopFlying(this);
|
||||
}
|
||||
|
||||
public void AddNeighbourRegion(ulong regionHandle, string cap)
|
||||
|
|
|
@ -221,7 +221,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
sr = new StringReader(parts[i].OuterXml);
|
||||
reader = new XmlTextReader(sr);
|
||||
SceneObjectPart part = SceneObjectPart.FromXml(reader);
|
||||
|
||||
int originalLinkNum = part.LinkNum;
|
||||
|
||||
sceneObject.AddPart(part);
|
||||
|
||||
// SceneObjectGroup.AddPart() tries to be smart and automatically set the LinkNum.
|
||||
// We override that here
|
||||
if (originalLinkNum != 0)
|
||||
part.LinkNum = originalLinkNum;
|
||||
|
||||
part.StoreUndoState();
|
||||
reader.Close();
|
||||
sr.Close();
|
||||
|
|
|
@ -1689,5 +1689,9 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
|||
public void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId)
|
||||
{
|
||||
}
|
||||
|
||||
public void StopFlying(ISceneEntity presence)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1171,5 +1171,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
public void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId)
|
||||
{
|
||||
}
|
||||
|
||||
public void StopFlying(ISceneEntity presence)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2862,6 +2862,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
// objects rezzed with this method are die_at_edge by default.
|
||||
new_group.RootPart.SetDieAtEdge(true);
|
||||
|
||||
new_group.ResumeScripts();
|
||||
|
||||
m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams(
|
||||
"object_rez", new Object[] {
|
||||
new LSL_String(
|
||||
|
|
|
@ -18,10 +18,10 @@
|
|||
</DeploymentInformation>
|
||||
<Contents>
|
||||
<File name="./CM_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
|
||||
<File name="./CM_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
|
||||
<File name="./Executor.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
|
||||
<File name="./LSL_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
|
||||
<File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
|
||||
<File name="./LS_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
|
||||
<File name="./MOD_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
|
||||
<File name="./OSSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
|
||||
<File name="./ScriptBase.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
|
||||
|
|
|
@ -28,17 +28,18 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
||||
|
@ -62,7 +63,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
#region ISharedRegionModule
|
||||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
public void RegionLoaded(Scene scene) { }
|
||||
public void RegionLoaded(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { UploadMapTile(scene); } }
|
||||
public void PostInitialise() { }
|
||||
public void Close() { }
|
||||
|
||||
|
@ -358,6 +359,83 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
|
||||
#endregion IGridService
|
||||
|
||||
private void UploadMapTile(IScene scene)
|
||||
{
|
||||
string errorMessage = null;
|
||||
|
||||
// Create a PNG map tile and upload it to the AddMapTile API
|
||||
byte[] pngData = Utils.EmptyBytes;
|
||||
IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>();
|
||||
if (tileGenerator == null)
|
||||
{
|
||||
m_log.Warn("[SIMIAN GRID CONNECTOR]: Cannot upload PNG map tile without an IMapImageGenerator");
|
||||
return;
|
||||
}
|
||||
|
||||
using (Image mapTile = tileGenerator.CreateMapTile("defaultstripe.png"))
|
||||
{
|
||||
using (MemoryStream stream = new MemoryStream())
|
||||
{
|
||||
mapTile.Save(stream, ImageFormat.Png);
|
||||
pngData = stream.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
List<MultipartForm.Element> postParameters = new List<MultipartForm.Element>()
|
||||
{
|
||||
new MultipartForm.Parameter("X", scene.RegionInfo.RegionLocX.ToString()),
|
||||
new MultipartForm.Parameter("Y", scene.RegionInfo.RegionLocY.ToString()),
|
||||
new MultipartForm.File("Tile", "tile.png", "image/png", pngData)
|
||||
};
|
||||
|
||||
// Make the remote storage request
|
||||
try
|
||||
{
|
||||
HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(m_serverUrl);
|
||||
|
||||
HttpWebResponse response = MultipartForm.Post(request, postParameters);
|
||||
using (Stream responseStream = response.GetResponseStream())
|
||||
{
|
||||
string responseStr = null;
|
||||
|
||||
try
|
||||
{
|
||||
responseStr = responseStream.GetStreamString();
|
||||
OSD responseOSD = OSDParser.Deserialize(responseStr);
|
||||
if (responseOSD.Type == OSDType.Map)
|
||||
{
|
||||
OSDMap responseMap = (OSDMap)responseOSD;
|
||||
if (responseMap["Success"].AsBoolean())
|
||||
m_log.Info("[SIMIAN GRID CONNECTOR]: Uploaded " + pngData.Length + " byte PNG map tile to AddMapTile");
|
||||
else
|
||||
errorMessage = "Upload failed: " + responseMap["Message"].AsString();
|
||||
}
|
||||
else
|
||||
{
|
||||
errorMessage = "Response format was invalid:\n" + responseStr;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (!String.IsNullOrEmpty(responseStr))
|
||||
errorMessage = "Failed to parse the response:\n" + responseStr;
|
||||
else
|
||||
errorMessage = "Failed to retrieve the response: " + ex.Message;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (WebException ex)
|
||||
{
|
||||
errorMessage = ex.Message;
|
||||
}
|
||||
|
||||
if (!String.IsNullOrEmpty(errorMessage))
|
||||
{
|
||||
m_log.WarnFormat("[SIMIAN GRID CONNECTOR]: Failed to store {0} byte PNG map tile for {1}: {2}",
|
||||
pngData.Length, scene.RegionInfo.RegionName, errorMessage);
|
||||
}
|
||||
}
|
||||
|
||||
private GridRegion GetNearestRegion(Vector3d position, bool onlyEnabled)
|
||||
{
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
|
|
|
@ -1224,5 +1224,9 @@ namespace OpenSim.Tests.Common.Mock
|
|||
public void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId)
|
||||
{
|
||||
}
|
||||
|
||||
public void StopFlying(ISceneEntity presence)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -36,25 +36,29 @@ namespace OpenSim.Tests.Common
|
|||
public class AssetHelpers
|
||||
{
|
||||
/// <summary>
|
||||
/// Create an asset from the given data
|
||||
/// Create a notecard asset with a random uuid and dummy text.
|
||||
/// </summary>
|
||||
public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, byte[] data, UUID creatorID)
|
||||
/// <param name="creatorId">/param>
|
||||
/// <returns></returns>
|
||||
public static AssetBase CreateAsset(UUID creatorId)
|
||||
{
|
||||
AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)assetType, creatorID.ToString());
|
||||
asset.Data = data;
|
||||
return asset;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an asset from the given data
|
||||
/// </summary>
|
||||
public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, string data, UUID creatorID)
|
||||
{
|
||||
return CreateAsset(assetUuid, assetType, Encoding.ASCII.GetBytes(data), creatorID);
|
||||
return CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an asset from the given scene object
|
||||
/// Create and store a notecard asset with a random uuid and dummy text.
|
||||
/// </summary>
|
||||
/// <param name="creatorId">/param>
|
||||
/// <returns></returns>
|
||||
public static AssetBase CreateAsset(Scene scene, UUID creatorId)
|
||||
{
|
||||
AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
|
||||
scene.AssetService.Store(asset);
|
||||
return asset;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an asset from the given scene object.
|
||||
/// </summary>
|
||||
/// <param name="assetUuid"></param>
|
||||
/// <param name="sog"></param>
|
||||
|
@ -67,5 +71,23 @@ namespace OpenSim.Tests.Common
|
|||
Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog)),
|
||||
sog.OwnerID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an asset from the given data.
|
||||
/// </summary>
|
||||
public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, string data, UUID creatorID)
|
||||
{
|
||||
return CreateAsset(assetUuid, assetType, Encoding.ASCII.GetBytes(data), creatorID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an asset from the given data.
|
||||
/// </summary>
|
||||
public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, byte[] data, UUID creatorID)
|
||||
{
|
||||
AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)assetType, creatorID.ToString());
|
||||
asset.Data = data;
|
||||
return asset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
using System;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Tests.Common
|
||||
|
@ -39,6 +40,23 @@ namespace OpenSim.Tests.Common
|
|||
{
|
||||
public static readonly string PATH_DELIMITER = "/";
|
||||
|
||||
public static InventoryItemBase CreateInventoryItem(
|
||||
Scene scene, string itemName, UUID itemId, string folderPath, UUID userId)
|
||||
{
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.Name = itemName;
|
||||
item.AssetID = AssetHelpers.CreateAsset(scene, userId).FullID;
|
||||
item.ID = itemId;
|
||||
|
||||
// Really quite bad since the objs folder could be moved in the future and confuse the tests
|
||||
InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object);
|
||||
|
||||
item.Folder = objsFolder.ID;
|
||||
scene.AddInventoryItem(userId, item);
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create inventory folders starting from the user's root folder.
|
||||
/// </summary>
|
||||
|
|
Loading…
Reference in New Issue