More debugging in hunt for that random startup crash
parent
8351894170
commit
6353df5569
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@ -900,13 +900,17 @@ namespace OpenSim.Region.Environment.Scenes
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public void loadAllLandObjectsFromStorage()
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public void loadAllLandObjectsFromStorage()
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{
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{
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MainLog.Instance.Verbose("SCENE", "Loading land objects from storage");
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MainLog.Instance.Verbose("SCENE", "Loading land objects from storage");
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MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: DataStore.LoadLandObjects");
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List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(RegionInfo.RegionID);
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List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(RegionInfo.RegionID);
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if (landData.Count == 0)
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if (landData.Count == 0)
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{
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{
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MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: NoLandDataFromStorage()");
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m_LandManager.NoLandDataFromStorage();
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m_LandManager.NoLandDataFromStorage();
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}
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}
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else
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else
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{
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{
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MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: IncomingLandObjectsFromStorage(landData)");
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m_LandManager.IncomingLandObjectsFromStorage(landData);
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m_LandManager.IncomingLandObjectsFromStorage(landData);
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}
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}
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MainLog.Instance.Verbose("SCENE", "Done loading land objects from storage");
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MainLog.Instance.Verbose("SCENE", "Done loading land objects from storage");
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