minor: Move co-ordinate related help to object commands to common ConsoleUtil.CoordHelp
parent
146ac5ceda
commit
636994eea6
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@ -36,6 +36,23 @@ public class ConsoleUtil
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{
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Used by modules to display stock co-ordinate help, though possibly this should be under some general section
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/// rather than in each help summary.
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/// </summary>
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public const string CoordHelp
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= @"Each component of the coord is comma separated. There must be no spaces between the commas.
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If you don't care about the z component you can simply omit it.
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If you don't care about the x or y components then you can leave them blank (though a comma is still required)
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If you want to specify the maxmimum value of a component then you can use ~ instead of a number
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If you want to specify the minimum value of a component then you can use -~ instead of a number
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e.g.
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delete object pos 20,20,20 to 40,40,40
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delete object pos 20,20 to 40,40
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delete object pos ,20,20 to ,40,40
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delete object pos ,,30 to ,,~
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delete object pos ,,-~ to ,,30";
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public const string MinRawConsoleVectorValue = "-~";
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public const string MinRawConsoleVectorValue = "-~";
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public const string MaxRawConsoleVectorValue = "~";
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public const string MaxRawConsoleVectorValue = "~";
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@ -122,17 +122,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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"delete object pos",
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"delete object pos",
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"delete object pos <start-coord> to <end-coord>",
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"delete object pos <start-coord> to <end-coord>",
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"Delete scene objects within the given area.",
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"Delete scene objects within the given area.",
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"Each component of the coord is comma separated. There must be no spaces between the commas.\n"
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ConsoleUtil.CoordHelp,
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+ "If you don't care about the z component you can simply omit it.\n"
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+ "If you don't care about the x or y components then you can leave them blank (though a comma is still required)\n"
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+ "If you want to specify the maxmimum value of a component then you can use ~ instead of a number\n"
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+ "If you want to specify the minimum value of a component then you can use -~ instead of a number\n"
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+ "e.g.\n"
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+ "delete object pos 20,20,20 to 40,40,40\n"
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+ "delete object pos 20,20 to 40,40\n"
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+ "delete object pos ,20,20 to ,40,40\n"
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+ "delete object pos ,,30 to ,,~\n"
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+ "delete object pos ,,-~ to ,,30",
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HandleDeleteObject);
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HandleDeleteObject);
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m_console.Commands.AddCommand(
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m_console.Commands.AddCommand(
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@ -164,17 +154,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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"Show details of scene objects within the given area.",
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"Show details of scene objects within the given area.",
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"The --full option will print out information on all the parts of the object.\n"
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"The --full option will print out information on all the parts of the object.\n"
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+ "For yet more detailed part information, use the \"show part\" commands.\n"
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+ "For yet more detailed part information, use the \"show part\" commands.\n"
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+ "Each component of the coord is comma separated. There must be no spaces between the commas.\n"
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+ ConsoleUtil.CoordHelp,
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+ "If you don't care about the z component you can simply omit it.\n"
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+ "If you don't care about the x or y components then you can leave them blank (though a comma is still required)\n"
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+ "If you want to specify the maxmimum value of a component then you can use ~ instead of a number\n"
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+ "If you want to specify the minimum value of a component then you can use -~ instead of a number\n"
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+ "e.g.\n"
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+ "show object pos 20,20,20 to 40,40,40\n"
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+ "show object pos 20,20 to 40,40\n"
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+ "show object pos ,20,20 to ,40,40\n"
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+ "show object pos ,,30 to ,,~\n"
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+ "show object pos ,,-~ to ,,30",
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HandleShowObjectByPos);
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HandleShowObjectByPos);
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m_console.Commands.AddCommand(
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m_console.Commands.AddCommand(
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@ -199,17 +179,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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"show part pos",
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"show part pos",
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"show part pos <start-coord> to <end-coord>",
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"show part pos <start-coord> to <end-coord>",
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"Show details of scene object parts within the given area.",
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"Show details of scene object parts within the given area.",
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"Each component of the coord is comma separated. There must be no spaces between the commas.\n"
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ConsoleUtil.CoordHelp,
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+ "If you don't care about the z component you can simply omit it.\n"
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+ "If you don't care about the x or y components then you can leave them blank (though a comma is still required)\n"
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+ "If you want to specify the maxmimum value of a component then you can use ~ instead of a number\n"
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+ "If you want to specify the minimum value of a component then you can use -~ instead of a number\n"
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+ "e.g.\n"
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+ "show object pos 20,20,20 to 40,40,40\n"
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+ "show object pos 20,20 to 40,40\n"
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+ "show object pos ,20,20 to ,40,40\n"
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+ "show object pos ,,30 to ,,~\n"
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+ "show object pos ,,-~ to ,,30",
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HandleShowPartByPos);
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HandleShowPartByPos);
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}
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}
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