Update svn properties, minor formatting cleanup.
parent
b84417a220
commit
638fe7a7b5
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@ -945,25 +945,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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// send a message to to object identified by the given UUID, a script in the object must implement the dataserver function
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// the dataserver function is passed the ID of the calling function and a string message
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public void osMessageObject(LSL_Key objectUUID,string message)
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{
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CheckThreatLevel(ThreatLevel.Low,"osMessageObject");
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m_host.AddScriptLPS(1);
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// the dataserver function is passed the ID of the calling function and a string message
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public void osMessageObject(LSL_Key objectUUID, string message)
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{
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CheckThreatLevel(ThreatLevel.Low, "osMessageObject");
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m_host.AddScriptLPS(1);
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object[] resobj = new object[] { new LSL_Types.LSLString(m_host.UUID.ToString()), new LSL_Types.LSLString(message) };
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object[] resobj = new object[] { new LSL_Types.LSLString(m_host.UUID.ToString()),new LSL_Types.LSLString(message) };
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SceneObjectPart sceneOP = World.GetSceneObjectPart(new UUID(objectUUID));
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m_ScriptEngine.PostObjectEvent(
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sceneOP.LocalId, new EventParams(
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"dataserver", resobj,
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new DetectParams[0]));
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}
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SceneObjectPart sceneOP = World.GetSceneObjectPart(new UUID(objectUUID));
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m_ScriptEngine.PostObjectEvent(
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sceneOP.LocalId, new EventParams(
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"dataserver", resobj, new DetectParams[0]));
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}
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}
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}
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