Remove property/field duplication in ScriptInstance where it's unnecessary.
parent
41ce19836b
commit
6390de689d
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@ -68,8 +68,16 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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/// </summary>
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bool Suspended { get; set; }
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/// <summary>
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/// Is the script shutting down?
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/// </summary>
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bool ShuttingDown { get; set; }
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/// <summary>
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/// Script state
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/// </summary>
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string State { get; set; }
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IScriptEngine Engine { get; }
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UUID AppDomain { get; set; }
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string PrimName { get; }
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@ -57,42 +57,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private IScriptEngine m_Engine;
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/// <summary>
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/// The current work item if an event for this script is running or waiting to run,
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/// </summary>
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/// <remarks>
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/// Null if there is no running or waiting to run event. Must be changed only under an m_EventQueue lock.
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/// Null if there is no running or waiting to run event. Must be changed only under an EventQueue lock.
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/// </remarks>
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private IScriptWorkItem m_CurrentWorkItem;
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private Queue m_EventQueue = new Queue(32);
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private UUID m_ItemID;
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private uint m_LocalID;
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private UUID m_ObjectID;
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private UUID m_AssetID;
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private IScript m_Script;
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private UUID m_AppDomain;
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private DetectParams[] m_DetectParams;
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private bool m_TimerQueued;
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private DateTime m_EventStart;
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private bool m_InEvent;
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private string m_PrimName;
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private string m_ScriptName;
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private string m_Assembly;
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private int m_StartParam;
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private string m_CurrentEvent = String.Empty;
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private bool m_InSelfDelete;
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private int m_MaxScriptQueue;
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private bool m_SaveState = true;
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private bool m_ShuttingDown;
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private int m_ControlEventsInQueue;
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private int m_LastControlLevel;
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private bool m_CollisionInQueue;
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private TaskInventoryItem m_thisScriptTask;
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// The following is for setting a minimum delay between events
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private double m_minEventDelay;
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private long m_eventDelayTicks;
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private long m_nextEventTimeTicks;
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private bool m_startOnInit = true;
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@ -103,21 +92,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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private UUID m_CurrentStateHash;
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private UUID m_RegionID;
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private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>
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m_LineMap;
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public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>
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LineMap
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{
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get { return m_LineMap; }
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set { m_LineMap = value; }
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}
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public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> LineMap { get; set; }
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private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>();
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// Script state
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private string m_State = "default";
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public Object[] PluginData = new Object[0];
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/// <summary>
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@ -156,11 +134,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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if (wasSuspended && !m_Suspended)
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{
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lock (m_EventQueue)
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lock (EventQueue)
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{
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// Need to place ourselves back in a work item if there are events to process
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if ((m_EventQueue.Count > 0) && Running && (!m_ShuttingDown))
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m_CurrentWorkItem = m_Engine.QueueEventHandler(this);
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if (EventQueue.Count > 0 && Running && !ShuttingDown)
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m_CurrentWorkItem = Engine.QueueEventHandler(this);
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}
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}
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}
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@ -168,79 +146,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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}
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private bool m_Suspended;
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public bool ShuttingDown
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{
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get { return m_ShuttingDown; }
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set { m_ShuttingDown = value; }
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}
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public bool ShuttingDown { get; set; }
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public string State
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{
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get { return m_State; }
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set { m_State = value; }
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}
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public string State { get; set; }
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public IScriptEngine Engine
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{
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get { return m_Engine; }
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}
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public IScriptEngine Engine { get; private set; }
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public UUID AppDomain
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{
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get { return m_AppDomain; }
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set { m_AppDomain = value; }
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}
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public UUID AppDomain { get; set; }
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public string PrimName
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{
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get { return m_PrimName; }
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}
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public string PrimName { get; private set; }
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public string ScriptName
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{
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get { return m_ScriptName; }
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}
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public string ScriptName { get; private set; }
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public UUID ItemID
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{
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get { return m_ItemID; }
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}
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public UUID ItemID { get; private set; }
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public UUID ObjectID
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{
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get { return m_ObjectID; }
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}
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public UUID ObjectID { get; private set; }
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public uint LocalID
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{
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get { return m_LocalID; }
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}
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public uint LocalID { get; private set; }
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public UUID AssetID
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{
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get { return m_AssetID; }
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}
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public UUID AssetID { get; private set; }
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public Queue EventQueue
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{
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get { return m_EventQueue; }
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}
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public Queue EventQueue { get; private set; }
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public int StartParam { get; set; }
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public TaskInventoryItem ScriptTask { get; private set; }
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public void ClearQueue()
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{
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m_TimerQueued = false;
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m_EventQueue.Clear();
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}
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public int StartParam
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{
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get { return m_StartParam; }
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set { m_StartParam = value; }
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}
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public TaskInventoryItem ScriptTask
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{
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get { return m_thisScriptTask; }
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EventQueue.Clear();
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}
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public ScriptInstance(IScriptEngine engine, SceneObjectPart part,
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@ -249,16 +184,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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int startParam, bool postOnRez, StateSource stateSource,
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int maxScriptQueue)
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{
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m_Engine = engine;
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State = "default";
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EventQueue = new Queue(32);
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m_LocalID = part.LocalId;
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m_ObjectID = part.UUID;
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m_ItemID = itemID;
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m_AssetID = assetID;
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m_PrimName = primName;
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m_ScriptName = scriptName;
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Engine = engine;
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LocalID = part.LocalId;
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ObjectID = part.UUID;
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ItemID = itemID;
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AssetID = assetID;
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PrimName = primName;
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ScriptName = scriptName;
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m_Assembly = assembly;
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m_StartParam = startParam;
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StartParam = startParam;
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m_MaxScriptQueue = maxScriptQueue;
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m_stateSource = stateSource;
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m_postOnRez = postOnRez;
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@ -269,9 +206,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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{
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lock (part.TaskInventory)
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{
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if (part.TaskInventory.ContainsKey(m_ItemID))
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if (part.TaskInventory.ContainsKey(ItemID))
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{
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m_thisScriptTask = part.TaskInventory[m_ItemID];
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ScriptTask = part.TaskInventory[ItemID];
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}
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}
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}
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@ -281,7 +218,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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foreach (string api in am.GetApis())
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{
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m_Apis[api] = am.CreateApi(api);
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m_Apis[api].Initialize(engine, part, m_LocalID, itemID);
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m_Apis[api].Initialize(engine, part, LocalID, itemID);
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}
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try
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@ -315,7 +252,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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// // m_log.Debug("[Script] Script instance created");
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part.SetScriptEvents(m_ItemID,
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part.SetScriptEvents(ItemID,
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(int)m_Script.GetStateEventFlags(State));
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}
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catch (Exception e)
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@ -330,7 +267,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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m_SaveState = true;
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string savedState = Path.Combine(Path.GetDirectoryName(assembly),
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m_ItemID.ToString() + ".state");
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ItemID.ToString() + ".state");
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if (File.Exists(savedState))
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{
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string xml = String.Empty;
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@ -354,18 +291,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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ScriptSerializer.Deserialize(xml, this);
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AsyncCommandManager.CreateFromData(m_Engine,
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m_LocalID, m_ItemID, m_ObjectID,
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AsyncCommandManager.CreateFromData(Engine,
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LocalID, ItemID, ObjectID,
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PluginData);
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// m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName);
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// m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", PrimName, m_ScriptName);
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part.SetScriptEvents(m_ItemID,
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part.SetScriptEvents(ItemID,
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(int)m_Script.GetStateEventFlags(State));
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Running = false;
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if (m_ShuttingDown)
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if (ShuttingDown)
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m_startOnInit = false;
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// we get new rez events on sim restart, too
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@ -393,7 +330,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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}
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// else
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// {
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// ScenePresence presence = m_Engine.World.GetScenePresence(part.OwnerID);
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// ScenePresence presence = Engine.World.GetScenePresence(part.OwnerID);
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// if (presence != null && (!postOnRez))
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// presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);
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@ -411,7 +348,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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if (m_postOnRez)
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{
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PostEvent(new EventParams("on_rez",
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new Object[] {new LSL_Types.LSLInteger(m_StartParam)}, new DetectParams[0]));
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new Object[] {new LSL_Types.LSLInteger(StartParam)}, new DetectParams[0]));
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}
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if (m_stateSource == StateSource.AttachedRez)
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@ -445,7 +382,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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if (m_postOnRez)
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{
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PostEvent(new EventParams("on_rez",
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new Object[] {new LSL_Types.LSLInteger(m_StartParam)}, new DetectParams[0]));
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new Object[] {new LSL_Types.LSLInteger(StartParam)}, new DetectParams[0]));
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}
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if (m_stateSource == StateSource.AttachedRez)
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@ -459,7 +396,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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private void ReleaseControls()
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{
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SceneObjectPart part = m_Engine.World.GetSceneObjectPart(m_LocalID);
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SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
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if (part != null)
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{
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@ -467,18 +404,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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UUID permsGranter;
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lock (part.TaskInventory)
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{
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if (!part.TaskInventory.ContainsKey(m_ItemID))
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if (!part.TaskInventory.ContainsKey(ItemID))
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return;
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permsGranter = part.TaskInventory[m_ItemID].PermsGranter;
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permsMask = part.TaskInventory[m_ItemID].PermsMask;
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permsGranter = part.TaskInventory[ItemID].PermsGranter;
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permsMask = part.TaskInventory[ItemID].PermsMask;
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}
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if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
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{
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ScenePresence presence = m_Engine.World.GetScenePresence(permsGranter);
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ScenePresence presence = Engine.World.GetScenePresence(permsGranter);
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if (presence != null)
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presence.UnRegisterControlEventsToScript(m_LocalID, m_ItemID);
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presence.UnRegisterControlEventsToScript(LocalID, ItemID);
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}
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}
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}
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@ -486,13 +423,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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public void DestroyScriptInstance()
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{
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ReleaseControls();
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AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID);
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AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
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}
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public void RemoveState()
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{
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string savedState = Path.Combine(Path.GetDirectoryName(m_Assembly),
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m_ItemID.ToString() + ".state");
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ItemID.ToString() + ".state");
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try
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{
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@ -505,7 +442,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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public void VarDump(Dictionary<string, object> vars)
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{
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// m_log.Info("Variable dump for script "+ m_ItemID.ToString());
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// m_log.Info("Variable dump for script "+ ItemID.ToString());
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// foreach (KeyValuePair<string, object> v in vars)
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// {
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// m_log.Info("Variable: "+v.Key+" = "+v.Value.ToString());
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@ -514,17 +451,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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public void Start()
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{
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lock (m_EventQueue)
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lock (EventQueue)
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{
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if (Running)
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return;
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Running = true;
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if (m_EventQueue.Count > 0)
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if (EventQueue.Count > 0)
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{
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if (m_CurrentWorkItem == null)
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m_CurrentWorkItem = m_Engine.QueueEventHandler(this);
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m_CurrentWorkItem = Engine.QueueEventHandler(this);
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// else
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// m_log.Error("[Script] Tried to start a script that was already queued");
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}
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@ -539,7 +476,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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IScriptWorkItem workItem;
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lock (m_EventQueue)
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lock (EventQueue)
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{
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if (!Running)
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return true;
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@ -569,7 +506,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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return true;
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}
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lock (m_EventQueue)
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lock (EventQueue)
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{
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workItem = m_CurrentWorkItem;
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}
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@ -588,7 +525,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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workItem.Abort();
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}
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lock (m_EventQueue)
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lock (EventQueue)
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{
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m_CurrentWorkItem = null;
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}
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@ -621,7 +558,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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public void PostEvent(EventParams data)
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{
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// m_log.DebugFormat("[Script] Posted event {2} in state {3} to {0}.{1}",
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// m_PrimName, m_ScriptName, data.EventName, m_State);
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// PrimName, ScriptName, data.EventName, State);
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if (!Running)
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return;
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@ -636,9 +573,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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m_nextEventTimeTicks = DateTime.Now.Ticks + m_eventDelayTicks;
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}
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lock (m_EventQueue)
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lock (EventQueue)
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{
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if (m_EventQueue.Count >= m_MaxScriptQueue)
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if (EventQueue.Count >= m_MaxScriptQueue)
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return;
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if (data.EventName == "timer")
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@ -682,11 +619,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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m_CollisionInQueue = true;
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}
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m_EventQueue.Enqueue(data);
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EventQueue.Enqueue(data);
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if (m_CurrentWorkItem == null)
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{
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m_CurrentWorkItem = m_Engine.QueueEventHandler(this);
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m_CurrentWorkItem = Engine.QueueEventHandler(this);
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}
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}
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}
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@ -710,14 +647,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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EventParams data = null;
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lock (m_EventQueue)
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lock (EventQueue)
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{
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data = (EventParams) m_EventQueue.Dequeue();
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data = (EventParams)EventQueue.Dequeue();
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if (data == null) // Shouldn't happen
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{
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if (m_EventQueue.Count > 0 && Running && !m_ShuttingDown)
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if (EventQueue.Count > 0 && Running && !ShuttingDown)
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{
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m_CurrentWorkItem = m_Engine.QueueEventHandler(this);
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m_CurrentWorkItem = Engine.QueueEventHandler(this);
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}
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else
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{
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@ -744,28 +681,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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if (data.EventName == "state") // Hardcoded state change
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{
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// m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}",
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// m_PrimName, m_ScriptName, data.Params[0].ToString());
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m_State = data.Params[0].ToString();
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AsyncCommandManager.RemoveScript(m_Engine,
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m_LocalID, m_ItemID);
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// PrimName, ScriptName, data.Params[0].ToString());
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State = data.Params[0].ToString();
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AsyncCommandManager.RemoveScript(Engine,
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LocalID, ItemID);
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SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
|
||||
m_LocalID);
|
||||
SceneObjectPart part = Engine.World.GetSceneObjectPart(
|
||||
LocalID);
|
||||
if (part != null)
|
||||
{
|
||||
part.SetScriptEvents(m_ItemID,
|
||||
part.SetScriptEvents(ItemID,
|
||||
(int)m_Script.GetStateEventFlags(State));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_Engine.World.PipeEventsForScript(m_LocalID) ||
|
||||
if (Engine.World.PipeEventsForScript(LocalID) ||
|
||||
data.EventName == "control") // Don't freeze avies!
|
||||
{
|
||||
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
|
||||
m_LocalID);
|
||||
SceneObjectPart part = Engine.World.GetSceneObjectPart(
|
||||
LocalID);
|
||||
// m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
|
||||
// m_PrimName, m_ScriptName, data.EventName, m_State);
|
||||
// PrimName, ScriptName, data.EventName, State);
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -807,7 +744,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
|
||||
if (text.Length > 1000)
|
||||
text = text.Substring(0, 1000);
|
||||
m_Engine.World.SimChat(Utils.StringToBytes(text),
|
||||
Engine.World.SimChat(Utils.StringToBytes(text),
|
||||
ChatTypeEnum.DebugChannel, 2147483647,
|
||||
part.AbsolutePosition,
|
||||
part.Name, part.UUID, false);
|
||||
|
@ -829,13 +766,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
{
|
||||
m_InSelfDelete = true;
|
||||
if (part != null)
|
||||
m_Engine.World.DeleteSceneObject(part.ParentGroup, false);
|
||||
Engine.World.DeleteSceneObject(part.ParentGroup, false);
|
||||
}
|
||||
else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException))
|
||||
{
|
||||
m_InSelfDelete = true;
|
||||
if (part != null)
|
||||
part.Inventory.RemoveInventoryItem(m_ItemID);
|
||||
part.Inventory.RemoveInventoryItem(ItemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -843,11 +780,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
|
||||
// If there are more events and we are currently running and not shutting down, then ask the
|
||||
// script engine to run the next event.
|
||||
lock (m_EventQueue)
|
||||
lock (EventQueue)
|
||||
{
|
||||
if (m_EventQueue.Count > 0 && Running && (!m_ShuttingDown))
|
||||
if (EventQueue.Count > 0 && Running && !ShuttingDown)
|
||||
{
|
||||
m_CurrentWorkItem = m_Engine.QueueEventHandler(this);
|
||||
m_CurrentWorkItem = Engine.QueueEventHandler(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -880,15 +817,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
ReleaseControls();
|
||||
|
||||
Stop(0);
|
||||
SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID);
|
||||
part.Inventory.GetInventoryItem(m_ItemID).PermsMask = 0;
|
||||
part.Inventory.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero;
|
||||
AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID);
|
||||
m_EventQueue.Clear();
|
||||
SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
|
||||
part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
|
||||
part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
|
||||
AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
|
||||
EventQueue.Clear();
|
||||
m_Script.ResetVars();
|
||||
m_State = "default";
|
||||
State = "default";
|
||||
|
||||
part.SetScriptEvents(m_ItemID,
|
||||
part.SetScriptEvents(ItemID,
|
||||
(int)m_Script.GetStateEventFlags(State));
|
||||
if (running)
|
||||
Start();
|
||||
|
@ -905,16 +842,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
ReleaseControls();
|
||||
|
||||
m_Script.ResetVars();
|
||||
SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID);
|
||||
part.Inventory.GetInventoryItem(m_ItemID).PermsMask = 0;
|
||||
part.Inventory.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero;
|
||||
AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID);
|
||||
SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
|
||||
part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
|
||||
part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
|
||||
AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
|
||||
|
||||
m_EventQueue.Clear();
|
||||
EventQueue.Clear();
|
||||
m_Script.ResetVars();
|
||||
m_State = "default";
|
||||
State = "default";
|
||||
|
||||
part.SetScriptEvents(m_ItemID,
|
||||
part.SetScriptEvents(ItemID,
|
||||
(int)m_Script.GetStateEventFlags(State));
|
||||
|
||||
if (m_CurrentEvent != "state_entry")
|
||||
|
@ -969,7 +906,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
return;
|
||||
}
|
||||
|
||||
PluginData = AsyncCommandManager.GetSerializationData(m_Engine, m_ItemID);
|
||||
PluginData = AsyncCommandManager.GetSerializationData(Engine, ItemID);
|
||||
|
||||
string xml = ScriptSerializer.Serialize(this);
|
||||
|
||||
|
@ -981,7 +918,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
{
|
||||
try
|
||||
{
|
||||
FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state"));
|
||||
FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), ItemID.ToString() + ".state"));
|
||||
System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
|
||||
Byte[] buf = enc.GetBytes(xml);
|
||||
fs.Write(buf, 0, buf.Length);
|
||||
|
@ -991,7 +928,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
{
|
||||
// m_log.Error("Unable to save xml\n"+e.ToString());
|
||||
}
|
||||
//if (!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state")))
|
||||
//if (!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), ItemID.ToString() + ".state")))
|
||||
//{
|
||||
// throw new Exception("Completed persistence save, but no file was created");
|
||||
//}
|
||||
|
@ -1008,7 +945,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
|
||||
public override string ToString()
|
||||
{
|
||||
return String.Format("{0} {1} on {2}", m_ScriptName, m_ItemID, m_PrimName);
|
||||
return String.Format("{0} {1} on {2}", ScriptName, ItemID, PrimName);
|
||||
}
|
||||
|
||||
string FormatException(Exception e)
|
||||
|
@ -1076,7 +1013,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
|
||||
// Force an update of the in-memory plugin data
|
||||
//
|
||||
PluginData = AsyncCommandManager.GetSerializationData(m_Engine, m_ItemID);
|
||||
PluginData = AsyncCommandManager.GetSerializationData(Engine, ItemID);
|
||||
|
||||
return ScriptSerializer.Serialize(this);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue