minor: Adjust method doc on IXInventoryData MoveItem() and MoveFolder() to make it clear we're moving to an existing folder.
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65d838da00
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6391a2fad4
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@ -107,20 +107,20 @@ namespace OpenSim.Data
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bool DeleteItems(string[] fields, string[] vals);
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bool DeleteItems(string[] fields, string[] vals);
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/// <summary>
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/// <summary>
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/// Move an item to a new folder.
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/// Move an item to another folder.
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/// </summary>
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/// </summary>
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/// <returns>/returns>
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/// <returns>/returns>
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/// <param name='id'>UUID of the item</param>
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/// <param name='id'>UUID of the item</param>
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/// <param name='newParent'>UUID of the new folder.</param>
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/// <param name='newParent'>UUID of the new parent folder.</param>
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bool MoveItem(string id, string newParent);
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bool MoveItem(string id, string newParentFolderID);
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/// <summary>
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/// <summary>
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/// Move a folder to a new folder.
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/// Move a folder to another folder.
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/// </summary>
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/// </summary>
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/// <returns>/returns>
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/// <returns>/returns>
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/// <param name='id'>UUID of the item</param>
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/// <param name='id'>UUID of the item</param>
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/// <param name='newParent'>UUID of the new folder.</param>
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/// <param name='newParent'>UUID of the new parent folder.</param>
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bool MoveFolder(string id, string newParent);
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bool MoveFolder(string id, string newParentFolderID);
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XInventoryItem[] GetActiveGestures(UUID principalID);
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XInventoryItem[] GetActiveGestures(UUID principalID);
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int GetAssetPermissions(UUID principalID, UUID assetID);
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int GetAssetPermissions(UUID principalID, UUID assetID);
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