* Make it possible to add a request id to load and save oar requests
* This allows specific requests to be identified.0.6.5-rc1
parent
3c338e4e56
commit
63936d442c
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@ -55,6 +55,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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private Scene m_scene;
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private Scene m_scene;
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private Stream m_loadStream;
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private Stream m_loadStream;
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private Guid m_requestId;
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private string m_errorMessage;
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private string m_errorMessage;
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/// <value>
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/// <value>
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@ -67,19 +68,21 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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/// </summary>
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/// </summary>
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private IDictionary<UUID, bool> m_validUserUuids = new Dictionary<UUID, bool>();
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private IDictionary<UUID, bool> m_validUserUuids = new Dictionary<UUID, bool>();
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public ArchiveReadRequest(Scene scene, string loadPath, bool merge)
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public ArchiveReadRequest(Scene scene, string loadPath, bool merge, Guid requestId)
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{
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{
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m_scene = scene;
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m_scene = scene;
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m_loadStream = new GZipStream(GetStream(loadPath), CompressionMode.Decompress);
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m_loadStream = new GZipStream(GetStream(loadPath), CompressionMode.Decompress);
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m_errorMessage = String.Empty;
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m_errorMessage = String.Empty;
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m_merge = merge;
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m_merge = merge;
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m_requestId = requestId;
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}
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}
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public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge)
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public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, Guid requestId)
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{
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{
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m_scene = scene;
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m_scene = scene;
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m_loadStream = loadStream;
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m_loadStream = loadStream;
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m_merge = merge;
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m_merge = merge;
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m_requestId = requestId;
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}
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}
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/// <summary>
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/// <summary>
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@ -141,7 +144,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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"[ARCHIVER]: Error loading oar file. Exception was: {0}", e);
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"[ARCHIVER]: Error loading oar file. Exception was: {0}", e);
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m_errorMessage += e.ToString();
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m_errorMessage += e.ToString();
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m_scene.EventManager.TriggerOarFileLoaded(m_errorMessage);
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m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage);
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return;
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return;
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}
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}
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@ -163,8 +166,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
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m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
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IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface<IRegionSerialiserModule>();
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IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface<IRegionSerialiserModule>();
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int sceneObjectsLoadedCount = 0;
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int sceneObjectsLoadedCount = 0;
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foreach (string serialisedSceneObject in serialisedSceneObjects)
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foreach (string serialisedSceneObject in serialisedSceneObjects)
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{
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{
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@ -247,7 +249,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive");
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m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive");
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m_scene.EventManager.TriggerOarFileLoaded(m_errorMessage);
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m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage);
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}
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}
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/// <summary>
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/// <summary>
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@ -58,19 +58,22 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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protected List<SceneObjectGroup> m_sceneObjects;
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protected List<SceneObjectGroup> m_sceneObjects;
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protected Scene m_scene;
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protected Scene m_scene;
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protected Stream m_saveStream;
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protected Stream m_saveStream;
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protected Guid m_requestId;
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public ArchiveWriteRequestExecution(
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public ArchiveWriteRequestExecution(
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List<SceneObjectGroup> sceneObjects,
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List<SceneObjectGroup> sceneObjects,
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ITerrainModule terrainModule,
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ITerrainModule terrainModule,
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IRegionSerialiserModule serialiser,
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IRegionSerialiserModule serialiser,
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Scene scene,
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Scene scene,
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Stream saveStream)
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Stream saveStream,
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Guid requestId)
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{
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{
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m_sceneObjects = sceneObjects;
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m_sceneObjects = sceneObjects;
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m_terrainModule = terrainModule;
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m_terrainModule = terrainModule;
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m_serialiser = serialiser;
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m_serialiser = serialiser;
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m_scene = scene;
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m_scene = scene;
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m_saveStream = saveStream;
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m_saveStream = saveStream;
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m_requestId = requestId;
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}
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}
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protected internal void ReceivedAllAssets(
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protected internal void ReceivedAllAssets(
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@ -140,7 +143,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_log.InfoFormat("[ARCHIVER]: Wrote out OpenSimulator archive for {0}", m_scene.RegionInfo.RegionName);
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m_log.InfoFormat("[ARCHIVER]: Wrote out OpenSimulator archive for {0}", m_scene.RegionInfo.RegionName);
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m_scene.EventManager.TriggerOarFileSaved(String.Empty);
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m_scene.EventManager.TriggerOarFileSaved(m_requestId, String.Empty);
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}
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}
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/// <summary>
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/// <summary>
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@ -50,14 +50,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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protected Scene m_scene;
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protected Scene m_scene;
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protected Stream m_saveStream;
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protected Stream m_saveStream;
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protected Guid m_requestId;
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/// <summary>
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/// <summary>
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/// Constructor
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/// Constructor
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/// </summary>
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/// </summary>
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public ArchiveWriteRequestPreparation(Scene scene, string savePath)
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public ArchiveWriteRequestPreparation(Scene scene, string savePath, Guid requestId)
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{
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{
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m_scene = scene;
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m_scene = scene;
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m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress);
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m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress);
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m_requestId = requestId;
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}
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}
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/// <summary>
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/// <summary>
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@ -65,10 +67,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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/// </summary>
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="scene"></param>
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/// <param name="saveStream">The stream to which to save data.</param>
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/// <param name="saveStream">The stream to which to save data.</param>
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public ArchiveWriteRequestPreparation(Scene scene, Stream saveStream)
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/// <param name="requestId">The id associated with this request</param>
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public ArchiveWriteRequestPreparation(Scene scene, Stream saveStream, Guid requestId)
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{
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{
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m_scene = scene;
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m_scene = scene;
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m_saveStream = saveStream;
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m_saveStream = saveStream;
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m_requestId = requestId;
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}
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}
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/// <summary>
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/// <summary>
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@ -129,7 +133,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_scene.RequestModuleInterface<ITerrainModule>(),
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m_scene.RequestModuleInterface<ITerrainModule>(),
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m_scene.RequestModuleInterface<IRegionSerialiserModule>(),
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m_scene.RequestModuleInterface<IRegionSerialiserModule>(),
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m_scene,
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m_scene,
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m_saveStream);
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m_saveStream,
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m_requestId);
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new AssetsRequest(assetUuids.Keys, m_scene.CommsManager.AssetCache, awre.ReceivedAllAssets).Execute();
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new AssetsRequest(assetUuids.Keys, m_scene.CommsManager.AssetCache, awre.ReceivedAllAssets).Execute();
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}
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}
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@ -25,6 +25,7 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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using System;
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using System.IO;
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using System.IO;
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using System.Reflection;
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using System.Reflection;
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using log4net;
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using log4net;
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@ -62,39 +63,49 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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}
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}
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public void ArchiveRegion(string savePath)
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public void ArchiveRegion(string savePath)
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{
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ArchiveRegion(savePath, Guid.Empty);
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}
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public void ArchiveRegion(string savePath, Guid requestId)
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{
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{
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m_log.InfoFormat(
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m_log.InfoFormat(
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"[ARCHIVER]: Writing archive for region {0} to {1}", m_scene.RegionInfo.RegionName, savePath);
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"[ARCHIVER]: Writing archive for region {0} to {1}", m_scene.RegionInfo.RegionName, savePath);
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new ArchiveWriteRequestPreparation(m_scene, savePath).ArchiveRegion();
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new ArchiveWriteRequestPreparation(m_scene, savePath, requestId).ArchiveRegion();
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}
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}
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public void ArchiveRegion(Stream saveStream)
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public void ArchiveRegion(Stream saveStream)
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{
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{
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new ArchiveWriteRequestPreparation(m_scene, saveStream).ArchiveRegion();
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ArchiveRegion(saveStream, Guid.Empty);
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}
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}
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public void ArchiveRegion(Stream saveStream, Guid requestId)
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{
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new ArchiveWriteRequestPreparation(m_scene, saveStream, requestId).ArchiveRegion();
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}
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public void DearchiveRegion(string loadPath)
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public void DearchiveRegion(string loadPath)
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{
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{
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DearchiveRegion(loadPath, false);
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DearchiveRegion(loadPath, false, Guid.Empty);
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}
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}
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public void DearchiveRegion(string loadPath, bool merge)
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public void DearchiveRegion(string loadPath, bool merge, Guid requestId)
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{
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{
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m_log.InfoFormat(
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m_log.InfoFormat(
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"[ARCHIVER]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath);
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"[ARCHIVER]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath);
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new ArchiveReadRequest(m_scene, loadPath, merge).DearchiveRegion();
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new ArchiveReadRequest(m_scene, loadPath, merge, requestId).DearchiveRegion();
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}
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}
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public void DearchiveRegion(Stream loadStream)
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public void DearchiveRegion(Stream loadStream)
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{
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{
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DearchiveRegion(loadStream, false);
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DearchiveRegion(loadStream, false, Guid.Empty);
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}
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}
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public void DearchiveRegion(Stream loadStream, bool merge)
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public void DearchiveRegion(Stream loadStream, bool merge, Guid requestId)
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{
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{
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new ArchiveReadRequest(m_scene, loadStream, merge).DearchiveRegion();
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new ArchiveReadRequest(m_scene, loadStream, merge, requestId).DearchiveRegion();
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}
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}
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}
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}
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}
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}
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@ -47,10 +47,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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[TestFixture, LongRunning]
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[TestFixture, LongRunning]
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public class ArchiverTests
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public class ArchiverTests
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{
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{
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private void SaveCompleted(string errorMessage)
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private Guid m_lastRequestId;
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private void SaveCompleted(Guid requestId, string errorMessage)
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{
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{
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lock (this)
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lock (this)
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{
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{
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m_lastRequestId = requestId;
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System.Console.WriteLine("About to pulse ArchiverTests");
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System.Console.WriteLine("About to pulse ArchiverTests");
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Monitor.PulseAll(this);
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Monitor.PulseAll(this);
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}
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}
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MemoryStream archiveWriteStream = new MemoryStream();
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MemoryStream archiveWriteStream = new MemoryStream();
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scene.EventManager.OnOarFileSaved += SaveCompleted;
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scene.EventManager.OnOarFileSaved += SaveCompleted;
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Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");
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lock (this)
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lock (this)
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{
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{
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archiverModule.ArchiveRegion(archiveWriteStream);
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archiverModule.ArchiveRegion(archiveWriteStream, requestId);
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AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
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AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
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while (assetServer.HasWaitingRequests())
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while (assetServer.HasWaitingRequests())
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assetServer.ProcessNextRequest();
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assetServer.ProcessNextRequest();
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Monitor.Wait(this, 60000);
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Monitor.Wait(this, 60000);
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}
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}
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Assert.That(m_lastRequestId, Is.EqualTo(requestId));
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byte[] archive = archiveWriteStream.ToArray();
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byte[] archive = archiveWriteStream.ToArray();
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MemoryStream archiveReadStream = new MemoryStream(archive);
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MemoryStream archiveReadStream = new MemoryStream(archive);
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byte[] archive = archiveWriteStream.ToArray();
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byte[] archive = archiveWriteStream.ToArray();
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MemoryStream archiveReadStream = new MemoryStream(archive);
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MemoryStream archiveReadStream = new MemoryStream(archive);
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archiverModule.DearchiveRegion(archiveReadStream, true);
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archiverModule.DearchiveRegion(archiveReadStream, true, Guid.Empty);
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SceneObjectPart object1Existing = scene.GetSceneObjectPart(part1Name);
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SceneObjectPart object1Existing = scene.GetSceneObjectPart(part1Name);
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Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge");
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Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge");
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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using System;
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using System.IO;
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using System.IO;
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namespace OpenSim.Region.Framework.Interfaces
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namespace OpenSim.Region.Framework.Interfaces
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///
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///
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/// <param name="savePath"></param>
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/// <param name="savePath"></param>
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void ArchiveRegion(string savePath);
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void ArchiveRegion(string savePath);
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/// <summary>
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/// Archive the region to the given path
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/// </summary>
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///
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/// This method occurs asynchronously. If you want notification of when it has completed then subscribe to
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/// the EventManager.OnOarFileSaved event.
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///
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/// <param name="savePath"></param>
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/// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
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void ArchiveRegion(string savePath, Guid requestId);
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/// <summary>
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/// <summary>
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/// Archive the region to a stream.
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/// Archive the region to a stream.
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/// the EventManager.OnOarFileSaved event.
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/// the EventManager.OnOarFileSaved event.
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///
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///
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/// <param name="saveStream"></param>
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/// <param name="saveStream"></param>
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void ArchiveRegion(Stream saveStream);
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/// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
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void ArchiveRegion(Stream saveStream, Guid requestId);
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/// <summary>
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/// <summary>
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/// Dearchive the given region archive. This replaces the existing scene.
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/// Dearchive the given region archive. This replaces the existing scene.
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/// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region
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/// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region
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/// settings in the archive will be ignored.
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/// settings in the archive will be ignored.
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/// </param>
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/// </param>
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void DearchiveRegion(string loadPath, bool merge);
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/// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
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void DearchiveRegion(string loadPath, bool merge, Guid requestId);
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/// <summary>
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/// <summary>
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/// Dearchive a region from a stream. This replaces the existing scene.
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/// Dearchive a region from a stream. This replaces the existing scene.
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/// <param name="merge">
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/// <param name="merge">
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/// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region
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/// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region
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/// settings in the archive will be ignored.
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/// settings in the archive will be ignored.
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/// </param>
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/// </param>
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void DearchiveRegion(Stream loadStream, bool merge);
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/// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
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void DearchiveRegion(Stream loadStream, bool merge, Guid requestId);
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}
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}
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}
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}
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/// the scripts may not have started yet
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/// the scripts may not have started yet
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/// Message is non empty string if there were problems loading the oar file
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/// Message is non empty string if there were problems loading the oar file
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/// </summary>
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/// </summary>
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public delegate void OarFileLoaded(string message);
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public delegate void OarFileLoaded(Guid guid, string message);
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public event OarFileLoaded OnOarFileLoaded;
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public event OarFileLoaded OnOarFileLoaded;
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/// <summary>
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/// <summary>
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/// Called when an oar file has finished saving
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/// Called when an oar file has finished saving
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/// Message is non empty string if there were problems saving the oar file
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/// Message is non empty string if there were problems saving the oar file
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/// If a guid was supplied on the original call to identify, the request, this is returned. Otherwise
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/// Guid.Empty is returned.
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/// </summary>
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/// </summary>
|
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public delegate void OarFileSaved(string message);
|
public delegate void OarFileSaved(Guid guid, string message);
|
||||||
public event OarFileSaved OnOarFileSaved;
|
public event OarFileSaved OnOarFileSaved;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -968,18 +970,18 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return 6;
|
return 6;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TriggerOarFileLoaded(string message)
|
public void TriggerOarFileLoaded(Guid requestId, string message)
|
||||||
{
|
{
|
||||||
handlerOarFileLoaded = OnOarFileLoaded;
|
handlerOarFileLoaded = OnOarFileLoaded;
|
||||||
if (handlerOarFileLoaded != null)
|
if (handlerOarFileLoaded != null)
|
||||||
handlerOarFileLoaded(message);
|
handlerOarFileLoaded(requestId, message);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TriggerOarFileSaved(string message)
|
public void TriggerOarFileSaved(Guid requestId, string message)
|
||||||
{
|
{
|
||||||
handlerOarFileSaved = OnOarFileSaved;
|
handlerOarFileSaved = OnOarFileSaved;
|
||||||
if (handlerOarFileSaved != null)
|
if (handlerOarFileSaved != null)
|
||||||
handlerOarFileSaved(message);
|
handlerOarFileSaved(requestId, message);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message)
|
public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message)
|
||||||
|
|
|
@ -76,13 +76,13 @@ namespace OpenSim.Region.CoreModules.Scripting.RegionReady
|
||||||
{
|
{
|
||||||
if (m_enabled)
|
if (m_enabled)
|
||||||
{
|
{
|
||||||
m_log.Info("[RegionReady] Enabled");
|
m_log.Info("[RegionReady]: Enabled");
|
||||||
m_scene.EventManager.OnEmptyScriptCompileQueue += new EventManager.EmptyScriptCompileQueue(OnEmptyScriptCompileQueue);
|
m_scene.EventManager.OnEmptyScriptCompileQueue += new EventManager.EmptyScriptCompileQueue(OnEmptyScriptCompileQueue);
|
||||||
m_scene.EventManager.OnOarFileLoaded += new EventManager.OarFileLoaded(OnOarFileLoaded);
|
m_scene.EventManager.OnOarFileLoaded += new EventManager.OarFileLoaded(OnOarFileLoaded);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_log.Info("[RegionReady] Disabled");
|
m_log.Info("[RegionReady]: Disabled");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -129,20 +129,20 @@ namespace OpenSim.Region.CoreModules.Scripting.RegionReady
|
||||||
c.Sender = null;
|
c.Sender = null;
|
||||||
c.SenderUUID = UUID.Zero;
|
c.SenderUUID = UUID.Zero;
|
||||||
|
|
||||||
m_log.InfoFormat("[RegionReady] Region \"{0}\" is ready: \"{1}\" on channel {2}",
|
m_log.InfoFormat("[RegionReady]: Region \"{0}\" is ready: \"{1}\" on channel {2}",
|
||||||
m_scene.RegionInfo.RegionName, c.Message, m_channelNotify);
|
m_scene.RegionInfo.RegionName, c.Message, m_channelNotify);
|
||||||
m_scene.EventManager.TriggerOnChatBroadcast(this, c);
|
m_scene.EventManager.TriggerOnChatBroadcast(this, c);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnOarFileLoaded(string message)
|
void OnOarFileLoaded(Guid requestId, string message)
|
||||||
{
|
{
|
||||||
m_oarFileLoading = true;
|
m_oarFileLoading = true;
|
||||||
if (message==String.Empty)
|
if (message==String.Empty)
|
||||||
{
|
{
|
||||||
m_lastOarLoadedOk = true;
|
m_lastOarLoadedOk = true;
|
||||||
} else {
|
} else {
|
||||||
m_log.InfoFormat("[RegionReady] Oar file load errors: {0}", message);
|
m_log.InfoFormat("[RegionReady]: Oar file load errors: {0}", message);
|
||||||
m_lastOarLoadedOk = false;
|
m_lastOarLoadedOk = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue