Thanks tommil for mantis #3248 - a patch that adds support for avatar movement to MXP module.

0.6.4-rc1
Dahlia Trimble 2009-03-01 18:31:27 +00:00
parent 808e4a847a
commit 63992d92fe
4 changed files with 140 additions and 5 deletions

View File

@ -40,6 +40,7 @@ using OpenSim.Framework.Client;
using Packet=OpenMetaverse.Packets.Packet;
using MXP.Extentions.OpenMetaverseFragments.Proto;
using MXP.Util;
using MXP.Fragments;
namespace OpenSim.Client.MXP.ClientStack
{
@ -47,6 +48,15 @@ namespace OpenSim.Client.MXP.ClientStack
{
internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
#region Constants
private Vector3 FORWARD = new Vector3(1, 0, 0);
private Vector3 BACKWARD = new Vector3(-1, 0, 0);
private Vector3 LEFT = new Vector3(0, 1, 0);
private Vector3 RIGHT = new Vector3(0, -1, 0);
private Vector3 UP = new Vector3(0, 0, 1);
private Vector3 DOWN = new Vector3(0, 0, -1);
#endregion
#region Fields
private readonly Session m_session;
private readonly UUID m_sessionID;
@ -163,14 +173,119 @@ namespace OpenSim.Client.MXP.ClientStack
#region MXP Incoming Message Processing
public bool ProcessMXPPacket(Message msg)
public void MXPPRocessMessage(Message message)
{
if (m_debugLevel > 0)
if (message.GetType() == typeof(ModifyRequestMessage))
{
m_log.Warn("[MXP] Received messaged unhandled: " + msg);
MXPProcessModifyRequest((ModifyRequestMessage)message);
}
else
{
m_log.Warn("[MXP] Received messaged unhandled: " + message);
}
}
return false;
private void MXPProcessModifyRequest(ModifyRequestMessage modifyRequest)
{
m_log.Debug("Received modify request for: " + modifyRequest.ObjectFragment.ObjectName);
ObjectFragment objectFragment=modifyRequest.ObjectFragment;
if (objectFragment.ObjectId == m_userID.Guid)
{
OmAvatarExt avatarExt = modifyRequest.GetExtension<OmAvatarExt>();
AgentUpdateArgs agentUpdate = new AgentUpdateArgs();
agentUpdate.AgentID = new UUID(objectFragment.ObjectId);
agentUpdate.SessionID = m_sessionID;
agentUpdate.State = (byte)avatarExt.State;
Quaternion avatarOrientation = FromOmQuaternion(objectFragment.Orientation);
if (avatarOrientation.X == 0 && avatarOrientation.Y == 0 && avatarOrientation.Z == 0 && avatarOrientation.W == 0)
{
avatarOrientation = Quaternion.Identity;
}
Vector3 avatarLocation=FromOmVector(objectFragment.Location);
if (avatarExt.MovementDirection != null)
{
Vector3 direction = FromOmVector(avatarExt.MovementDirection);
direction = direction * Quaternion.Inverse(avatarOrientation);
if ((direction - FORWARD).Length() < 0.5)
{
agentUpdate.ControlFlags += (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS;
}
if ((direction - BACKWARD).Length() < 0.5)
{
agentUpdate.ControlFlags += (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG;
}
if ((direction - LEFT).Length() < 0.5)
{
agentUpdate.ControlFlags += (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS;
}
if ((direction - RIGHT).Length() < 0.5)
{
agentUpdate.ControlFlags += (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG;
}
if ((direction - UP).Length() < 0.5)
{
agentUpdate.ControlFlags += (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS;
}
if ((direction - DOWN).Length() < 0.5)
{
agentUpdate.ControlFlags += (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG;
}
}
if (avatarExt.TargetOrientation != null)
{
agentUpdate.BodyRotation = FromOmQuaternion(avatarExt.TargetOrientation);
}
else
{
agentUpdate.BodyRotation = FromOmQuaternion(objectFragment.Orientation);
}
if (avatarExt.Body != null)
{
agentUpdate.HeadRotation = FromOmQuaternion(avatarExt.Body.HeadOrientation);
}
else
{
agentUpdate.HeadRotation = Quaternion.Identity;
}
if (avatarExt.Camera != null)
{
Quaternion cameraOrientation = FromOmQuaternion(avatarExt.Camera.Orientation);
agentUpdate.CameraCenter = FromOmVector(avatarExt.Camera.Location);
agentUpdate.CameraAtAxis = FORWARD * cameraOrientation;
agentUpdate.CameraLeftAxis = LEFT * cameraOrientation;
agentUpdate.CameraUpAxis = UP * cameraOrientation;
}
else
{
agentUpdate.CameraCenter = avatarLocation;
agentUpdate.CameraAtAxis = FORWARD * avatarOrientation;
agentUpdate.CameraLeftAxis = LEFT * avatarOrientation;
agentUpdate.CameraUpAxis = UP * avatarOrientation;
}
OnAgentUpdate(this, agentUpdate);
ModifyResponseMessage modifyResponse = new ModifyResponseMessage();
modifyResponse.FailureCode = MxpResponseCodes.SUCCESS;
modifyResponse.RequestMessageId = modifyRequest.MessageId;
m_session.Send(modifyResponse);
}
else
{
ModifyResponseMessage modifyResponse = new ModifyResponseMessage();
modifyResponse.FailureCode = MxpResponseCodes.UNAUTHORIZED_OPERATION;
modifyResponse.RequestMessageId = modifyRequest.MessageId;
m_session.Send(modifyResponse);
}
}
#endregion
@ -326,6 +441,26 @@ namespace OpenSim.Client.MXP.ClientStack
return encodedValue;
}
private Vector3 FromOmVector(OmVector3f vector)
{
return new Vector3(vector.X, vector.Y, vector.Z);
}
private Vector3 FromOmVector(float[] vector)
{
return new Vector3(vector[0], vector[1], vector[2]);
}
private Quaternion FromOmQuaternion(OmQuaternion4f quaternion)
{
return new Quaternion(quaternion.X, quaternion.Y, quaternion.Z, quaternion.W);
}
private Quaternion FromOmQuaternion(float[] quaternion)
{
return new Quaternion(quaternion[0], quaternion[1], quaternion[2], quaternion[3]);
}
private OmColor4f ToOmColor(byte[] value)
{
OmColor4f encodedValue = new OmColor4f();

View File

@ -412,7 +412,7 @@ namespace OpenSim.Client.MXP.PacketHandler
}
else
{
clientView.ProcessMXPPacket(message);
clientView.MXPPRocessMessage(message);
}
MessageFactory.Current.ReleaseMessage(message);

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