Thanks tommil for mantis #3248 - a patch that adds support for avatar movement to MXP module.
parent
808e4a847a
commit
63992d92fe
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@ -40,6 +40,7 @@ using OpenSim.Framework.Client;
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using Packet=OpenMetaverse.Packets.Packet;
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using MXP.Extentions.OpenMetaverseFragments.Proto;
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using MXP.Util;
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using MXP.Fragments;
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namespace OpenSim.Client.MXP.ClientStack
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{
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@ -47,6 +48,15 @@ namespace OpenSim.Client.MXP.ClientStack
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{
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internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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#region Constants
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private Vector3 FORWARD = new Vector3(1, 0, 0);
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private Vector3 BACKWARD = new Vector3(-1, 0, 0);
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private Vector3 LEFT = new Vector3(0, 1, 0);
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private Vector3 RIGHT = new Vector3(0, -1, 0);
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private Vector3 UP = new Vector3(0, 0, 1);
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private Vector3 DOWN = new Vector3(0, 0, -1);
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#endregion
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#region Fields
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private readonly Session m_session;
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private readonly UUID m_sessionID;
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@ -163,14 +173,119 @@ namespace OpenSim.Client.MXP.ClientStack
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#region MXP Incoming Message Processing
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public bool ProcessMXPPacket(Message msg)
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public void MXPPRocessMessage(Message message)
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{
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if (m_debugLevel > 0)
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if (message.GetType() == typeof(ModifyRequestMessage))
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{
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m_log.Warn("[MXP] Received messaged unhandled: " + msg);
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MXPProcessModifyRequest((ModifyRequestMessage)message);
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}
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else
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{
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m_log.Warn("[MXP] Received messaged unhandled: " + message);
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}
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}
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return false;
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private void MXPProcessModifyRequest(ModifyRequestMessage modifyRequest)
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{
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m_log.Debug("Received modify request for: " + modifyRequest.ObjectFragment.ObjectName);
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ObjectFragment objectFragment=modifyRequest.ObjectFragment;
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if (objectFragment.ObjectId == m_userID.Guid)
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{
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OmAvatarExt avatarExt = modifyRequest.GetExtension<OmAvatarExt>();
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AgentUpdateArgs agentUpdate = new AgentUpdateArgs();
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agentUpdate.AgentID = new UUID(objectFragment.ObjectId);
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agentUpdate.SessionID = m_sessionID;
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agentUpdate.State = (byte)avatarExt.State;
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Quaternion avatarOrientation = FromOmQuaternion(objectFragment.Orientation);
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if (avatarOrientation.X == 0 && avatarOrientation.Y == 0 && avatarOrientation.Z == 0 && avatarOrientation.W == 0)
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{
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avatarOrientation = Quaternion.Identity;
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}
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Vector3 avatarLocation=FromOmVector(objectFragment.Location);
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if (avatarExt.MovementDirection != null)
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{
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Vector3 direction = FromOmVector(avatarExt.MovementDirection);
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direction = direction * Quaternion.Inverse(avatarOrientation);
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if ((direction - FORWARD).Length() < 0.5)
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{
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agentUpdate.ControlFlags += (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS;
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}
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if ((direction - BACKWARD).Length() < 0.5)
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{
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agentUpdate.ControlFlags += (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG;
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}
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if ((direction - LEFT).Length() < 0.5)
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{
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agentUpdate.ControlFlags += (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS;
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}
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if ((direction - RIGHT).Length() < 0.5)
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{
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agentUpdate.ControlFlags += (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG;
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}
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if ((direction - UP).Length() < 0.5)
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{
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agentUpdate.ControlFlags += (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS;
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}
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if ((direction - DOWN).Length() < 0.5)
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{
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agentUpdate.ControlFlags += (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG;
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}
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}
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if (avatarExt.TargetOrientation != null)
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{
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agentUpdate.BodyRotation = FromOmQuaternion(avatarExt.TargetOrientation);
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}
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else
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{
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agentUpdate.BodyRotation = FromOmQuaternion(objectFragment.Orientation);
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}
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if (avatarExt.Body != null)
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{
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agentUpdate.HeadRotation = FromOmQuaternion(avatarExt.Body.HeadOrientation);
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}
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else
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{
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agentUpdate.HeadRotation = Quaternion.Identity;
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}
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if (avatarExt.Camera != null)
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{
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Quaternion cameraOrientation = FromOmQuaternion(avatarExt.Camera.Orientation);
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agentUpdate.CameraCenter = FromOmVector(avatarExt.Camera.Location);
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agentUpdate.CameraAtAxis = FORWARD * cameraOrientation;
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agentUpdate.CameraLeftAxis = LEFT * cameraOrientation;
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agentUpdate.CameraUpAxis = UP * cameraOrientation;
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}
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else
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{
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agentUpdate.CameraCenter = avatarLocation;
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agentUpdate.CameraAtAxis = FORWARD * avatarOrientation;
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agentUpdate.CameraLeftAxis = LEFT * avatarOrientation;
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agentUpdate.CameraUpAxis = UP * avatarOrientation;
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}
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OnAgentUpdate(this, agentUpdate);
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ModifyResponseMessage modifyResponse = new ModifyResponseMessage();
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modifyResponse.FailureCode = MxpResponseCodes.SUCCESS;
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modifyResponse.RequestMessageId = modifyRequest.MessageId;
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m_session.Send(modifyResponse);
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}
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else
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{
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ModifyResponseMessage modifyResponse = new ModifyResponseMessage();
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modifyResponse.FailureCode = MxpResponseCodes.UNAUTHORIZED_OPERATION;
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modifyResponse.RequestMessageId = modifyRequest.MessageId;
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m_session.Send(modifyResponse);
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}
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}
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#endregion
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@ -326,6 +441,26 @@ namespace OpenSim.Client.MXP.ClientStack
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return encodedValue;
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}
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private Vector3 FromOmVector(OmVector3f vector)
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{
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return new Vector3(vector.X, vector.Y, vector.Z);
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}
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private Vector3 FromOmVector(float[] vector)
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{
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return new Vector3(vector[0], vector[1], vector[2]);
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}
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private Quaternion FromOmQuaternion(OmQuaternion4f quaternion)
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{
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return new Quaternion(quaternion.X, quaternion.Y, quaternion.Z, quaternion.W);
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}
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private Quaternion FromOmQuaternion(float[] quaternion)
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{
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return new Quaternion(quaternion[0], quaternion[1], quaternion[2], quaternion[3]);
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}
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private OmColor4f ToOmColor(byte[] value)
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{
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OmColor4f encodedValue = new OmColor4f();
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@ -412,7 +412,7 @@ namespace OpenSim.Client.MXP.PacketHandler
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}
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else
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{
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clientView.ProcessMXPPacket(message);
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clientView.MXPPRocessMessage(message);
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}
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MessageFactory.Current.ReleaseMessage(message);
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BIN
bin/MXP.dll
BIN
bin/MXP.dll
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BIN
bin/MXP.pdb
BIN
bin/MXP.pdb
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