- a couple of minor code cleanups in RestInventoryServices
- cleanups and more comments in ChatModule and IRCBridgeModule - adding Name support in ScenePresence0.6.0-stable
parent
57a862bc01
commit
63b2e3575a
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@ -1302,7 +1302,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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rdata.writer.WriteAttributeString("groupid", String.Empty, i.GroupID.ToString());
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rdata.writer.WriteAttributeString("groupid", String.Empty, i.GroupID.ToString());
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rdata.writer.WriteAttributeString("saletype", String.Empty, i.SaleType.ToString());
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rdata.writer.WriteAttributeString("saletype", String.Empty, i.SaleType.ToString());
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rdata.writer.WriteAttributeString("saleprice", String.Empty, i.SalePrice.ToString());
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rdata.writer.WriteAttributeString("saleprice", String.Empty, i.SalePrice.ToString());
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rdata.writer.WriteAttributeString("flags",String.Empty,i.Flags.ToString("X"));
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rdata.writer.WriteAttributeString("flags", String.Empty, i.Flags.ToString());
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rdata.writer.WriteStartElement(String.Empty, "Permissions", String.Empty);
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rdata.writer.WriteStartElement(String.Empty, "Permissions", String.Empty);
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rdata.writer.WriteAttributeString("current", String.Empty, i.CurrentPermissions.ToString("X"));
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rdata.writer.WriteAttributeString("current", String.Empty, i.CurrentPermissions.ToString("X"));
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@ -63,9 +63,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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if (!m_scenes.Contains(scene))
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if (!m_scenes.Contains(scene))
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{
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{
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m_scenes.Add(scene);
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m_scenes.Add(scene);
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scene.EventManager.OnNewClient += NewClient;
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnChatFromWorld += SimChat;
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scene.EventManager.OnChatFromWorld += OnSimChat;
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scene.EventManager.OnChatBroadcast += SimBroadcast;
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scene.EventManager.OnChatBroadcast += OnSimBroadcast;
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}
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}
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// wrap this in a try block so that defaults will work if
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// wrap this in a try block so that defaults will work if
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@ -105,7 +105,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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#endregion
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#endregion
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#region ISimChat Members
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#region ISimChat Members
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public void SimBroadcast(Object sender, OSChatMessage c)
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public void OnSimBroadcast(Object sender, OSChatMessage c)
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{
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{
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// We only want to relay stuff on channel 0 and on the debug channel
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// We only want to relay stuff on channel 0 and on the debug channel
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if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return;
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if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return;
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@ -116,34 +116,44 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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if (c.Message.Length > 1100)
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if (c.Message.Length > 1100)
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c.Message = c.Message.Substring(0, 1000);
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c.Message = c.Message.Substring(0, 1000);
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// chat works by redistributing every incoming chat
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// broadcast chat works by redistributing every incoming chat
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// message to each avatar in the scene
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// message to each avatar in the scene.
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Vector3 pos = new Vector3(128, 128, 30);
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Vector3 pos = new Vector3(128, 128, 30);
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((Scene)c.Scene).ForEachScenePresence(delegate(ScenePresence presence)
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((Scene)c.Scene).ForEachScenePresence(
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delegate(ScenePresence presence)
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{
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{
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// ignore chat from child agents
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if (presence.IsChildAgent) return;
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if (presence.IsChildAgent) return;
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IClientAPI client = presence.ControllingClient;
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IClientAPI client = presence.ControllingClient;
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// don't forward SayOwner chat from objects to
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// non-owner agents
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if ((c.Type == ChatTypeEnum.Owner) &&
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if ((c.Type == ChatTypeEnum.Owner) &&
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(null != c.SenderObject) &&
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(null != c.SenderObject) &&
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(((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
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(((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
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return;
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return;
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if (null == c.SenderObject)
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if (null == c.SenderObject)
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{
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// chat from agent (avatar)
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client.SendChatMessage(c.Message, (byte)c.Type,
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client.SendChatMessage(c.Message, (byte)c.Type,
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pos, c.From, UUID.Zero,
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pos, c.From, UUID.Zero,
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(byte)ChatSourceType.Agent,
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(byte)ChatSourceType.Agent,
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(byte)ChatAudibleLevel.Fully);
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(byte)ChatAudibleLevel.Fully);
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}
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else
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else
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{
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// chat from object
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client.SendChatMessage(c.Message, (byte)c.Type,
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client.SendChatMessage(c.Message, (byte)c.Type,
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pos, c.From, UUID.Zero,
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pos, c.From, UUID.Zero,
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(byte)ChatSourceType.Object,
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(byte)ChatSourceType.Object,
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(byte)ChatAudibleLevel.Fully);
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(byte)ChatAudibleLevel.Fully);
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}
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});
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});
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}
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}
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public void SimChat(Object sender, OSChatMessage e)
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public void OnSimChat(Object sender, OSChatMessage e)
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{
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{
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// early return if not on public or debug channel
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// early return if not on public or debug channel
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if (e.Channel != 0 && e.Channel != DEBUG_CHANNEL) return;
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if (e.Channel != 0 && e.Channel != DEBUG_CHANNEL) return;
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@ -188,7 +198,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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// message to each avatar in the scene
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// message to each avatar in the scene
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foreach (Scene s in m_scenes)
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foreach (Scene s in m_scenes)
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{
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{
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s.ForEachScenePresence(delegate(ScenePresence presence)
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s.ForEachScenePresence(
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delegate(ScenePresence presence)
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{
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{
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if (e.Channel == DEBUG_CHANNEL)
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if (e.Channel == DEBUG_CHANNEL)
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{
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{
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@ -208,11 +219,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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#endregion
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#endregion
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public void NewClient(IClientAPI client)
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public void OnNewClient(IClientAPI client)
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{
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{
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try
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try
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{
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{
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client.OnChatFromViewer += SimChat;
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client.OnChatFromViewer += OnSimChat;
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}
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}
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catch (Exception ex)
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catch (Exception ex)
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{
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{
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@ -92,8 +92,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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if (!m_scenes.Contains(scene))
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if (!m_scenes.Contains(scene))
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{
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{
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m_scenes.Add(scene);
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m_scenes.Add(scene);
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scene.EventManager.OnNewClient += NewClient;
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnChatFromWorld += SimChat;
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scene.EventManager.OnChatFromWorld += OnSimChat;
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scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
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scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
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scene.EventManager.OnMakeChildAgent += OnMakeChildAgent;
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scene.EventManager.OnMakeChildAgent += OnMakeChildAgent;
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}
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}
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@ -171,7 +171,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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#region ISimChat Members
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#region ISimChat Members
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public void SimChat(Object sender, OSChatMessage e)
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public void OnSimChat(Object sender, OSChatMessage e)
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{
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{
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// We only want to relay stuff on channel 0
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// We only want to relay stuff on channel 0
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if (e.Channel != 0) return;
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if (e.Channel != 0) return;
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@ -233,15 +233,15 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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#endregion
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#endregion
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public void NewClient(IClientAPI client)
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public void OnNewClient(IClientAPI client)
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{
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{
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try
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try
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{
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{
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string clientName = String.Format("{0} {1}", client.FirstName, client.LastName);
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string clientName = String.Format("{0} {1}", client.FirstName, client.LastName);
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client.OnChatFromViewer += SimChat;
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client.OnChatFromViewer += OnSimChat;
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client.OnLogout += ClientLoggedOut;
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client.OnLogout += OnClientLoggedOut;
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client.OnConnectionClosed += ClientLoggedOut;
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client.OnConnectionClosed += OnClientLoggedOut;
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if (clientName != m_last_new_user)
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if (clientName != m_last_new_user)
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{
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{
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@ -295,7 +295,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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}
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}
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public void ClientLoggedOut(IClientAPI client)
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public void OnClientLoggedOut(IClientAPI client)
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{
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{
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lock (m_syncLogout)
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lock (m_syncLogout)
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{
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{
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@ -614,10 +614,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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}
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}
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}
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}
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static private Vector3 pos = new Vector3(128, 128, 20);
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public void ListenerRun()
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public void ListenerRun()
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{
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{
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string inputLine;
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string inputLine;
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Vector3 pos = new Vector3(128, 128, 20);
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while (m_enabled)
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while (m_enabled)
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{
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{
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try
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try
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@ -415,6 +415,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_controllingClient = client;
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m_controllingClient = client;
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m_firstname = m_controllingClient.FirstName;
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m_firstname = m_controllingClient.FirstName;
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m_lastname = m_controllingClient.LastName;
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m_lastname = m_controllingClient.LastName;
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m_name = String.Format("{0} {1}", m_firstname, m_lastname);
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m_scene = world;
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m_scene = world;
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m_uuid = client.AgentId;
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m_uuid = client.AgentId;
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