- a couple of minor code cleanups in RestInventoryServices

- cleanups and more comments in ChatModule and IRCBridgeModule
- adding Name support in ScenePresence
0.6.0-stable
Dr Scofield 2008-09-30 16:14:09 +00:00
parent 57a862bc01
commit 63b2e3575a
4 changed files with 93 additions and 80 deletions

View File

@ -1302,7 +1302,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
rdata.writer.WriteAttributeString("groupid", String.Empty, i.GroupID.ToString());
rdata.writer.WriteAttributeString("saletype", String.Empty, i.SaleType.ToString());
rdata.writer.WriteAttributeString("saleprice", String.Empty, i.SalePrice.ToString());
rdata.writer.WriteAttributeString("flags",String.Empty,i.Flags.ToString("X"));
rdata.writer.WriteAttributeString("flags", String.Empty, i.Flags.ToString());
rdata.writer.WriteStartElement(String.Empty, "Permissions", String.Empty);
rdata.writer.WriteAttributeString("current", String.Empty, i.CurrentPermissions.ToString("X"));

View File

@ -63,9 +63,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
if (!m_scenes.Contains(scene))
{
m_scenes.Add(scene);
scene.EventManager.OnNewClient += NewClient;
scene.EventManager.OnChatFromWorld += SimChat;
scene.EventManager.OnChatBroadcast += SimBroadcast;
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnChatFromWorld += OnSimChat;
scene.EventManager.OnChatBroadcast += OnSimBroadcast;
}
// wrap this in a try block so that defaults will work if
@ -105,7 +105,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
#endregion
#region ISimChat Members
public void SimBroadcast(Object sender, OSChatMessage c)
public void OnSimBroadcast(Object sender, OSChatMessage c)
{
// We only want to relay stuff on channel 0 and on the debug channel
if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return;
@ -116,34 +116,44 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
if (c.Message.Length > 1100)
c.Message = c.Message.Substring(0, 1000);
// chat works by redistributing every incoming chat
// message to each avatar in the scene
// broadcast chat works by redistributing every incoming chat
// message to each avatar in the scene.
Vector3 pos = new Vector3(128, 128, 30);
((Scene)c.Scene).ForEachScenePresence(delegate(ScenePresence presence)
((Scene)c.Scene).ForEachScenePresence(
delegate(ScenePresence presence)
{
// ignore chat from child agents
if (presence.IsChildAgent) return;
IClientAPI client = presence.ControllingClient;
// don't forward SayOwner chat from objects to
// non-owner agents
if ((c.Type == ChatTypeEnum.Owner) &&
(null != c.SenderObject) &&
(((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
return;
if (null == c.SenderObject)
{
// chat from agent (avatar)
client.SendChatMessage(c.Message, (byte)c.Type,
pos, c.From, UUID.Zero,
(byte)ChatSourceType.Agent,
(byte)ChatAudibleLevel.Fully);
}
else
{
// chat from object
client.SendChatMessage(c.Message, (byte)c.Type,
pos, c.From, UUID.Zero,
(byte)ChatSourceType.Object,
(byte)ChatAudibleLevel.Fully);
}
});
}
public void SimChat(Object sender, OSChatMessage e)
public void OnSimChat(Object sender, OSChatMessage e)
{
// early return if not on public or debug channel
if (e.Channel != 0 && e.Channel != DEBUG_CHANNEL) return;
@ -188,7 +198,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
// message to each avatar in the scene
foreach (Scene s in m_scenes)
{
s.ForEachScenePresence(delegate(ScenePresence presence)
s.ForEachScenePresence(
delegate(ScenePresence presence)
{
if (e.Channel == DEBUG_CHANNEL)
{
@ -208,11 +219,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
#endregion
public void NewClient(IClientAPI client)
public void OnNewClient(IClientAPI client)
{
try
{
client.OnChatFromViewer += SimChat;
client.OnChatFromViewer += OnSimChat;
}
catch (Exception ex)
{

View File

@ -92,8 +92,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
if (!m_scenes.Contains(scene))
{
m_scenes.Add(scene);
scene.EventManager.OnNewClient += NewClient;
scene.EventManager.OnChatFromWorld += SimChat;
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnChatFromWorld += OnSimChat;
scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
scene.EventManager.OnMakeChildAgent += OnMakeChildAgent;
}
@ -171,7 +171,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
#region ISimChat Members
public void SimChat(Object sender, OSChatMessage e)
public void OnSimChat(Object sender, OSChatMessage e)
{
// We only want to relay stuff on channel 0
if (e.Channel != 0) return;
@ -233,15 +233,15 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
#endregion
public void NewClient(IClientAPI client)
public void OnNewClient(IClientAPI client)
{
try
{
string clientName = String.Format("{0} {1}", client.FirstName, client.LastName);
client.OnChatFromViewer += SimChat;
client.OnLogout += ClientLoggedOut;
client.OnConnectionClosed += ClientLoggedOut;
client.OnChatFromViewer += OnSimChat;
client.OnLogout += OnClientLoggedOut;
client.OnConnectionClosed += OnClientLoggedOut;
if (clientName != m_last_new_user)
{
@ -295,7 +295,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
}
public void ClientLoggedOut(IClientAPI client)
public void OnClientLoggedOut(IClientAPI client)
{
lock (m_syncLogout)
{
@ -614,10 +614,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
}
}
static private Vector3 pos = new Vector3(128, 128, 20);
public void ListenerRun()
{
string inputLine;
Vector3 pos = new Vector3(128, 128, 20);
while (m_enabled)
{
try

View File

@ -415,6 +415,7 @@ namespace OpenSim.Region.Environment.Scenes
m_controllingClient = client;
m_firstname = m_controllingClient.FirstName;
m_lastname = m_controllingClient.LastName;
m_name = String.Format("{0} {1}", m_firstname, m_lastname);
m_scene = world;
m_uuid = client.AgentId;